Life state: Difference between revisions

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Most expansion packs for ''[[The Sims 2]]'' added an alternate state in which [[Sim]]s can exist. These states have unique triggering techniques, advantages and disadvantages. These states are:
Most expansion packs for ''[[The Sims 2]]'' added an alternate state in which [[Sim]]s can exist. Some added sentient creatures which Sims cannot become, but which can be playable Sims. These states have unique triggering techniques, advantages and disadvantages. These states are:
*Normal [[Sim]]s
*Normal [[Sim]]s
*[[Ghost]] (base game) ''(Not playable)''
*[[Ghost]] (base game) ''(Not playable)''
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*[[Vampire]] {{vgversion|TS2:NL}}
*[[Vampire]] {{vgversion|TS2:NL}}
*[[Werewolf]] {{vgversion|TS2:P}}
*[[Werewolf]] {{vgversion|TS2:P}}
*[[Servo]] {{vgversion|TS2:OFB}}
*[[Servo#The Sims 2|Servo]] {{vgversion|TS2:OFB}} <ref name="Servo">A Sim cannot become a Servo or SimBot, but Servos and SimBots are playable Sims</ref>
*[[PlantSim]] {{vgversion|TS2:S}}
*[[PlantSim]] {{vgversion|TS2:S}}
*[[Bigfoot]] {{vgversion|TS2:BV}}
*[[Bigfoot]] {{vgversion|TS2:BV}} <ref>A Sim cannot become a Bigfoot, but a Bigfoot can become a playable Sim</ref>
*[[Genie]] {{vgversion|TS2:FT}} ''(Not playable)''
*[[Genie]] {{vgversion|TS2:FT}} ''(Not playable)'' <ref>The Genie is a special case, as a Sim cannot become a Genie, and the Genie cannot become a playable Sim. Some players do not consider it a true life state.</ref>
*[[Witch]] {{vgversion|TS2:AL}}
*[[Witch]] {{vgversion|TS2:AL}}


Each life state offers new opportunities for the Sim, making certain aspects of play easier to handle and others harder.
Each life state offers new opportunities for the Sim, making certain aspects of play easier to handle and others harder.


However, most of the creatures listed above also appeared, in some form, in '''''[[The Sims]]''''' or its expansions. There are ghosts. While aliens are not seen, they are there, and may abduct Sims who use telescopes at night. In ''[[The Sims: Livin' Large]]'', Sims using the [[Concoctinator Chemistry Set|chemistry set]] might make a purple potion that will temporarily turn a Sim into a monster.
However, most of the creatures listed above also appeared, in some form, in '''''[[The Sims]]''''' or its expansions. There are ghosts. While aliens are not seen, they are there, and may abduct Sims who use telescopes at night. In ''[[The Sims: Livin' Large]]'', pleading with the [[Grim Reaper]] may result in him bringing a recently-deceased Sim back as a zombie. Also in ''Livin' Large'', Sims using the [[Concoctinator Chemistry Set|chemistry set]] might make a purple potion that will temporarily turn a Sim into a monster.


In ''[[The Sims: Unleashed]]'', [[Miss Lucille]] of Old Town sometimes ends up making a zombie when she tries to resurrect a dead Sim. The Genie and Servo were added in ''The Sims Livin' Large'', and they look very similar to those that come with ''[[The Sims 2: Open for Business]]'' and ''[[The Sims 2: FreeTime]]'', though Sims 1 Servos are objects and not playable Sims.
In ''[[The Sims: Unleashed]]'', [[Miss Lucille]] of Old Town sometimes ends up making a zombie when she tries to resurrect a dead Sim. Servo and the Genie were added in ''The Sims Livin' Large'', and they look very similar to those that come with ''[[The Sims 2: Open for Business]]'' and ''[[The Sims 2: FreeTime]]'', though Sims 1 Servos are objects and not playable Sims.


In a sense, werewolves, vampires, PlantSims and Bigfoots are added in ''[[The Sims: Makin' Magic]]''. When a Sim makes the Beauty or Beast charm and then uses it, he/she can assume the appearance of these creatures. Of course, players may choose to treat this as a transformation or an illusion; the in-game effects are the same either way. The Sim who has been "charmed" is still a normal Sim, and gains no extra abilities or interactions. It could be said that witches and warlocks come with ''The Sims: Makin' Magic'', but Sims who take up magic in ''Makin' Magic'' still look and act the same.
In a sense, werewolves, vampires, PlantSims and Bigfoots are added in ''[[The Sims: Makin' Magic]]''. When a Sim makes the Beauty or Beast charm and then uses it, he/she can assume the appearance of these creatures. Of course, players may choose to treat this as a temporary transformation or an illusion; the in-game effects are the same either way. The Sim who has been "charmed" is still a normal Sim, and gains no extra abilities or interactions. It could be said that witches and warlocks come with ''The Sims: Makin' Magic'', but Sims who take up magic in ''Makin' Magic'' still look and act the same.


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*[[Ghost]]s
*[[Ghost]]s
*[[Mummy|Mummies]] {{vgversion|TS3:WA}}
*[[Mummy|Mummies]] {{vgversion|TS3:WA}}
*[[Servo|Sim Bot]]s {{vgversion|TS3:A}}
*[[Sim Bot]]s {{vgversion|TS3:A}} <ref name="Servo">A Sim cannot become a Servo or SimBot, but Servos and SimBots are playable Sims</ref>

===References===
<References />