Relationship: Difference between revisions

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Two Sims would become friends if each one had a daily relationship of at least 50 toward the other, and the relationship would break if either Sim's daily relationship toward the other dropped below 50. "Best friend" status was not formally named or recognized, but the lifetime relationship could affect whether or not a [[social interaction]] was available, or would be accepted. Once an adult Sim's daily relationship with another hit 70, a successful romantic interaction between the two would result in a crush. If the lifetime relationship was at least 70, it would result in love. This was carried forward into ''The Sims 2''.
 
Once two Sims had any kind of relationship, the lifetime relationship between them would build as they spent time together on the same lot, even if they didn't interact. However, this increase in lifetime relationship would come at the expense of their daily relationship. Every so often, the daily relationship would drop by two points, and the lifetime relationship would increase by one point. Up to 24-28 daily relationship points will be lost this way over for relationships between Sims physically present on the lots. Sims which are not present like those who live in other households and townies, have a relationship decay of 2 daily relationship per day with no increase in lifetime relationship. In addition, some interactions between Sims, such as giving gifts, would directly affect the lifetime relationship. Lifetime relationships tended to be highly stable over time. Even if two Sims went a long time without interacting with one another, the lifetime relationship would barely be affected. Unlike Daily relationship, lifetime relationships do not decay for Sims not present on the same lot.
 
{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
<caption>'''Scores are Daily unless otherwise noted'''</caption>
 
|-
!rowspan="2"|Type of relationship
!colspan="8"|Level of relationship
|-
| -100 to -50
| -50 to -25
| -25 to 0
|0
|0 to 25
|25 to 50
|50 to 70
|70 to 100
|-
!Platonic
! colspan="1" style="background-color:#ff0000;" |Enemy (&lt;= -50)
! colspan="1" style="background-color:#ff8080;" |Cold (&lt;= -50)
! colspan="3" style="background-color:#ffffff;" |Acquaintance (&gt; -25 and &lt; 25)
! colspan="1" style="background-color:#80FF80;" |Warm (&gt;= 25)
! colspan="2" style="background-color:#0dff00;" |Friend (&gt;= 50)<ref name="amicable">These relationships are reciprocal. Both Sims in the relationship must have the necessary score.</ref>
|-
! rowspan="2" |Romantic<ref name="romantic">Romantic relationships require romantic interactions</ref>
! colspan="7" rowspan="2" |
! colspan="1" style="background-color:#FF6699;color:#FFFFFF;" |Crush (&gt;= 70)
|-
! colspan="1" style="background-color:#FF00FF;color:#FFFFFF;" |Love (Lifetime &gt;= 70)
|}
 
==The Sims 2==