Opportunity/Criminal: Difference between revisions

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|goal = "Bounce Competition" at the theater, and go to work.
|goal = "Bounce Competition" at the theater, and go to work.
|desc = Your skills are needed at the Theatre to regulate the crowds at the International Organization of Criminals Dance Competition. You'll need to tweak your athletic skills a bit before working, not to mention get your mood to a high, happy place. Cash and the respect of your accomplices are on the line.
|desc = Your skills are needed at the Theatre to regulate the crowds at the International Organization of Criminals Dance Competition. You'll need to tweak your athletic skills a bit before working, not to mention get your mood to a high, happy place. Cash and the respect of your accomplices are on the line.
|note = The base chance of winning the opportunity is 50%, modified by +25% at level 10 Athletic skill, and +15% at maximum mood.
|note = The base chance of winning the opportunity is 50%, modified by up to +25% at level 10 Athletic skill, and +15% at maximum mood.
}}
}}
{{Opp
{{Opp
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|goal = "Execute Evil Plan" at the military base between 7 PM and 12 AM.
|goal = "Execute Evil Plan" at the military base between 7 PM and 12 AM.
|desc = After weeks of planning, waiting, and plotting, The Organization is ready to follow you in an incredibly diabolical plan! You must move in on the Military Base to take control of the satellites, space system, and air force—but you must move quickly! Your athleticism must be sharpened to a fine degree, your accomplices behind you every step of the way, and your attitude bold and inspiring. To the Military Base!
|desc = After weeks of planning, waiting, and plotting, The Organization is ready to follow you in an incredibly diabolical plan! You must move in on the Military Base to take control of the satellites, space system, and air force—but you must move quickly! Your athleticism must be sharpened to a fine degree, your accomplices behind you every step of the way, and your attitude bold and inspiring. To the Military Base!
|note = The base chance of winning the opportunity is 25%, modified by +25% at level 10 Athletic skill, +30% at maximum mood, and +15% at maximum average relationships with coworkers.
|note = The base chance of winning the opportunity is 25%, modified by up to +25% at level 10 Athletic skill, +30% at maximum mood, and +15% at maximum average relationships with coworkers.
}}
}}


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|goal = "Attend Competition" at the military base and go to work.
|goal = "Attend Competition" at the military base and go to work.
|desc = There is going to be a competition among thieves at the (Military base name). The winner will be determined by athleticism and enthusiasm. The winner will not only be able to say they are the thief du jour, but will walk away with cash in hand and the respect of their team members.
|desc = There is going to be a competition among thieves at the (Military base name). The winner will be determined by athleticism and enthusiasm. The winner will not only be able to say they are the thief du jour, but will walk away with cash in hand and the respect of their team members.
|note = The base chance of winning the opportunity is 50%, modified by +25% at level 10 Athletic skill, and +15% at maximum mood.
|note = The base chance of winning the opportunity is 50%, modified by up to +25% at level 10 Athletic skill, and +15% at maximum mood.
}}
}}
{{Opp
{{Opp
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|goal = "Steal Llama" at the city hall between 11 PM and 3 AM.
|goal = "Steal Llama" at the city hall between 11 PM and 3 AM.
|desc = This is it. One of the Golden Llamas is on display at City Hall. It is priceless, and is worth more than anything you have ever stolen. Every square inch of the site will be covered by guards, guard dogs, lasers, spies, counterspies, and worst of all, insurance company representatives. Refine your athletic abilities, make sure your accomplices are a close-knit team, and get the right attitude. Success means riches. Failure... well, it's best not to think about it!
|desc = This is it. One of the Golden Llamas is on display at City Hall. It is priceless, and is worth more than anything you have ever stolen. Every square inch of the site will be covered by guards, guard dogs, lasers, spies, counterspies, and worst of all, insurance company representatives. Refine your athletic abilities, make sure your accomplices are a close-knit team, and get the right attitude. Success means riches. Failure... well, it's best not to think about it!
|note = The base chance of winning the opportunity is 25%, modified by +25% at level 10 Athletic skill, +15% at maximum mood, and +30% at maximum average relationships with coworkers.
|note = The base chance of winning the opportunity is 25%, modified by up to +25% at level 10 Athletic skill, +15% at maximum mood, and +30% at maximum average relationships with coworkers.
}}
}}



Revision as of 08:47, 27 March 2015

This is the list of Criminal career opportunities.

Book

Evil branch

Thief branch

Friendship

Evil branch

Delivery

Visiting rabbit hole

Evil branch

Thief branch

Miscellaneous