Influence: Difference between revisions

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Influencing has a powerful impact over the game, going as far as to controlling or changing a townie's life if planned correctly. For example, influence can lead to two Sims falling in love, or even fighting with each other. Once the initial interaction is completed, the two Sims may continue to move off that interaction. For example, if a Sim is influenced to insult another Sim, they may insult back. Thus, after some time, the two may continue to wage a feud against each other. A player could also do the opposite, and repair two Sims' relationship by using influence, though it may require a fair amount of influence - and patience, on the part of the player.
 
A majority of Sims, including service [[NPC]]'s such as maids, butlers, and police, can be influenced. However, some options are limited, and sometimes it's advised not to influence a certain Sim as their own script makes them do something else. For example, trying to influence the [[butler]] to do something may result in him going to do household duties instead of what was asked, and the influencing Sim's points will not be refunded. (Also, it is advised not to influence the butler when there are things to be done, but only when there is nothing left.) Some Sims would rather do "Duty over influence", meaning that if something that would usually trigger their immediate attention happens to do so, the Sim may automatically cancel the influence if it has not taken place, and focus their attention elsewhere. If said interaction has already begun, they will finish it if possible. If influenced correctly, paper deliverers can stay on the lot long past their job time, stretching as far as 8 PM.
 
Players should note the influence pie menu does not take conditions into account. For example, if a Sim is influenced to cook a meal, but that Sim can't get into the house because the doors are locked, the influencing Sim will have wasted his or her influence points, and still won't have a meal. Also, if the influenced Sim needs to use something like a computer or bathroom, and more than one is available, he or she will head for the nearest one (as Sims judge "nearest"), even if it is behind a locked or opposite-gender door.
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==Influence Levels{{Anchor|Influence Level}}==
{|cellpadding="5" width="75%" border="1" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
Level 1 : Puny Pleader<br />
|-style="background:#efefef;"
Capacity : 2000 Points<br />
!Level
Friends : 0
!Capacity
 
!Friends : 0needed
Level 2 : Common Cajoler<br />
|-
Capacity : 4000 Points<br />
Level 1 : |Puny Pleader<br />
Friends : 1
|2000 Points
 
|0
Level 3 : Suave String Puller<br />
|-
Capacity : 6000 Points<br />
Level 2 : |Common Cajoler<br />
Friends : 3
|4000 Points
 
|1
Level 4 : Powerful Persuader<br />
|-
Capacity : 8000 Points<br />
Level 3 : |Suave String Puller<br />
Friends : 6
|6000 Points
 
|3
Level 5 : Master Manipulator<br />
|-
Capacity : 10000 Points<br />
Level 4 : |Powerful Persuader<br />
Friends : 12
|8000 Points
|6
|-
Level 5 : |Master Manipulator<br />
Capacity : |10000 Points<br />
|12
|}
 
==Tips==
 
* When on a tight schedule, the ability to have Sims make your Sim a lunch or even do the garden for them helps.
* You can persuade Sims to fulfill their own needs, such as taking a bath or eating.
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