Pet: Difference between revisions

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{{Era|TSU|TS2P|PS|TS3P|TS4C&D|FA}}
{{All
|name = Pet
|image = [[File:Sims 2 pets 29.jpg|235px]]
|caption= A Sim playing fetch with a dog in ''The Sims 2 Pets'' for console
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==The Sims: Unleashed==
In ''[[The Sims: Unleashed]]'', Sims get the long-awaited ability to add pets to their families. They can own [[cat]]s and [[dog]]s, both of which are available only in the same small size, and add them to their families. Players can add custom [[skin]]s for pets, and custom meshes allow players to add new breeds. However, since ''Unleashed'' did not modify [[Create a Sim#The Sims|Create a Sim]], players cannot create pets when creating a family.
 
[[Adoption#Adopting pets|Adopting a pet]] can help Sims at home, especially if they live alone. Dogs can bring the newspaper in every morning if trained, while cats can chase rabbits and gophers away from a vegetable patch. Pets don't necessarily need to be bought, though; if there are stray cats or dogs wandering around the neighborhood, and if a Sim makes friends with one, it can be adopted for free, although this can take time.
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Cats and dogs have two [[life stages (pet)|life stages]], kitten/puppy and adult. Adult cats and dogs, like human Sims in ''The Sims'', are ageless and have indefinite life spans.
 
Cats and dogs can be told to move by using the Go Here interaction, but cannot be told to use objects. A pet's actions cannot be canceled, but pets with at least three points in the Obedience skill can be told to stop what they're doing. Cats and dogs may autonomously chase their tail when they are bored.
 
{{info|Note
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==The Urbz: Sims in the City (DS)==
In ''[[The Urbz: Sims in the City (Nintendo DS)|The Urbz: Sims in the City]]'', pets can be genetically spliced out of amber. By entering the Create A Pet minigame, one of those species will be randomallyrandomly generated: Triceratops, Unicorn, Veloci-rooster, Jackalope, Dodo, Simosaurus Rex.<ref>http://www.ea.com/uk/the-urbz-sims-in-the-city</ref> NPC pets include monkeys, and a parrot.
 
The pet can be socialized with. The interactions for pets are different than for normal Sims, and are: baby talk, hug, kiss, pet, play, pull tail, rubdown, scold, scratch, and tease. Pets also have three different facial expressions, as opposed to normal Sims, who have nine. The NPC parrot cannot be socialized. Pets can also be told to follow the player.
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The final mission in the game involves controlling the pet, the first time for ''The Sims'' series, although no interaction deviating from the script can be done, and walking is the only way the pet is actually controlled.
 
==The Sims 2 (Nintendo DS)==
In ''[[The Sims 2 (Nintendo DS)|The Sims 2]]'' for DS, the player can purchase small pets at the [[Strangetown#The Sims 2 (Nintendo DS)|Strangetown]] General Store. A Koi Pond and [[Small_pet#The Sims 2 (Nintendo DS)|Pet Bunyip]] can be placed anywhere in the player's suite or the hotel guest rooms.
 
==The Sims 2: Pets==
In ''[[The Sims 2: Pets]]'', Sims can have [[small pet]]s (womrats, birds, and fish), as well as dogs and cats. A [[Create a Pet]] feature is now in Create a Sim, so the player can create pets, and can set their [[Personality (pet)#The Sims 2: Pets|personality]], as well as their fur color and style. They have their own [[motives]], learned [[behaviors]], and Sims can teach them certain [[commands]]. A pet will have its own icon and can be selected. The player can see the selected pet's action queue, but the icons will be gray and the player cannot cancel any of the actions or control the pet unless [[The Sims 2: Pets/cheats|cheats]] are used. In ''[[The Sims Pet Stories]]'', there is a story reward object withthat whichallows pets canto be controlled.
 
Pets have three [[life stages (pet)|life stages]]: kitten or puppy, adult, and elder. Kittens and puppies are mobile, but must be carried up and down stairs. They can eat from [[food bowl]]s and get into [[pet bed]]s without help, and kittens can use [[litter box]]es without help. They cannot have jobs or learn commands, but they can learn behaviors. They cannot get on furniture or Sim beds, but can be praised for ''not'' doing those things, and can therefore be taught not to do them.
 
Like Sims, pets have eight [[motive (pet)|motives]] that contribute to their overall mood. The Environment motive is replaced with Scratch ([[cat]]s) and Chew ([[dog]]s). Puppies and kittens do not have the Chew or Scratch motives. Pets will autonomously act to fill their own motives. While cats will lick themselves to increase their [[hygiene]], dogs must be washed in a [[bathtub]] by a [[teen]] or older Sim.
 
Sims can buy pet collars from the '''Collar Connection Display''', but the player must choose whether the collar will be for a large dog, a small dog, or a cat. Once purchased, collars appear to be stored in an equivalent of the household wardrobe that stores the Sims' [[Clothes#The Sims 2|clothing]], so once a collar is purchased for a type of pet, it can be placed on any pet of that type in the household. To put a collar on a pet, or to change or remove a pet's collar, the player will need to click on a [[mirror]], and choose the option to change the pet's appearance. Both the Sim and the pet will go to the mirror, and the player will be able to select any collar that has been purchased for that type of pet. The action will fail if the pet cannot get to the mirror, so the player may need to buy a full-length mirror and place it in an open area, so both the Sim and the pet will be able to get to the mirror. Of course, the mirror can be sold for its full price once the collar is on the pet.
 
Pets can be [[Adoption#Adopting pets|adopted]] by befriending a stray or by using the phone. There are pet stores in the [[Lots and Houses bin]] that can be placed in any neighborhood. These stores allow Sims to adopt adult cats and dogs, but not kittens and puppies. Pets can be transferred from one household to another by using the "Propose... Give Pet..." or "Sales... Pet..." interactions.
 
While pets cannot see [[ghost]]s, they react strongly if they sense one.
 
===Interactions===
Sims can perform the following interactions to pets:
{{Col-begin}}
{{Col-break}}
*'''[[Skill (pet)#Commands|Command...]]'''
*'''Chase Off''' (strays only)
*'''Give Love...'''
**'''Feed Treat'''
**'''Hug''' (adult cats only)
**'''Rub Belly''' (dogs only)
**'''Snuggle''' (kittens only)
**'''Stroke''' (adult pets only)
*'''Pick Up''' (puppies and kittens only)
{{Col-break}}
*'''[[Play#Pets|Play...]]'''
*'''[[Skill (pet)#Behaviors|Praise]] for...'''
*'''[[Skill (pet)#Behaviors|Scold]] for...'''
*'''Set Down''' (puppies and kittens only)
*'''Shoo Pet'''
*'''Take For A Walk''' (adult pets only)
*'''Teach [[Skill (pet)#Commands|Command]]...''' (adult pets only)
*'''Yell at''' {{confirm|(adult pets only)}}
{{Col-end}}
 
===Pet jobs===
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===Breeding===
If there is both a male and female pet of the same species on a lot and a Sim is friends with at least one of them, the Sim has the option to "encourage" the two pets to mate with each other. The two pets also have to be friendly with each other or else one of the pets will just walk away. If the command from the Sim is successful, the pets will then mate and the female will become pregnant. Dogs and cats can have litters of 1-3 offspring, depending on space in the household and randomness. Sims cannotcan sell puppies and kittens. Pet pregnancy will roughly take one day to complete.
 
==Death==
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[[Category:Pets| ]]
[[Category:Animals]]
[[Category:The Urbz]]