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{{Era|TSU|TS2P|PS|TS3P|TS4C&D|FA}}
{{All
|name = Pet
|image = [[File:Sims 2 pets 29.jpg|235px]]
|caption= A Sim playing fetch with a dog in ''The Sims 2 Pets'' for console
}}{{For}}{{For|small pets such as birds or hamsters|Small pet|Rodent}}
}}{{For}}
With ''[[The Sims: Unleashed]]'', ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'', and ''[[The Sims 4: Cats & Dogs]]'' Sims can own a variety of '''pets'''. Although all games have [[small pet]]s that Sims can take care of by feeding and cleaning their cage, these expansion packs allow the Sims to have greater interaction with, and customization of their furry loved ones.
 
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==The Sims: Unleashed==
In ''[[The Sims: Unleashed]]'', Sims get the long-awaited ability to add pets to their families. They can own [[cat]]s and [[dog]]s, both of which are available only in the same small size, and add them to their families. Players can add custom [[skin]]s for pets, and custom meshes allow players to add new breeds. However, since ''Unleashed'' did not modify [[Create a Sim#The Sims|Create a Sim]], players cannot create pets when creating a family.
 
[[Adoption#Adopting pets|Adopting a pet]] can help Sims at home, especially if they live alone. Dogs can bring the newspaper in every morning if trained, while cats can chase rabbits and gophers away from a vegetable patch. Pets don't necessarily need to be bought, though; if there are stray cats or dogs wandering around the neighborhood, and if a Sim makes friends with one, it can be adopted for free, although this can take time.
 
Like human Sims, pets have different [[Motive (pet)|motives]] that will need fulfilling, and each have different [[Personality (pet)|personalities]]. For example, a lazy cat isn't about to do a great deal of wandering around, and an aggressive dog might not like Sims pampering it all day. The needs and personalities of puppies and kittens, however, cannot be viewed. Unlike later games, pets can sleep even if there is a source of noise in the room, such as a [[TV]] or [[stereo]] that is on.
 
Sims can buy cat collars from '''The Collar Purple''' and dog collars from the '''Canine Collar Contraption'''. To put a collar on a pet, the player will need to select a Sim that has a collar for that type of pet in his or her inventory, then click on the pet. An option to put the collar on the pet will appear.
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Cats and dogs have two [[life stages (pet)|life stages]], kitten/puppy and adult. Adult cats and dogs, like human Sims in ''The Sims'', are ageless and have indefinite life spans.
 
Cats and dogs can be told to move by using the Go Here interaction, but cannot be told to use objects. A pet's actions cannot be canceled, but pets with at least three points in the Obedience skill can be told to stop what they're doing. Cats and dogs may autonomously chase their tail when they are bored.
 
{{info|Note
|Players with ''[[The Sims: House Party]]'' or a [[The Sims#Compilations with the original The Sims game|compilation]] which includes it should note that dogs and cats cannot use the '''Anti-Heisenberg Teleporter''' or objects based on it.
}}
===House BreakingHousebreaking===
{{Main|Housebreaking}}
[[File:Housebroken behavior.png|left]]It takes time, but a pet needs to learn what it can and can't do. In the case of a dog, the first step is to teach it not to relieve itself in the house. Wait until the dog has to go (toilet thought bubble), step outside the house, and call it. The dog should come to the Sim and relieve itself outdoors. When this happens, praise the dog and give it a treat, so it knows it did well. If the dog relieves itself inside the house, scold it.
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===Breeding===
{{Main|Breeding}}
 
Another way to produce pets is by breeding. Just like Sim babies, puppies and kittens are items. A neglected puppy or kitten will be taken away by [[Animal Control]]. It will take three Sim days for the kitten or puppy to mature, and once it does the player will be given the option to keep it or sell it.
 
===Pet Showsshows===
{{Main|Pet Show}}
To participate in a pet show, take a pet to an [[Old Town]] lot and enter the competition. If there's a Judging Station in a lot, a Pet Judge will come up to the player's Sim and ask if they want to enter the competition. Pets are judged according to their skills and their mood at the time, so make sure the pet's needs are taken care of before leaving the house. There are various trophies and ribbons that can be won, which can be taken home and placed on the Pet Award Cabinet.
 
== The Urbz: Sims in the City (DS) ==
In ''[[The Urbz: Sims in the City (Nintendo DS)|The Urbz: Sims in the City]]'', pets can be genetically spliced out of amber. By entering the Create A Pet minigame, one of those species will be randomallyrandomly generated: Triceratops, Unicorn, Veloci-rooster, Jackalope, Dodo, Simosaurus Rex.<ref>http://www.ea.com/uk/the-urbz-sims-in-the-city</ref> NPC pets include monkeys, and a parrot.
 
The pet can be socialized with. The interactions for pets are different than for normal Sims, and are: baby talk, hug, kiss, pet, play, pull tail, rubdown, scold, scratch, and tease. Pets also have three different facial expressions, as opposed to normal Sims, who have nine. The NPC parrot cannot be socialized. Pets can also be told to follow the player.
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The final mission in the game involves controlling the pet, the first time for ''The Sims'' series, although no interaction deviating from the script can be done, and walking is the only way the pet is actually controlled.
 
==The Sims 2 (Nintendo DS)==
In ''[[The Sims 2 (Nintendo DS)|The Sims 2]]'' for DS, the player can purchase small pets at the [[Strangetown#The Sims 2 (Nintendo DS)|Strangetown]] General Store. A Koi Pond and [[Small_pet#The Sims 2 (Nintendo DS)|Pet Bunyip]] can be placed anywhere in the player's suite or the hotel guest rooms.
 
==The Sims 2: Pets==
In ''[[The Sims 2: Pets]]'', Sims can have [[small pet]]s (womrats, birds, and fish), as well as dogs and cats. A [[Create a Pet]] feature is now in Create a Sim, so the player can create pets, and can set their [[Personality (pet)#The Sims 2: Pets|personality]], as well as their fur color and style. They have their own [[motives]], learned [[behaviors]], and Sims can teach them certain [[commands]]. A pet will have its own icon, and can be selected. The player can see the selected pet's action queue, but the icons will be gray and the player cannot cancel any of the actions or control the pet unless [[The Sims 2: Pets/cheats|cheats]] are used. In ''[[The Sims Pet Stories]]'', there is a story reward object that allows pets to be controlled.
 
Pets have three [[life stages (pet)|life stages]]: kitten or puppy, adult, and elder. Kittens and puppies are mobile, but must be carried up and down stairs. They can eat from [[food bowl]]s and get into [[pet bed]]s without help, and kittens can use [[litter box]]es without help. They cannot have jobs or learn commands, but they can learn behaviors. They cannot get on furniture or Sim beds, but can be praised for ''not'' doing those things, and can therefore be taught not to do them.
 
Like Sims, pets have eight [[motive (pet)|motives]] that contribute to their overall mood. The Environment motive is replaced with Scratch ([[cat]]s) and Chew ([[dog]]s). Puppies and kittens do not have the Chew or Scratch motives. Pets will autonomously act to fill their own motives. While cats will lick themselves to increase their [[hygiene]], dogs must be washed in a [[bathtub]] by a [[teen]] or older Sim.
 
Sims can buy pet collars from the '''Collar Connection Display''', but the player must choose whether the collar will be for a large dog, a small dog, or a cat. Once purchased, collars appear to be stored in an equivalent of the household wardrobe that stores the Sims' [[Clothes#The Sims 2|clothing]], so once a collar is purchased for a type of pet, it can be placed on any pet of that type in the household. To put a collar on a pet, or to change or remove a pet's collar, the player will need to click on a [[mirror]], and choose the option to change the pet's appearance. Both the Sim and the pet will go to the mirror, and the player will be able to select any collar that has been purchased for that type of pet. The action will fail if the pet cannot get to the mirror, so the player may need to buy a full-length mirror and place it in an open area, so both the Sim and the pet will be able to get to the mirror. Of course, the mirror can be sold for its full price once the collar is on the pet.
 
Pets can be [[Adoption#Adopting pets|adopted]] by befriending a stray or by using the phone. There are pet stores in the [[Lots and Houses bin]] that can be placed in any neighborhood. These stores allow Sims to adopt adult cats and dogs, but not kittens and puppies. Pets can be transferred from one household to another by using the "Propose... Give Pet..." or "Sales... Pet..." interactions.
 
While pets cannot see [[ghost]]s, they react strongly if they sense one.
 
===Interactions===
Sims can perform the following interactions to pets:
{{Col-begin}}
{{Col-break}}
*'''[[Skill (pet)#Commands|Command...]]'''
*'''Chase Off''' (strays only)
*'''Give Love...'''
**'''Feed Treat'''
**'''Hug''' (adult cats only)
**'''Rub Belly''' (dogs only)
**'''Snuggle''' (kittens only)
**'''Stroke''' (adult pets only)
*'''Pick Up''' (puppies and kittens only)
{{Col-break}}
*'''[[Play#Pets|Play...]]'''
*'''[[Skill (pet)#Behaviors|Praise]] for...'''
*'''[[Skill (pet)#Behaviors|Scold]] for...'''
*'''Set Down''' (puppies and kittens only)
*'''Shoo Pet'''
*'''Take For A Walk''' (adult pets only)
*'''Teach [[Skill (pet)#Commands|Command]]...''' (adult pets only)
*'''Yell at''' {{confirm|(adult pets only)}}
{{Col-end}}
 
===Pet jobs===
{{Main|DeathCareer (pet)}}
Three career tracks are available to both adult dogs and cats. A teen or older Sim can look for and enroll their pets into jobs through the [[newspaper]] or [[computer]], much like normal Sim jobs. Pets will need to learn specific [[commands]] in order to advance through their careers. Each promotion they earn will unlock pet collars and coats that can be used in [[Create a Pet]]. Like Sims, pets will autonomously go to work if they are in a good mood. Sims can call the pet's workplace to have them quit their job at any time, or retire when the pet becomes an elder.
 
===Breeding===
{{Main|Breeding}}
[[Image:Sims 2 puppy and mother.PNG|right|thumb|A puppy and its mother.|250px]]
If there is both a male and female pet of the same species on a Sim's lot and there is a pet house available, a Sim has the option to command a pet to '''try for puppies/kittens''' with another pet. If successful, the two pets will go into a pet house and [[woohoo]]. Pets can produce a litter of up to 4 puppies or kittens. Players also have the options of keeping a pet's offspring, or [[Business|selling them]].
 
=== Cat and dog breeds ===
A complete list of pre-made breeds in ''[[The Sims 2: Pets]]'':
 
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*Staffordshine
{{Col-end}}
 
==Differences between Unleashed and The Sims 2: Pets==
 
There are a few differences between pets in ''Unleashed'' and in ''The Sims 2: Pets'' that players used to ''Unleashed'' should be aware of.
 
* In ''Unleashed'', cats and dogs can sleep even if there's a source of noise, such as a turned-on television or stereo, in the same room. This is not the case in ''Pets''. In ''Pets'', noises that awaken human Sims will also awaken pets. So in ''Unleashed'', the player could let Sims watch television or play piano while a cat or dog was sleeping nearby, but in ''Pets'', that will keep the pet from getting sleep.
 
* In ''Pets'', having a cat will not cause mice to appear, as it does in ''Unleashed''.
 
* In ''Unleashed'', there is an object, the Squeak-EE-Clean Pet Tub, which is made for bathing dogs. In ''Pets'', dogs are bathed in ordinary bathtubs (though [http://www.modthesims.info/download.php?t=226489 dog-only wash tubs] are available as custom content).
 
* In ''Pets'', puppies and kittens can be viewed and can learn behaviors.
 
* In ''Pets'', cats and dogs are able to have jobs. In ''Unleashed'', cats and dogs can't get jobs.
 
* In ''Unleashed'', pets can starve to death, although sometimes they'll just run away from the family. In ''Pets'', they will be taken away before they can starve.
 
==Death==
[[File:Grim reaper with dog.jpg|thumb|A dog dies in ''The Sims 2'']]
{{Main|Death}}
Like Sims, pets can die. However, there are not many ways for a pet to die.
 
Pets in ''The Sims: Unleashed'' can die of [[fire]] and [[starvation]]. Pets in ''The Sims 2: Pets'' and ''The Sims 3: Pets'' can [[death by old age|die of old age]]. They can also come back as [[ghosts]] and interact with Sim ghosts.
 
Pets in [[The Sims 2 Pets (console)|console versions]] of ''The Sims 2 Pets'' cannot die.
 
Based on the producer's walkthrough of ''The Sims 3 Pets'', pets may also be able to drown along with dying of age. It is however still unknown if pets can starve or burn to death.
 
==The Sims 3: Pets==
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Players can obtain pets in many ways. The first and most basic way is to create them in Create-A-Pet. Players can choose from 118 dog breeds (72 Large and 46 Small), 46 Cat breeds and 30 horse breeds - all 194 breeds can be seen [[List of pet breeds#The Sims 3 Era|here]]. For families created without pets, they can be adopted from both the Animal Shelter and from other families in the neighborhood who have listed an owned pet(s) for adoption. Both of these options cost nothing to the buyer.
 
*When playing ''The Sims 3: Pets'' onOn low-performance computers, cats,pets dogs,may andlook horsesdistorted mayand deformdeformed.<ref>[httphttps://sims3.crinrict.com/en/2011/10/error-distorted-animals.html Distorted animals] glitch.</ref>
 
===Breeding===
If a male and female pet of the same species develop a high enough relationship and there is either a Pet House (Dogs and Cats) or Box Stall (Horses), the '''Try for Baby ''' option becomes availabeavailable on that species specific Sleeping Item. The same musical chime heard when a Sim becomes pregnant plays if the female pet does so. Pets then go through 3 days of pregnancy. [[Dog]]s and [[Cat]]s produce litters of 2-5 (No more than the maximum household capacity) and [[Horse]]s only give birth to one Foal at a Time.
 
'''Controllable Petspets''':
*[[Dogs]]
*[[Cat]]s
*[[Horse]]s
 
'''''The Sims 3: Pets'' also adds wildWild animals''':
*Deer
*Raccoon
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*Unicorns (Found at fishing spots at Night)
 
'''and minorMinor pets''':
*Birds: Blue Gold Macaw, Catalina Macaw, Cockatoo, Congo African Gray, Crow, Falcon, Spotted Sixam, Yellow Naped Amazon, Cardinal, Easter Bluebird, Gold finch, Lilac Breasted Roller, Nuthatch, Parakeet, Pigeon
*Lizards: Anole Lizard, Ancient Dragon, Gecko, Chameleon, Pygmy Komodo Dragon, Agama Lizard, Texas Spiny Lizard, Iguana
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==The Sims 4: Cats & Dogs==
[[File: TS4 Cats and Dogs 2.jpg|thumb|A Sim and her dog.|250px]]
In ''[[The Sims 4: Cats & Dogs]]'', Sims can create and adopt Cats and Dogs as pets. Unlike ''The Sims 3: Pets'', pets in ''The Sims 4: Cats & Dogs'' cannot be controlled by the player, similarly to ''The Sims 2: Pets''. They can be directed by Sims to do certain actions such as breeding, though.
In ''[[The Sims 4: Cats & Dogs]]'', Sims can own cats and dogs as pets, which are the two main pets of the expansion pack. They can be created with [[Create a Pet]], and there are many pre-made breeds for them. Players will be able to customize their pets' appearance and even make their own breeds. For the first time in the series, pets can wear [[clothes]] specially made for them. Sims can also [[Adoption#Adopting pets|adopt]] cats and dogs. Unlike previous games, pets cannot be controlled by the player, similarly to ''The Sims 2: Pets'', and there is no cheat that will allow the player to do so.
 
Sims can interact with cats and dogs in various form of ways such as feeding, playing and training, and are able to bond with them through these interactions. Sims can also start a [[vet clinic]] [[business]] and improve their [[veterinarian]] skill, in order to take care of pets and cure the various [[pet illness]]es they can gain.
==Trivia==
 
*''[[The Sims 3: Pets]]'' is the first Sims PC pet based game in which players can fully control pets without having to enter a cheat.
Both pets have three life stages; kitten/puppy, adult and elder. They will live through these life stages like normal Sims, but much shorter.
*In ''[[The Sims Pet Stories]]'' there is a story reward object with which pets can be controlled. (In this case, pets can interact with other pets, Sims and objects).
 
*When playing ''The Sims 3: Pets'' on low-performance computers, cats, dogs, and horses may deform.<ref>[http://sims3.crinrict.com/en/2011/10/error-distorted-animals.html Distorted animals] glitch.</ref>
===Traits===
*''[[The Sims 4: Cats & Dogs]]'' is the first time pets can have clothing other than collars.
{{Main|Pet trait (The Sims 4)}}
Like in ''The Sims 3: Pets'', both cats and dogs can have three different [[Pet trait (The Sims 4)|pet traits]], which are unique to them and are not available to Sims. These traits control the pets' actions and reactions towards the surrounding world. Some traits have unique attributes for one of the two species, but most traits are identical to one another.
 
===Breeding===
If there is both a male and female pet of the same species on a lot and a Sim is friends with at least one of them, the Sim has the option to "encourage" the two pets to mate with each other. The two pets also have to be friendly with each other or else one of the pets will just walk away. If the command from the Sim is successful, the pets will then mate and the female will become pregnant. Dogs and cats can have litters of 1-3 offspring, depending on space in the household and randomness. Sims can sell puppies and kittens. Pet pregnancy will roughly take one day to complete.
 
==Death==
[[File:Grim reaper with dog.jpg|thumb|A dog dies in ''The Sims 2''|250px]]
{{Main|Death}}
Like Sims, pets can die. However, there are not many ways for a pet to die. Pets in ''The Sims: Unleashed'' can die of [[fire]] and [[starvation]]., Petsalthough inthey ''Thewill Simsusually 2:run Pets''away andbefore ''Thethey Simscan 3:starve. Pets'' in later games can [[death by old age|die of old age]], and will be confiscated before they can starve. They can also come back as [[ghosts]] and interact with Sim ghosts.
 
Pets in [[The Sims 2 Pets (console)|console versions]] of ''The Sims 2 Pets'' cannot die.
 
Based on the producer's walkthrough of ''The Sims 3 Pets'', pets may also be able to drown along with dying of age. It is however still unknown if pets can starve or burn to death.
 
==References==
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{{Feat art|February 1–14, 2012}}
 
[[nl:Huisdier]]
[[Category:Pets| ]]
[[Category:Animals]]
[[Category:The Urbz]]