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Motive: Difference between revisions
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{{Era|SO}}
{{Cleanup}}
'''Motives''', or '''needs''', are the basic physical and mental requirements or desires of [[Sim]]s and [[pet]]s.
==Sim's motives==
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*[[Bladder]]
*[[Sunlight exposure]] <sup>(Hidden motive for vampires in TS3 that is shown with moodlets, such as fatigue)</sup>
In ''[[The Sims Social]]'' and ''The Sims FreePlay'', fulfilling motives/needs will make the Sim inspired, and inspired Sims will earn more simoleons. In ''FreePlay'', giving a Sim a cupcake will instantly fill the Sim's motives.
====Cut motives====
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|rowspan="2"|Hunger
|Hungry/Famished
|[[File:
| +1/+2 Uncomfortable (24 Hours)
|
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==Other life states==
===
*Power <sup>(Replaces energy)</sup>
*Social
*Fun
*Environment
===
====[[The Sims 2: Seasons]]====
*Water
*Love <sup>(Replaces social)</sup>
*Sunlight
*Fun <sup>(Hidden motive)</sup>
▲====The Sims 3: University Life====
====[[The Sims 3: University Life]]====
*Water <sup>(Replaces hygiene)</sup>
*Energy
*Social
*Fun
===[[Mermaid|Mermaid motives]]===
====[[The Sims 3: Island Paradise]]====
*Hunger
*Social
*Hydration <sup>(Replaces Hygiene)</sup>
*Bladder
*Energy
*Fun
===Pet motives===
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*Affection{{vgversion|TS4:C&D}}
[[Small pets]] have no visible needs, but will die if not fed for too long.{{vgversion|TS:U}}{{vgversion|TS2:P}}{{vgversion|TS3:P}}{{Vgversion|TS4:MFPS}}
===
*Scrap Reserves <sup>(Replaces hunger)</sup>
*Waste Buildup <sup>(Replaces bladder)</sup>
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*Human Interaction <sup>(Replaces social)</sup>
*Trivial Entertainment <sup>(Replaces fun)</sup>
===
*Battery Power <sup>(Replaces energy)</sup>
*Maintenance
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If a motive is not fulfilled and is fully depleted, motive failure will occur. This will have major consequences to the Sim. In ''[[The Sims: Livin' Large]]'', if most of the family members are in a bad mood and the Tragic Clown painting is on the lot, the [[Tragic Clown]] may pay a visit.
Below are the list of motive failures and their final effects.
*'''Bladder failure''': The Sim wets themselves, creating a puddle of water and a subsequent hygiene failure. In [[The Sims 3 (smartphone)|''The Sims 3'' for smartphone]], the Sim's bladder may explode, which will cause death.
*'''Hunger failure''': The Sim [[Death|dies]] of [[starvation]].▼
*'''
*'''Energy failure''': The Sim passes out on the ground. If this motive failure happens while swimming, the Sim will [[drowning|drown]].
*'''Environment failure''': No special effects aside from a significantly decreased mood. In ''The Sims'', Sims will not complain about this motive being low.▼
*'''Fun failure''': No special effects aside from a significantly decreased mood.
▲*'''Hunger failure''': The Sim [[Death|dies]] of [[starvation]].
*'''Social failure''': The [[Social Bunny]] appears to fulfill the motive.{{vgversion|TS2}} In all games, Sims will suffer from a significantly decreased mood.▼
*'''Hygiene failure''': Green whiff clouds will begin to emanate from the Sim.{{vgversion|TS2}}{{vgversion|TS3}}{{vgversion|TS4}} Other Sims will react negatively to the stench and may reject social interactions from the affected Sim.
▲*'''Social failure''': The [[Social Bunny]] appears to fulfill the motive.{{vgversion|TS2}} In all games, Sims will suffer from a significantly decreased mood. In ''[[The Sims 2 (console)]]'' Sims will cry until their social is raised. [[Children]] may get taken away.{{vgversion|TS3}}
*'''Hydration failure''': The mermaid [[Death|dies]] of ''dehydration'' if not splashed in time.{{vgversion|TS3}}
▲*'''Environment failure''': No special effects aside from a significantly decreased mood. In ''The Sims'', Sims will not complain about this motive being low.
*'''[[Energy#Equivalents for other life states|Power]] failure''':{{Vgversion|TS2:OFB}} If [[Servo]]s run out of power, they will automatically attempt to recharge, even if they are located indoors or if it's nighttime. If the Servo isn't allowed to recharge, they may run amok and cause chaos, often [[electrocution|electrocuting]] other Sims in the process.
*'''Sunlight/Water failure''':{{Vgversion|TS2:S}}{{Vgversion|TS3:
*'''
*'''[[Sunlight exposure]] failure''':{{Vgversion|TS3:LN}}{{vgversion|TS3:SN}} If [[Vampire (The Sims 3)|vampires]] spend too much time exposed to sunlight, they may pass out, temporarily lose their vampire abilities, and become thirsty for [[plasma]] much more quickly.
*'''Thirst failure''':{{vgversion|TS3:LN}}{{vgversion|TS3:SN}}: If [[vampire]]s get too [[thirst]]y, they will die.
*'''Thirst failure:'''{{vgversion|TS4:V}}: If vampires get too thirsty, they may attack a random Sim if they do not have the "Tamed Thirst" perk.
==Gallery==
<gallery
File:Needs TS1.jpg|Motives as they appear in ''The Sims''
Motives.JPG|Motives as they appear in ''The Sims 2''
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TS4motives.png|Motives as they appear in ''The Sims 4''
tss_motives.png|Motives in The Sims Social.
Needsbetasims2.png|The removed family and friends motives in ''The Sims 2''.
TS2C_Needs_Panel.png|Motives as they appear in ''The Sims 2 (console)''
</gallery>
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[[pt-br:Necessidade]]
[[ru:Потребности]]
[[pl:Potrzeby]]
[[es:Necesidades]]
[[Category:Motives| ]]
[[Category:Simology]]
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