Mixology (The Sims 3): Difference between revisions

imported>Wiryawan310
m (Reverted edits by 107.8.39.36 (talk | block) to last version by Lexmechanic)
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|Skill Gain Drink
|Allows the Sim to mix a skill gain mood drink. Those who drink such drink gains the "Cerebral Blast" moodlet, which presumably increases skill gains.
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|5
|Romantic Drink
|Allows the Sim to mix a romantic mood drink. This grants a moodlet that slightly increases both mood and the probability of success for romantic interactions.
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|6
|Create New Drink
|Allows the Sim to make a unique drink. Higher mixology rank increases quality, and unique drinks usually are normal, although there is a chance that unique drinks have the standard mood effects such as romance, skill, etc.
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|7
|Energy Drink
|Allows the Sim to mix an energy drink. The moodlet granted by such a drink increases mood and overrides any negative moodlets related to sleep. This does not have the negative side effects of coffee (Can't sleep, crash afterwards), and could be considered to be a superior alternative.
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|8
|Sorrow Annihilator
|Allows the Sim to mix a Sorrow Annihilator drink. This grants a moodlet that improves mood and removes or reduces the time of some negative moodlets.
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