List of buffs: Difference between revisions

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Revision as of 19:21, 29 March 2011

This is a list of buffs for The Sims Medieval.



Drinks

Image Buff Name Focus Effect Time Period From Game Dialog/Description Notes Game
Buzzed +10 4 Hours Drinking [Sim Name] is feeling quite giddy after a few drinks. Let the mirth and frivolity commence! Appears after one drink.
Tipsy +20 2 Hours Drinking It all starts with just a little sip... Appears after two drinks.
Mean Drunk No Focus Effect 1 Hour Drinking Drinking too much has put [Sim Name] in a bad mood. Better stay out of his way! Appears after three drinks.
Sloshed -30 20 Minutes Drinking Everyone has their limit, and [Sim Name] is now quite beyond that. Better sleep it off, or at least find a place to pass out. Appears after four drinks.
Stale Ale No Focus Effect 1 Hour Drinking Blech! A stale ale. Appears after drinking regular ale.
Musty Wine No Focus Effect 3 Hours Drinking I've had better. Appears after drinking regular wine.


Food

Image Buff Name Focus Effect Time Period From Game Dialog/Description Notes Game
Bland Meal -5 5 Hours Eating What a thoroughly uninspiring meal. From eating Gruel.
Yummy Meal +5 5 Hours Eating What a yummy meal.
Stuffed No Focus Effect 2 Hours Overeating [Sim Name] is stuffed and couldn't possibly eat any more food! Appears after eating when not hungry. Eating with this buff will make the Sim fatter.
Marvelous Meal +30 5 Hours Eating Maaaaarvelous!
Hungry No Focus Effect 3 hours Hunger motive low Your Sim's a wee bit peckish. The stomach growling isn't far behind.
Very Hungry -40 11 hours Hunger motive very low Grawing hunger is not a good feeling for Sims. Feed regularly to avoid.

Focus

Image Buff Name Focus Effect Time Period From Game Dialog/Description Notes Game
Highly Focused No Focus Effect - Having very high focus Fast raising of quest performance
Focused No Focus Effect - Having high focus [Sim Name's] moderatley high focus is having a positive impact on Quest Performance. Raising of quest performance
Slightly Focused No Focus Effect - Having a little focus [Sim Name's] mildly high focus is having a small positive efect on Quest Performance. Slow raising of quest performance
Slightly Unfocused No Focus Effect - Having a little negative focus [Sim Name's] mildly low focus is having a small positive efect on Quest Performance. Slow decreasing of quest performance
Unfocused No Focus Effect - Having low focus Fast decreasing of quest performance
Highly Unfocused No Focus Effect - Having very low focus Very fast decreasing of quest performance

Personal care

Image Buff Name Focus Effect Time Period From Game Dialog/Description Notes Game
Bathed! +10 4 hours Bathing Experience the clean sensation of practicing personal hygiene! Using bathtub
Attractive +10 4 hours Gossy Up When a Sim looks this good, it's difficult for others not to notice. Wowza! Using mirror to "Gossy Up"
Relieved +5 2 hours Using Chamberpot Whew! Made it to the chamberpot just it time! Peeing in chamberpot

Knowledge and Religion

Image Buff Name Focus Effect Time Period From Game Dialog/Description Notes Game
Inspired! +10 5 hours Having a Kingdom with very high Knowledge A brilliant flash of insight has inspired Sim!
Searching -10 2 hours Lack of Faith There must be an answer out there, somewhere, but I can't seem to find it. Happens randomly when the Sim is agnostic.
The Watcher is Near +10 Until Sim Leaves the Building Work (In Religious Building) Being in and around this building fills your Sim with the presence of the Watcher.
The Watcher's Smile +10 8 hours Prayer [Sim Name's] prayer has been acknowledged by the Watcher.

Other

Image Buff Name Focus Effect Time Period From Game Dialog/Description Notes Game
New Stuff! +20 1 hour Buying new things for the Sim's house Sims love getting new things for their homes.


Responsibilities and Quests

Image Buff Name Focus Effect Time Period From Game Dialog/Description Notes Game
A Job Well Done +20-50 Variable Completing Responsibilities Succesfully performing one's duties to the kingdom is a great feeling. Focus effect increases after each responsibility completed.