Life state: Difference between revisions

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Two alternate life states exist in ''[[The Sims]]'' and its expansions, though they are not well-defined and do not grant any changes in a Sim's behavior.
 
When Sims die, they become [[ghost]]s. In ''[[The Sims: Livin' Large|Livin' Large]]'', pleading with the [[Grim Reaper]] may result in him bringing a recently deceased Sim back as a [[Zombie#The Sims|zombie]]. If ''[[The Sims: Unleashed|Unleashed]]'' is also installed, these zombies can be restored to normal by [[Miss Lucille]], who can be found on community lots in [[Old Town]], butthough she cannot restore their personalities. Also in ''Livin' Large'', Sims using the [[The "Concoctanation Station"|chemistry set]] might make a purple potion that can temporarily turn a Sim into a [[Frankenstein|monster]].
 
It could be said that witches and warlocks come with ''[[The Sims: Makin' Magic|Makin' Magic]]'', but being magical is ''not'' treated as a life state in that expansion. Sims who take up magic still look and act the same, and the terms "witch" and "warlock" are not used.
 
In ''Makin' Magic'', one of the charms that can be made is '''Beauty or Beast'''. This charm allows a Sim to temporarily change his or her appearance, and some of the available choices resemble life states from later games, such as werewolves and vampires. While players may choose to treat this as a temporary transformation or an illusion;, the in-game effects are the same either way. The Sim who has been "charmed" is still a normal Sim; the charm only affects the Sim's appearance and does not affect the way the Sim behaves or the way other Sims react to him/her, and the Sim gains no extra abilities or interactions.
 
==The Sims 2==
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