Relationship: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
imported>K6ka
No edit summary
imported>SimDestroyer
No edit summary
Line 1: Line 1:
{{For|other meanings|Love (disambiguation)|redirect=Love}}
{{For|other meanings|Love (disambiguation)|redirect=Love}}A '''relationship''' is a shared acquaintance between two characters. Whenever two characters [[social interaction|interact]], they gain or lose "relationship points," based on each character's reaction to the other character. Relationship points are added or subtracted from the "relationship score," which is used to determine the general status of the relationship between the two characters. The relationship status between two characters, as well as their [[life stage|age]], [[life state]], and whether the characters are related to one another, ultimately determine which potential interactions the characters can engage in.
A '''relationship''' is a shared acquaintance between two characters. Whenever two characters [[social interaction|interact]], they gain or lose "relationship points," based on each character's reaction to the other character. Relationship points are added or subtracted from the "relationship score," which is used to determine the general status of the relationship between the two characters. The relationship status between two characters, as well as their [[life stage|age]], [[life state]], and whether the characters are related to one another, ultimately determine which potential interactions the characters can engage in.


Relationships between two characters can be casual, friendly, hostile, or even romantic, all based on the history of interactions between the characters. Over time, and without interactions to reinforce the relationship, the relationship score between two characters will return towards a baseline of zero; characters that are passionate lovers or bitter enemies may eventually be nothing more than acquaintances to one another.
Relationships between two characters can be casual, friendly, hostile, or even romantic, all based on the history of interactions between the characters. Over time, and without interactions to reinforce the relationship, the relationship score between two characters will return towards a baseline of zero; characters that are passionate lovers or bitter enemies may eventually be nothing more than acquaintances to one another.