Motive (pet): Difference between revisions

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Like Sims, pets have '''[[motive]]''' meters that contribute to their overall mood. In ''[[The Sims: Unleashed]]'' all eight motives are the same for Sims and pets. In ''[[The Sims 2: Pets]]'', Environment is replaced with Scratch (for [[cat]]s) and Chew (for [[dog]]s).
 
In ''[[The Sims 3: Pets]]'', thepets, numberlike ofSims, pethave six motives isinstead reduced fromof eight. to six, and eachEach type of pet has one or two motives that are unique to it. [[Hunger]], [[Bladder]], [[Energy]], and [[Social]] remain for all pets. [[Fun]] remains for [[cat]]s and [[dog]]s, but is not a motive for horses. The Scratch motive for [[cat]]s remains, but the Chew motive for [[dog]]s is replaced with the Destruction motive. In addition to the four basic pet motives, [[horse]]s have Thirst and Training.<ref>http://www.sims3cri.com/en/meeting-producers/969-presentazione-the-sims-3-animali-a-co-il-nostro-reportage.html?start=4</ref>
 
In general, there's not much difference in the way these motives are filled in ''Unleashed'' and in ''Pets'', though some details will vary.
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Once a pet bowl is bought, simply command a Sim to fill it. Ten simoleons will be deducted from the household account automatically, and the bowl will be filled right then. A single pet can eat for several days on one fill. In ''Pets'', only one pet can eat from the bowl at a time, so multiple bowls are needed for multiple pets. In ''Unleashed'', two pets can eat from a bowl at the same time, but since the neighborhood strays are more likely to come around to eat food Sims put out for their pets, multiple bowls is still a good idea.
 
In ''Unleashed'', pet bowls never need cleaning. In ''The Sims 2: Pets'', players should remember to clean pet bowls now and then before refilling them, otherwise pets will be forced to go rooting around in the trash. Maids will do this automatically in addition to their other duties.{{Vgversion|TS2:P}}
 
If a pet is hungry and his bowl is empty, he may beg a Sim for food. If he does, the Sim may automatically fill it.{{Vgversion|TS2:P}}
 
A Sim can give a treat to a pet, which will slightly satisfy the pets' Hunger. In ''Unleashed'', the Sim will have to go buy them; five treats cost §40. In ''The Sims 2: Pets'', the family will be charged §1 for the treat, but there is no need to go to a store and buy them. Giving pets a treat also raises relationship between the pet and the Sim.
 
== Comfort ==
 
Pets rarely have low comfort meters, as they'll often look for places to sit or lie. Like Sims, pets will probably get the biggest boost to Comfort when they sleep. As long as there are comfortable pet beds, or players don't mind pets being on furniture{{Vgversion|TS2:P}}, Comfort isn't likely to be a problem.
 
This motive is not present in ''The Sims 3: Pets''.
 
== Bladder ==
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A lot of times, a pet's Fun meter will go up while training a command. Of course, training drops the Energy meter a little quicker. Cats will play with cat toys when their fun goes down. In ''The Sims 2: Pets'', it's best to praise them when they do, because when a pet has completely learned the "Playful" behavior, the player can command it to play with whatever or whomever is available.
 
In ''The Sims 3: Pets'', this motive is present for cats and dogs, but not horses.
 
== Social ==
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Dogs require baths to get clean. In ''Unleashed'', this is done with the '''Squeek-EE-Clean Pet Tub''', which costs §349. Sims can also take their dogs to the Pet Center, and use the dog baths there. In ''The Sims 2: Pets'', dogs are bathed in ordinary bathtubs, and when a dog starts scratching himself, it's a sure sign that he needs a bath.
 
Pets do not have this motive in ''The Sims 3: Pets''.
 
== Scratch & Chew ==
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