Influence: Difference between revisions

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{{Era|TS2U|LS|PS|TS4EL}}
{{Cleanup|Heading organization}}
{{Missing-info|''[[The Sims 3]]''}}
 
[[File:Influence.png|left]]In ''[[The Sims 2]]'' expansion packs from ''[[University]]'' and onwards, '''Influence''' is gained by making [[friends]] and fulfilling [[wants]] that gain influence points (indicated by a blue border around the want). The amount of friends a Sim has limits the amount of points he or she can accumulate at one time. A Sim can then use those points to 'influence' or command other Sims to do things for him or her.
'''Influence''' is a game mechanic in ''[[The Sims 2: University]]'', ''[[The Sims Life Stories]]'', ''[[The Sims Pet Stories]]'', ''[[The Sims 3: University Life]]'' and ''[[The Sims 4: Eco Lifestyle]]''. It is typically used to determine how good Sims are at influencing other Sims' actions, or the environment around them.
 
==The Sims 2 and The Sims Stories==
[[File:Influence.png|left]]In ''[[The Sims 2]]'' expansion packs from ''[[The Sims 2: University|University]]'' and onwards, '''Influence'''influence is gained by making [[friends]] and fulfilling [[wants]] that gain influence points (indicated by a blue border around the want). The amount of friends a Sim has limits the amount of points he or she can accumulate at one time. A Sim can then use those points to 'influence' or command other Sims to do things for him or her.
[[File:The Sims 2 Influence Bar.jpg|thumb|This is what the Influence bar looks like in ''The Sims 2''.]]
Influencing has a powerful impact over the game, going as far as to controlling or changing a townie's life if planned correctly. For example, influence can lead to two Sims falling in love, or even fighting with each other. Once the initial interaction is completed, the two Sims may continue to move off that interaction. For example, if a Sim is influenced to insult another Sim, they may insult back. Thus, after some time, the two may continue to wage a feud against each other. A player could also do the opposite, and repair two Sims' relationship by using influence, though it may require a fair amount of influence - and patience, on the part of the player.
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It should also be noted influence can be a tool of destruction. If a player wants to see a townie or Sim suffer, a playable Sim could influence another Sim to do it. One example is breaking up a couple to get at the desired Sim without triggering jealousy or rejection. Players can also just have Sims fight for their own amusement. Influence has many possibilities.
 
===Influence options===
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===Influence levels{{Anchor|Influence level}}===
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===Tips===
* When on a tight schedule, the ability to have Sims make lunch or even do the gardening for other Sims helps.
* Sims can be persuaded to fulfill their own needs, such as taking a bath or eating.
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{{expand}}
 
==The Sims 4: Eco Lifestyle==
In ''[[The Sims 4: Eco Lifestyle]]'', influence works a bit differently to the similar systems in ''The Sims 2'' and ''The Sims 3'', where it affects the environment more than it affects other Sims.
 
Sims typically gain influence points from positive interactions with other Sims, but the [[neighborhood action plan]] (NAP) that is currently in effect in their home [[neighborhood]] also plays a part. For example, with the "Foodies Unite!" NAP, Sims gain influence points from [[baking]]{{Vgversion|GTW}}, [[Cooking (The Sims 4)|cooking]] and [[Mixology (The Sims 4)|mixology]].
 
Voting for a NAP costs 10 influence points, as well as voting to repeal it if it is already in effect. Sims can vote as many times as they like, depending on how many points they have. Influence points can also be used to convince other Sims to support a particular NAP, where it costs 5 points.
 
[[fr:Influence]]
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[[Category:University]]
[[Category:University Life]]
[[Category:Eco Lifestyle]]
[[Category:Articles missing information about The Sims 3]]
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