Life state: Difference between revisions

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A '''life state''' or a '''creature''' is a kind of [[Sim]] with special appearance and abilities, mostly inspired by legends or science fiction.
 
==The Sims==
However,Life mostStates of the creatures listed above also appeared, in some form,exist in '''''[[The Sims]]''''' orand its expansions, though not well-defined. There are ghosts. While aliens are not seen, they are there, and may abduct Sims who use telescopes at night. In ''[[The Sims: Livin' Large]]'', pleading with the [[Grim Reaper]] may result in him bringing a recently-deceased Sim back as a zombie. Also in ''Livin' Large'', Sims using the [[Concoctinator Chemistry Set|chemistry set]] might make a purple potion that will temporarily turn a Sim into a monster.
 
In ''[[The Sims: Unleashed]]'', [[Miss Lucille]] of Old Town sometimes ends up making a zombie when she tries to resurrect a dead Sim. Servo and the Genie were added in ''The Sims Livin' Large'', and they look very similar to those that come with ''[[The Sims 2: Open for Business]]'' and ''[[The Sims 2: FreeTime]]'', though Sims 1 Servos are objects and not playable Sims.
 
In a sense, werewolves, vampires, PlantSims and Bigfoots are added in ''[[The Sims: Makin' Magic]]''. When a Sim makes the Beauty or Beast charm and then uses it, he/she can assume the appearance of these creatures. Of course, players may choose to treat this as a temporary transformation or an illusion; the in-game effects are the same either way. The Sim who has been "charmed" is still a normal Sim, and gains no extra abilities or interactions. It could be said that witches and warlocks come with ''The Sims: Makin' Magic'', but Sims who take up magic in ''Makin' Magic'' still look and act the same.
 
 
==The Sims 2==
{{all
|name= Life states in The Sims 2
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Each life state offers new opportunities for the Sim, making certain aspects of play easier to handle and others harder.
 
==The Sims 3==
However, most of the creatures listed above also appeared, in some form, in '''''[[The Sims]]''''' or its expansions. There are ghosts. While aliens are not seen, they are there, and may abduct Sims who use telescopes at night. In ''[[The Sims: Livin' Large]]'', pleading with the [[Grim Reaper]] may result in him bringing a recently-deceased Sim back as a zombie. Also in ''Livin' Large'', Sims using the [[Concoctinator Chemistry Set|chemistry set]] might make a purple potion that will temporarily turn a Sim into a monster.
 
In ''[[The Sims: Unleashed]]'', [[Miss Lucille]] of Old Town sometimes ends up making a zombie when she tries to resurrect a dead Sim. Servo and the Genie were added in ''The Sims Livin' Large'', and they look very similar to those that come with ''[[The Sims 2: Open for Business]]'' and ''[[The Sims 2: FreeTime]]'', though Sims 1 Servos are objects and not playable Sims.
 
In a sense, werewolves, vampires, PlantSims and Bigfoots are added in ''[[The Sims: Makin' Magic]]''. When a Sim makes the Beauty or Beast charm and then uses it, he/she can assume the appearance of these creatures. Of course, players may choose to treat this as a temporary transformation or an illusion; the in-game effects are the same either way. The Sim who has been "charmed" is still a normal Sim, and gains no extra abilities or interactions. It could be said that witches and warlocks come with ''The Sims: Makin' Magic'', but Sims who take up magic in ''Makin' Magic'' still look and act the same.
 
{{all
|name= Life states in The Sims 3
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