Motive: Difference between revisions

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*[[Bladder]]
*[[Sunlight exposure]] <sup>(Hidden motive for vampires in TS3 that is shown with moodlets, such as fatigue)</sup>
In ''[[The Sims Social]]'' and ''The Sims FreePlay'', fulfilling motives/needs will make the Sim inspired, and inspired Sims will earn more simoleons. In ''FreePlay'', giving a Sim a cupcake will instantly fill the Sim's motives.
 
====Cut motives====
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|rowspan="2"|Hunger
|Hungry/Famished
|[[File:Uncomfortable_HungryTS4 moodlet hungry.png|40px]]
| +1/+2 Uncomfortable (24 Hours)
|
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|5
|}
 
 
==Other life states==
===[[Servo#Needs|Servo motives]]===
====[[The Sims 2: Open for Business]]====
*Power <sup>(Replaces energy)</sup>
*Social
*Fun
*Environment
===[[motive (PlantSim)|PlantSim motives]]===
====[[The Sims 2: Seasons]]====
*Water
*Love <sup>(Replaces social)</sup>
*Sunlight
*Fun <sup>(Hidden motive)</sup>
====[[The Sims 3: University Life]]====
*Water <sup>(Replaces hygiene)</sup>
*Energy
*Social
*Fun
===[[Mermaid|Mermaid motives]]===
====[[The Sims 3: Island Paradise]]====
*Hunger
*Social
*Hydration <sup>(Replaces Hygiene)</sup>
*Bladder
*Energy
*Fun
===Pet motives===
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*'''Hunger failure''': The Sim [[Death|dies]] of [[starvation]].
*'''Hygiene failure''': Green whiff clouds will begin to emanate from the Sim.{{vgversion|TS2}}{{vgversion|TS3}}{{vgversion|TS4}} Other Sims will react negatively to the stench and may reject social interactions from the affected Sim.
*'''Social failure''': The [[Social Bunny]] appears to fulfill the motive.{{vgversion|TS2}} In all games, Sims will suffer from a significantly decreased mood. In ''[[The Sims 2 (console)]]'' Sims will cry until their social is raised. [[Children]] may get taken away.{{vgversion|TS3}}
*'''Hydration failure''': The mermaid [[Death|dies]] of ''dehydration'' if not splashed in time.{{vgversion|TS3}}
*'''[[Energy#Equivalents for other life states|Power]] failure''':{{Vgversion|TS2:OFB}} If [[Servo]]s run out of power, they will automatically attempt to recharge, even if they are located indoors or if it's nighttime. If the Servo isn't allowed to recharge, they may run amok and cause chaos, often [[electrocution|electrocuting]] other Sims in the process.
*'''Sunlight/Water failure''':{{Vgversion|TS2:S}}{{Vgversion|TS3:UL}} If [[PlantSim]]s do not receive adequate sunlight or water, they may run outside and pass out.
*'''Sunlight/Water failure''':{{Vgversion|TS4}} If [[PlantSim]]s do not receive adequate water, they can't photosynthesize, causing their Sunlight motive to run out. If either motive runs out, the Sim dies.
*'''[[Sunlight exposure]] failure''':{{Vgversion|TS3:LN}}{{vgversion|TS3:SN}} If [[Vampire (The Sims 3)|vampires]] spend too much time exposed to sunlight, they may pass out, temporarily lose their vampire abilities, and become thirsty for [[plasma]] much more quickly.
*'''Thirst failure''':{{vgversion|TS3:LN}}{{vgversion|TS3:SN}}: If [[vampire]]s get too [[thirst]]y, they will die.
*'''Thirst failure:'''{{vgversion|TS4:V}}: If vampires get too thirsty, they may attack a random Sim if they do not have the "Tamed Thirst" perk.
 
==Gallery==
<gallery captionalign="left">
File:Needs TS1.jpg|Motives as they appear in ''The Sims''
Motives.JPG|Motives as they appear in ''The Sims 2''
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tss_motives.png|Motives in The Sims Social.
Needsbetasims2.png|The removed family and friends motives in ''The Sims 2''.
TS2C_Needs_Panel.png|Motives as they appear in ''The Sims 2 (console)''
</gallery>
 
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[[ru:Потребности]]
[[pl:Potrzeby]]
[[es:Necesidades]]
[[Category:Motives| ]]
[[Category:Simology]]