Motive: Difference between revisions

1,218 bytes added ,  8 months ago
imported>K6ka
mNo edit summary
 
(24 intermediate revisions by 14 users not shown)
Line 1:
{{Era|SO}}
{{Cleanup}}
'''Motives''', or '''needs''', are the basic physical and mental requirements or desires of [[Sim]]s and [[pet]]s. inIn ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', ''[[The Sims 4]]'', and ''[[The Sims Social]]'' games. In ''The Sims 2'' and ''The Sims 34'', Sims in different [[life state]]s may have different motives, and some motives will drop faster or slower depending on a Sim's [[Life stages|life stage]].
 
==Sim's motives==
Line 14:
*[[Bladder]]
*[[Sunlight exposure]] <sup>(Hidden motive for vampires in TS3 that is shown with moodlets, such as fatigue)</sup>
In ''[[The Sims Social]]'' and ''The Sims FreePlay'', fulfilling motives/needs will make the Sim inspired, and inspired Sims will earn more simoleons. In ''FreePlay'', giving a Sim a cupcake will instantly fill the Sim's motives.
 
====Cut motives====
Line 106:
|rowspan="2"|Hunger
|Hungry/Famished
|[[File:Uncomfortable_HungryTS4 moodlet hungry.png|40px]]
| +1/+2 Uncomfortable (24 Hours)
|
Line 177:
 
==Other life states==
===Servo [[Servo#Needs|Servo motives]]===
====[[The Sims 32: UniversityOpen Lifefor Business]]====
*Power <sup>(Replaces energy)</sup>
*Social
*Fun
*Environment
===PlantSim [[motive (PlantSim)|PlantSim motives]]===
====[[The Sims 2: Seasons]]====
*Water
*Love <sup>(Replaces social)</sup>
*Sunlight
*Fun <sup>(Hidden motive)</sup>
====The Sims 3: University Life====
====[[The Sims 3: University Life]]====
*Water <sup>(Replaces hygiene)</sup>
*Energy
*Social
*Fun
===[[Mermaid|Mermaid motives]]===
====[[The Sims 3: Island Paradise]]====
*Hunger
*Social
*Hydration <sup>(Replaces Hygiene)</sup>
*Bladder
*Energy
*Fun
===Pet motives===
Line 213 ⟶ 223:
*Affection{{vgversion|TS4:C&D}}
 
[[Small pets]] have no visible needs, but will die if not fed for too long.{{vgversion|TS:U}}{{vgversion|TS2:P}}{{vgversion|TS3:P}}{{Vgversion|TS4:MFPS}}
 
===SimBot [[SimBot#Simology|SimBot motives]]===
*Scrap Reserves <sup>(Replaces hunger)</sup>
*Waste Buildup <sup>(Replaces bladder)</sup>
Line 221 ⟶ 231:
*Human Interaction <sup>(Replaces social)</sup>
*Trivial Entertainment <sup>(Replaces fun)</sup>
 
===Plumbot [[Plumbot#Simology|Plumbot motives]]===
*Battery Power <sup>(Replaces energy)</sup>
*Maintenance
Line 235 ⟶ 246:
If a motive is not fulfilled and is fully depleted, motive failure will occur. This will have major consequences to the Sim. In ''[[The Sims: Livin' Large]]'', if most of the family members are in a bad mood and the Tragic Clown painting is on the lot, the [[Tragic Clown]] may pay a visit.
 
Below are the list of motive failures and their final effects.
*'''Bladder failure''': The Sim wets themselves, creating a puddle of water and a subsequent hygiene failure. In [[The Sims 3 (smartphone)|''The Sims 3'' for smartphone]], the Sim's bladder may explode, which will cause death.
*'''Hunger failure''': The Sim [[Death|dies]] of [[starvation]].
*'''BladderComfort failure''': TheNo Simspecial wetseffects themselves,aside creatingfrom a puddlesignificantly ofdecreased water and a subsequent hygiene failuremood.
*'''Energy failure''': The Sim passes out on the ground. If this motive failure happens while swimming, the Sim will [[drowning|drown]].
*'''Environment failure''': No special effects aside from a significantly decreased mood. In ''The Sims'', Sims will not complain about this motive being low.
*'''Fun failure''': No special effects aside from a significantly decreased mood.
*'''Hunger failure''': The Sim [[Death|dies]] of [[starvation]].
*'''Social failure''': The [[Social Bunny]] appears to fulfill the motive.{{vgversion|TS2}} In all games, Sims will suffer from a significantly decreased mood.
*'''Hygiene failure''': Green whiff clouds will begin to emanate from the Sim.{{vgversion|TS2}}{{vgversion|TS3}}{{vgversion|TS4}} Other Sims will react negatively to the stench and may reject social interactions from the affected Sim.
*'''Social failure''': The [[Social Bunny]] appears to fulfill the motive.{{vgversion|TS2}} In all games, Sims will suffer from a significantly decreased mood. In ''[[The Sims 2 (console)]]'' Sims will cry until their social is raised. [[Children]] may get taken away.{{vgversion|TS3}}
*'''Comfort failure''': No special effects aside from a significantly decreased mood.
*'''Hydration failure''': The mermaid [[Death|dies]] of ''dehydration'' if not splashed in time.{{vgversion|TS3}}
*'''Environment failure''': No special effects aside from a significantly decreased mood. In ''The Sims'', Sims will not complain about this motive being low.
*'''[[Energy#Equivalents for other life states|Power]] failure''':{{Vgversion|TS2:OFB}} If [[Servo]]s run out of power, they will automatically attempt to recharge, even if they are located indoors or if it's nighttime. If the Servo isn't allowed to recharge, they may run amok and cause chaos, often [[electrocution|electrocuting]] other Sims in the process.
*'''Sunlight/Water failure''':{{Vgversion|TS2:S}}{{Vgversion|TS3:SUL}} If [[PlantSim]]s do not receive adequate sunlight or water, they may run outside and pass out.
*'''[[Sunlight exposure]]/Water failure''':{{Vgversion|TS3:LNTS4}} If [[Vampire (The Sims 3)|vampiresPlantSim]]s spenddo toonot muchreceive timeadequate exposed to sunlightwater, they maycan't pass outphotosynthesize, temporarily losecausing their vampireSunlight abilities,motive andto becomerun thirstyout. forIf [[plasma]]either motive runs out, muchthe moreSim quicklydies.
*'''[[Sunlight exposure]] failure''':{{Vgversion|TS3:LN}}{{vgversion|TS3:SN}} If [[Vampire (The Sims 3)|vampires]] spend too much time exposed to sunlight, they may pass out, temporarily lose their vampire abilities, and become thirsty for [[plasma]] much more quickly.
*'''Thirst failure''':{{vgversion|TS3:LN}}{{vgversion|TS3:SN}}: If [[vampire]]s get too [[thirst]]y, they will die.
*'''Thirst failure:'''{{vgversion|TS4:V}}: If vampires get too thirsty, they may attack a random Sim if they do not have the "Tamed Thirst" perk.
 
==Gallery==
<gallery captionalign="left">
File:Needs TS1.jpg|Motives as they appear in ''The Sims''
Motives.JPG|Motives as they appear in ''The Sims 2''
Line 255 ⟶ 270:
TS4motives.png|Motives as they appear in ''The Sims 4''
tss_motives.png|Motives in The Sims Social.
Needsbetasims2.png|The removed family and friends motives in ''The Sims 2''.
TS2C_Needs_Panel.png|Motives as they appear in ''The Sims 2 (console)''
</gallery>
 
Line 263 ⟶ 280:
[[pt-br:Necessidade]]
[[ru:Потребности]]
[[pl:Potrzeby]]
[[es:Necesidades]]
[[Category:Motives| ]]
[[Category:Simology]]