Life state: Difference between revisions

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imported>Woganhemlock
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imported>Dharden
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==The Sims==
Life states exist in ''[[The Sims]]'' and its expansions, though not all are well-defined. There are ghosts[[ghost]]s. While aliens are not seen, they are there, and may abduct Sims who use telescopes at night. In ''[[The Sims: Livin' Large]]'', pleading with the [[Grim Reaper]] may result in him bringing a recently-deceased Sim back as a zombie. Also in ''Livin' Large'', Sims using the [[Concoctinator Chemistry Set|chemistry set]] might make a purple potion that will temporarily turn a Sim into a monster.
 
In ''[[The Sims: Unleashed]]'', [[Miss Lucille]] of Old Town sometimes ends up making a zombie when she tries to resurrect a dead Sim.{{confirm}} [[Servo#The Sims|Servo]] and the [[Genie#The Sims|Genie]] were added in ''The Sims Livin' Large'', and they look very similar to those that come with ''[[The Sims 2: Open for Business]]'' and ''[[The Sims 2: FreeTime]]'', though Servos in ''The Sims'' are objects and not playable Sims.
 
In a sense, werewolves, vampires, PlantSims and Bigfoots are added in ''[[The Sims: Makin' Magic]]''. When a Sim makes the '''Beauty or Beast''' charm and then uses it, he/she can assume the appearance of these creatures. Of course, players may choose to treat this as a temporary transformation or an illusion; the in-game effects are the same either way. The Sim who has been "charmed" is still a normal Sim, and gains no extra abilities or interactions. It could be said that witches and warlocks come with ''The Sims: Makin' Magic'', but Sims who take up magic in ''Makin' Magic'' still look and act the same, and the terms "witch" and "warlock" are not used.
 
==The Sims 2==
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