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This distinguishes them from "hacked objects". Mods mainly alter gameplay values or add/change already existing features. For example a mod could allow teenagers to [[WooHoo]] and become [[pregnant]].
This distinguishes them from "hacked objects". Mods mainly alter gameplay values or add/change already existing features. For example a mod could allow teenagers to [[WooHoo]] and become [[pregnant]].
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Examples of small mods would be [[Telephone|phone]] plugins for ''[[The Sims]]'', mods such as the [http://forum.jfade.com/viewtopic.php?f=4&t=40 Less Addictive Espresso Bar mod]{{Vgversion|TS2}} that affects how strongly an object advertises, or making the homework bar be complete faster.
Examples of small mods would be [[Telephone|phone]] plugins for ''[[The Sims]]'', mods such as the [http://forum.jfade.com/viewtopic.php?f=4&t=40 Less Addictive Espresso Bar mod]{{Vgversion|TS2}} that affects how strongly an object advertises, or making the homework bar be complete faster, or mods like the [http://sims2xsims.de/forum/viewtopic.php?f=35&t=1346 blur remover] that removes the blur that can be seen when a sim uses the shower or the bathtub.


Example of big mods would be [http://www.moreawesomethanyou.com/smf/index.php/board,31.0.html Awesomemod]{{Vgversion|TS3}} and [http://www.moreawesomethanyou.com/smf/index.php/topic,208.0.html Macrotastics]{{Vgversion|TS2}}.
Example of big mods would be [http://www.moreawesomethanyou.com/smf/index.php/board,31.0.html Awesomemod]{{Vgversion|TS3}} and [http://www.moreawesomethanyou.com/smf/index.php/topic,208.0.html Macrotastics]{{Vgversion|TS2}}.

Revision as of 11:01, 8 February 2011

Not to be confused with Custom content.
Not to be confused with Tool.

Mod is short for modification, or in this case game modification. Mods are used to alter one or some of a game's features, or even to introduce new ones. Mods are a form of custom content in that they must be downloaded and their file(s) must be placed properly. However, they are not in-game objects such as clothing or new decorative objects, though some mods use an in-game item to enable or disable their features.

This distinguishes them from "hacked objects". Mods mainly alter gameplay values or add/change already existing features. For example a mod could allow teenagers to WooHoo and become pregnant.

Examples of small mods would be phone plugins for The Sims, mods such as the Less Addictive Espresso Bar mod[TS2] that affects how strongly an object advertises, or making the homework bar be complete faster, or mods like the blur remover that removes the blur that can be seen when a sim uses the shower or the bathtub.

Example of big mods would be Awesomemod[TS3] and Macrotastics[TS2].

Since recent Sims games make more menu items available when using Testingcheatsenabled, many mods from older games have been seen as not worth remaking.

Dangers of Using Mods

Mods, when they are programmed, installed and used correctly, can be safe to use without risking damage to game data or saved games. However, improperly installed mods or mods that do not work correctly can result in corrupt data, saved game losses, and severe glitches. That's why it is always good to take extra precautions and backup saved game data, like whole neighborhoods.

Some mods can corrupt objects or even cause malfunctions in the game code, resulting in one or more of the neighborhoods disappearing, which requires the game to be re-installed completely.

Modders are not generally malicious, and trouble with mods as often arises from errors on the players' behalf as on that of the modders'. For example, Awesome Mod's Configuration Tool is designed so that players who do not take the time to read instructions have the option to select a checkbox that will turn their installation of The Sims 3 into a "Big Fiery Ball Visible From Space", or "BFBVFS". Basically this is a trick for catching out irresponsible Simmers. Players should always read the instructions surrounding a mod, and never use options if they're not clear on what they do.

Many mods, when installed, conflict with other mods. This is especially true for core mods; only one core mod can be installed at a time. A mod designer may or may not be aware of these conflicts, so it is important to be careful when installing multiple mods. Additionally, some mods may corrupt saved games or game data if they are uninstalled incorrectly. If a mod must be uninstalled in a particular manner, the documentation that accompanied the mod should explain this. Mods that add additional skills in The Sims 3 are known to cause damage to sims who have earned a skill which was recently deleted. This will cause the player to have to delete their saved game.

See Also