Motive (pet): Difference between revisions

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Like Sims, pets have '''[[motive]]''' meters that contribute to their overall mood. In ''[[The Sims: Unleashed]]'' all eight motives are the same for Sims and pets. In ''[[The Sims 2: Pets]]'', Environment is replaced with Scratch (for [[cat]]s) and Chew (for [[dog]]s).
 
In ''[[The Sims 3: Pets]]'', pets, like Sims, have six motives instead of eight. Each type of pet has one or two motives that are unique to it. [[Hunger]], [[Bladder]], [[Energy]], and [[Social]] remain for all pets. [[Fun]] remains for [[cat]]s and [[dog]]s, but is not a motive for horses. The Scratch motive for [[cat]]s remains, but the Chew motive for [[dog]]s is replaced with the Destruction motive.<ref>http://www.sims3cri.com/en/meeting-producers/969-presentazione-the-sims-3-animali-a-co-il-nostro-reportage.html?start=4</ref> In addition to the four basic pet motives, [[horse]]s have Thirst and Training.<ref>http://www.sims3cri.com/en/meeting-producers/969-presentazione-thecarls-sims-3-animali-a-co-il-nostro-reportageguide.html?start=4com/pets/horses.php</ref>
 
In general, there's not much difference in the way these motives are filled in ''Unleashed'' and in ''Pets'', though some details will vary.
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