Life state: Difference between revisions
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Most expansion packs for ''[[The Sims 2]]'' added an alternate state in which [[Sim]]s can exist. These states have unique triggering techniques, advantages and disadvantages. These states are: |
Most expansion packs for ''[[The Sims 2]]'' added an alternate state in which [[Sim]]s can exist. Some added sentient creatures which Sims cannot become, but which can be playable Sims. These states have unique triggering techniques, advantages and disadvantages. These states are: |
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*Normal [[Sim]]s |
*Normal [[Sim]]s |
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*[[Ghost]] (base game) ''(Not playable)'' |
*[[Ghost]] (base game) ''(Not playable)'' |
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*[[Vampire]] {{vgversion|TS2:NL}} |
*[[Vampire]] {{vgversion|TS2:NL}} |
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*[[Werewolf]] {{vgversion|TS2:P}} |
*[[Werewolf]] {{vgversion|TS2:P}} |
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*[[Servo]] {{vgversion|TS2:OFB}} |
*[[Servo#The Sims 2|Servo]] {{vgversion|TS2:OFB}} <ref name="Servo">A Sim cannot become a Servo or SimBot, but Servos and SimBots are playable Sims</ref> |
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*[[PlantSim]] {{vgversion|TS2:S}} |
*[[PlantSim]] {{vgversion|TS2:S}} |
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*[[Bigfoot]] {{vgversion|TS2:BV}} |
*[[Bigfoot]] {{vgversion|TS2:BV}} <ref>A Sim cannot become a Bigfoot, but a Bigfoot can become a playable Sim</ref> |
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*[[Genie]] {{vgversion|TS2:FT}} ''(Not playable)'' |
*[[Genie]] {{vgversion|TS2:FT}} ''(Not playable)'' <ref>The Genie is a special case, as a Sim cannot become a Genie, and the Genie cannot become a playable Sim. Some players do not consider it a true life state.</ref> |
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*[[Witch]] {{vgversion|TS2:AL}} |
*[[Witch]] {{vgversion|TS2:AL}} |
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Each life state offers new opportunities for the Sim, making certain aspects of play easier to handle and others harder. |
Each life state offers new opportunities for the Sim, making certain aspects of play easier to handle and others harder. |
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However, most of the creatures listed above also appeared, in some form, in '''''[[The Sims]]''''' or its expansions. There are ghosts. While aliens are not seen, they are there, and may abduct Sims who use telescopes at night. In ''[[The Sims: Livin' Large]]'', Sims using the [[Concoctinator Chemistry Set|chemistry set]] might make a purple potion that will temporarily turn a Sim into a monster. |
However, most of the creatures listed above also appeared, in some form, in '''''[[The Sims]]''''' or its expansions. There are ghosts. While aliens are not seen, they are there, and may abduct Sims who use telescopes at night. In ''[[The Sims: Livin' Large]]'', pleading with the [[Grim Reaper]] may result in him bringing a recently-deceased Sim back as a zombie. Also in ''Livin' Large'', Sims using the [[Concoctinator Chemistry Set|chemistry set]] might make a purple potion that will temporarily turn a Sim into a monster. |
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In ''[[The Sims: Unleashed]]'', [[Miss Lucille]] of Old Town sometimes ends up making a zombie when she tries to resurrect a dead Sim. |
In ''[[The Sims: Unleashed]]'', [[Miss Lucille]] of Old Town sometimes ends up making a zombie when she tries to resurrect a dead Sim. Servo and the Genie were added in ''The Sims Livin' Large'', and they look very similar to those that come with ''[[The Sims 2: Open for Business]]'' and ''[[The Sims 2: FreeTime]]'', though Sims 1 Servos are objects and not playable Sims. |
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In a sense, werewolves, vampires, PlantSims and Bigfoots are added in ''[[The Sims: Makin' Magic]]''. When a Sim makes the Beauty or Beast charm and then uses it, he/she can assume the appearance of these creatures. Of course, players may choose to treat this as a transformation or an illusion; the in-game effects are the same either way. The Sim who has been "charmed" is still a normal Sim, and gains no extra abilities or interactions. It could be said that witches and warlocks come with ''The Sims: Makin' Magic'', but Sims who take up magic in ''Makin' Magic'' still look and act the same. |
In a sense, werewolves, vampires, PlantSims and Bigfoots are added in ''[[The Sims: Makin' Magic]]''. When a Sim makes the Beauty or Beast charm and then uses it, he/she can assume the appearance of these creatures. Of course, players may choose to treat this as a temporary transformation or an illusion; the in-game effects are the same either way. The Sim who has been "charmed" is still a normal Sim, and gains no extra abilities or interactions. It could be said that witches and warlocks come with ''The Sims: Makin' Magic'', but Sims who take up magic in ''Makin' Magic'' still look and act the same. |
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*[[Ghost]]s |
*[[Ghost]]s |
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*[[Mummy|Mummies]] {{vgversion|TS3:WA}} |
*[[Mummy|Mummies]] {{vgversion|TS3:WA}} |
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*[[ |
*[[Sim Bot]]s {{vgversion|TS3:A}} <ref name="Servo">A Sim cannot become a Servo or SimBot, but Servos and SimBots are playable Sims</ref> |
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===References=== |
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<References /> |
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