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{{Distinguish|Custom content}}
{{Distinguish|Custom content}}
{{Distinguish|Tool}}
{{Distinguish|Tool}}
[[File:Icon_widget_cogs_wheels.png|left]]'''Mod''' is short for modification, or in this case game modification. Mods are a form of custom content in that they must be downloaded and their file(s) must be placed properly. However, they are not in-game objects such as clothing or new decorative objects, though some mods use an in-game item to enable or disable their features.
[[File:Icon_widget_cogs_wheels.png|left]]'''Mod''' is short for modification, or in this case game modification. Mods are a form of custom content in that they must be downloaded and their file(s) must be placed properly. However, they are not in-game objects such as clothing or new decorative objects, though some mods use an in-game item to enable or disable their features.


This distinguishes them from "hacked objects". Mods mainly alter gameplay values or add/change already existing features. For example a mod could allow teenagers to [[WooHoo]] or become [[pregnant]].
This distinguishes them from "hacked objects". Mods mainly alter gameplay values or add/change already existing features. For example a mod could allow teenagers to [[WooHoo]] or become [[pregnant]].
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Examples of small mods would be [[Telephone|phone]] plugins for ''[[The Sims]]'', mods such as the [http://forum.jfade.com/viewtopic.php?f=4&t=40 Less Addictive Espresso Bar mod]{{Vgversion|TS2}} that affects how strongly an object advertises, or making the homework bar be complete faster.
Examples of small mods would be [[Telephone|phone]] plugins for ''[[The Sims]]'', mods such as the [http://forum.jfade.com/viewtopic.php?f=4&t=40 Less Addictive Espresso Bar mod]{{Vgversion|TS2}} that affects how strongly an object advertises, or making the homework bar be complete faster.

Revision as of 09:38, 8 November 2010

Not to be confused with Custom content.
Not to be confused with Tool.

Mod is short for modification, or in this case game modification. Mods are a form of custom content in that they must be downloaded and their file(s) must be placed properly. However, they are not in-game objects such as clothing or new decorative objects, though some mods use an in-game item to enable or disable their features.

This distinguishes them from "hacked objects". Mods mainly alter gameplay values or add/change already existing features. For example a mod could allow teenagers to WooHoo or become pregnant.

Examples of small mods would be phone plugins for The Sims, mods such as the Less Addictive Espresso Bar mod[TS2] that affects how strongly an object advertises, or making the homework bar be complete faster.

Example of big mods would be Awesomemod[TS3] and Macrotastics[TS2].

That more recent Sims games make more menu items available when using Testingcheatsenabled has meant that many mods from older games jave been seens as not worth remaking.

Dangers of Using Mods

Using mods could result in corrupt data, save game losses, and severe glitches. That's why it is always good to take extra precautions and backup saved game data, like whole neighborhoods.

Some mods can corrupt objects or even the slightest malfunction in the game code, resulting in one or more of the neighborhoods disappearing, which requires the game to be re-installed completely.

See Also

ModtheSims

The Sims Resource

Parsimonious Downloads


Category:Mods