Investment: Difference between revisions

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Profits earned through investment become available at 9:00am each Monday and are not automatically paid. They have to be collected from their respective locations hence traveling will be needed. Although a Sim may own the building in which they work the deed will have no effect on the Sim's career.
Profits earned through investment become available at 9:00am each Monday and are not automatically paid. They have to be collected from their respective locations hence traveling will be needed. Although a Sim may own the building in which they work the deed will have no effect on the Sim's career.


Strangely, even when a Sim is the owner of a business they cannot use its products or services for free. (With the release of patch 1.5/1.6, food and drink at owned restaurants are free). When a Sim is the owner of a business, the player may rename the business or fire employees. Firing workers, however, is at the expense of the relationship between the owner and that employee. They cannot fire the owner (which would be themselves), or the last employee of a business.
Strangely, even when a Sim is the owner of a business they cannot use its products or services for free. (With the release of [[The Sims 3/Patch 6|Patch 6]], food and drink at owned restaurants are free). When a Sim is the owner of a business, the player may rename the business or fire employees. Firing workers, however, is at the expense of the relationship between the owner and that employee. They cannot fire the owner (which would be themselves), or the last employee of a business.


Also when a sim becomes owner of a business, if they are married or dating a sim that works at the venue some romantic options will be rejected. The recieving sim will also get a "creeped out" moodlet and the relationship will suffer. There is also a real estate system (with ambitions or patch 1.12/2.7/3.3) where you can go on the computer or the phone and purchase the whole community lot. You can then upgrade it and with the upgrades recieve more profits.
Also when a sim becomes owner of a business, if they are married or dating a sim that works at the venue some romantic options will be rejected. The recieving sim will also get a "creeped out" [[moodlet]] and the relationship will suffer. There is also a real estate system introduced in [[The Sims 3/Patch 12|Patch 12]] where you can go on the computer or the phone and purchase the whole community lot. You can then upgrade it and with the upgrades recieve more profits.


== Costs & Profits ==
== Costs & Profits ==
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==References==
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{{Reflist}}
[[Category:The Sims 3]]
[[Category:The Sims 3]]
[[Category:Lists of lots]]

Revision as of 05:25, 27 June 2010

Investments are another way Sims to earn money over the course of The Sims 3. It comprises of Partnerships and Ownership. Both of which will put big holes in a Sims wallet but, overtime, will pay for themselves.

Once a Sim has partnered (Become a Partner) or become an owner (Buy out Property) a Partner's Deed or Owner's Deed will be moved into the Sims inventory. As of version 1.3, deeds will form a stack in the inventory, which will have a "Collect All" interaction. Deeds can be transferred between Sims of the same family at anytime (by dragging them out of a Sim's backpack into another Sim), and are automatically transferred to a relative when a Sim dies.

Sims must invest in Partnership first before they are eligible for Ownership. So, Total Cost of Ownership includes both Cost of Partnership and Cost of Ownership.

Profits earned through investment become available at 9:00am each Monday and are not automatically paid. They have to be collected from their respective locations hence traveling will be needed. Although a Sim may own the building in which they work the deed will have no effect on the Sim's career.

Strangely, even when a Sim is the owner of a business they cannot use its products or services for free. (With the release of Patch 6, food and drink at owned restaurants are free). When a Sim is the owner of a business, the player may rename the business or fire employees. Firing workers, however, is at the expense of the relationship between the owner and that employee. They cannot fire the owner (which would be themselves), or the last employee of a business.

Also when a sim becomes owner of a business, if they are married or dating a sim that works at the venue some romantic options will be rejected. The recieving sim will also get a "creeped out" moodlet and the relationship will suffer. There is also a real estate system introduced in Patch 12 where you can go on the computer or the phone and purchase the whole community lot. You can then upgrade it and with the upgrades recieve more profits.

Costs & Profits

Business Partnership Ownership
Cost of Partnership Weekly Earning Sell Price ROI[1] payoff in weeks[2] Cost of Ownership Total Cost Weekly Earning Sell Price MROI[3] TROI[4] payoff total in weeks[5]
Diner 6,000 850 4,800 14.2% 7 18,000 24,000 1,800 19,200 5.3% 7.5% 14
Bookstore 7,000 1,000 5,600 14.3% 7 20,000 27,000 2,000 21,600 5.0% 7.4% 14
Supermarket 7,000 1,000 5,600 14.3% 7 20,000 27,000 2,000 21,600 5.0% 7.4% 14
Bistro 12,500 2,100 10,000 16.8% 6 25,000 37,500 3,000 30,000 3.6% 8.0% 13
Spa 15,000 2,500 12,000 16.7% 6 35,000 50,000 4,000 40,000 4.3% 8.0% 13
Abandoned Warehouse 15,000 2,500 12,000 16.7% 6 35,000 50,000 4,000 40,000 4.3% 8.0% 13
Theatre 18,000 3,000 14,400 16.7% 6 40,000 58,000 6,000 46,400 7.5% 10.3% 10
Office building 18,000 3,000 14,400 16.7% 6 40,000 58,000 6,000 46,400 7.5% 10.3% 10
Hospital 30,000 6,000 24,000 20.0% 5 75,000 105,000 12,000 84,000 8.0% 11.4% 9
Stadium 35,000 6,800 28,000 19.4% 5 80,000 115,000 13,000 92,000 7.8% 11.3% 9
Science lab 40,000 7,900 32,000 19.8% 5 100,000 140,000 15,000 112,000 7.1% 10.7% 10

References

  1. Return on Investment = Weekly Earning of Partnership / Cost of Partnership (higher is better)
  2. payoff = Cost of Partnership / weekly earning (lower is better)
  3. Marginal ROI = (Weekly Earning of Ownership - Weekly Earning of Partnership) / Cost of Ownership (higher is better)
  4. Total ROI = Weekly Earning of Ownership / (Cost of Partnership+ Cost of Ownership) (higher is better)
  5. payoff total = Total cost / weekly earning (lower is better)