Legacy challenge: Difference between revisions

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These are just some of the many different legacies that there are.
These are just some of the many different legacies that there are.


*'''Uglacy''': Trying to create the ugliest Sm possible in 10 generations.
*'''Uglacy''': Trying to create the ugliest Sim possible in 10 generations.
*'''Prettacy''': Starting with a very ugly Sim, then trying to make the prettiest sim possible in 10 generations.
*'''Prettacy''': Starting with a very ugly Sim, then trying to make the prettiest sim possible in 10 generations.
*'''Alphabet Legacy''': Naming the children in alphabetical order for 26 generations. (e.g. generation 1's names start with 'A'(ex. Alice), generation 2's start with 'B'(ex. Bob), generation 3's start with 'C'(ex. Charlie), etc.)
*'''Alphabet Legacy''': Naming the children in alphabetical order for 26 generations. (e.g. generation 1's names start with 'A'(ex. Alice), generation 2's start with 'B'(ex. Bob), generation 3's start with 'C'(ex. Charlie), etc.)
*'''Matriarch Legacy''': Starting with an adult female, and getting her pregnant WITHOUT having her get married or having the father move in. This goes for all generations.
*'''Matriarch Legacy''': Starting with an adult female, and getting her pregnant with out having her get married or having the father move in. This goes for all generations.
*'''Riskacy''': Having the founder and heirs marry the first adult sim of the opposite gender (playable, townie, or NPC) that walks on the lot.
*'''Riskacy''': Having the founder and heirs marry the first adult sim of the opposite gender (playable, townie, or NPC) that walks on the lot.
*'''Cleanacy''': Making it so the founder and every heir have a 10 personality of neatness. Or have the neat [[trait]].
*'''Cleanacy''': Making it so the founder and every heir have a 10 personality of neatness. Or have the neat [[trait]].
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*'''Adoptacy''': Sims cannot be born to the family, only adopted.
*'''Adoptacy''': Sims cannot be born to the family, only adopted.
*'''Immortal''': Keep a single Sim alive while his family goes on for 10 generations, using life fruit, Death Flowers and Ambrosia. Also, you must turn aging on.
*'''Immortal''': Keep a single Sim alive while his family goes on for 10 generations, using life fruit, Death Flowers and Ambrosia. Also, you must turn aging on.
*'''Apocalypse''': The founder must start their family in the wake of a nuclear disaster. There are sixteen "restrictions" in place (plus additional restrictions if you have Seasons and/or Pets installed) which cause trouble and chaos, and basically throwing a spanner in the works of a normal Sim lifestyle. For example, the "Music" restriction means all four seasons must be set to "winter," because the disaster causes a nuclear winter to settle over the region. You must relinquish each restriction by rising to the top of their respective careers (i.e. to relinquish the "Paranormal" restriction, your sim must reach the top of the Paranormal career track). The challenge is completed when all sixteen restrictions are relinquished. To fully enjoy the challenge, it is recommended to have The Sims 2: University, The Sims 2: Seasons and The Sims 2: Pets installed
*'''Apocalypse''': The founder must start their family in the wake of a nuclear disaster. There are sixteen "restrictions" in place (plus additional restrictions if you have Seasons and/or Pets installed) which cause trouble and chaos, and basically throwing a spanner in the works of a normal Sim lifestyle. For example, the "Music" restriction means all four seasons must be set to winter, because the disaster causes a nuclear winter to settle over the region. You must relinquish each restriction by rising to the top of their respective careers (i.e. to relinquish the Paranormal restriction, your sim must reach the top of the Paranormal career track). The challenge is completed when all sixteen restrictions are relinquished. To fully enjoy the challenge, it is recommended to have The Sims 2: University, The Sims 2: Seasons and The Sims 2: Pets installed
*'''Simbotacy/Servosey''': All the children of the founder must be [[Servos]] (''TS2'':''OFB'') , or Simbots (''TS3'':''A''). In Ambitions, they must be created with the Master Invention opportunity , not adopted with The ''My Best Friend ''Lifetime Reward.
*'''Simbotacy/Servosey''': All the children of the founder must be [[Servos]] (''TS2'':''OFB'') , or Simbots (''TS3'':''A''). In Ambitions, they must be created with the Master Invention opportunity , not adopted with The ''My Best Friend ''Lifetime Reward.



Revision as of 12:44, 13 November 2010

A legacy challenge is a challenge created by Pinstar that challenges a player to play a family through 10 generations.

The player starts with one adult Sim by themselves in what is known as a "legacy lot" (a lot, usually 5x5 or 6x5, with only the bare necessities for the Sim). The use of cheats and who the family members can marry are strictly regulated. Every generation there is supposed to be a heir who keeps the legacy going.

The townie rule is different in The Sims 3, because everybody is from the same neighbourhood.

Legacy Challenge links

Some Types of Legacies

These are just some of the many different legacies that there are.

  • Uglacy: Trying to create the ugliest Sim possible in 10 generations.
  • Prettacy: Starting with a very ugly Sim, then trying to make the prettiest sim possible in 10 generations.
  • Alphabet Legacy: Naming the children in alphabetical order for 26 generations. (e.g. generation 1's names start with 'A'(ex. Alice), generation 2's start with 'B'(ex. Bob), generation 3's start with 'C'(ex. Charlie), etc.)
  • Matriarch Legacy: Starting with an adult female, and getting her pregnant with out having her get married or having the father move in. This goes for all generations.
  • Riskacy: Having the founder and heirs marry the first adult sim of the opposite gender (playable, townie, or NPC) that walks on the lot.
  • Cleanacy: Making it so the founder and every heir have a 10 personality of neatness. Or have the neat trait.
  • Fatacy: The founder, all heirs, and all spouses, must be fat.
  • Adoptacy: Sims cannot be born to the family, only adopted.
  • Immortal: Keep a single Sim alive while his family goes on for 10 generations, using life fruit, Death Flowers and Ambrosia. Also, you must turn aging on.
  • Apocalypse: The founder must start their family in the wake of a nuclear disaster. There are sixteen "restrictions" in place (plus additional restrictions if you have Seasons and/or Pets installed) which cause trouble and chaos, and basically throwing a spanner in the works of a normal Sim lifestyle. For example, the "Music" restriction means all four seasons must be set to winter, because the disaster causes a nuclear winter to settle over the region. You must relinquish each restriction by rising to the top of their respective careers (i.e. to relinquish the Paranormal restriction, your sim must reach the top of the Paranormal career track). The challenge is completed when all sixteen restrictions are relinquished. To fully enjoy the challenge, it is recommended to have The Sims 2: University, The Sims 2: Seasons and The Sims 2: Pets installed
  • Simbotacy/Servosey: All the children of the founder must be Servos (TS2:OFB) , or Simbots (TS3:A). In Ambitions, they must be created with the Master Invention opportunity , not adopted with The My Best Friend Lifetime Reward.

Other Challenge links