Relationship: Difference between revisions

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*'''Best Friend''': If each of the two Sims has a lifetime relationship of at least 50 toward the other, this relationship will be set when they have a positive interaction. Talking on the [[telephone]] will set this relationship, but chatting on a [[computer]] will not.
 
*'''Best Friend Forever''': "Best Friend Forever" was introduced in ''[[The Sims 2: FreeTime]]''. This relationship <u>may</u> be set when two Sims have been best friends for a certain amount of time, but it appears that other factors are involved. It also appears that time spent on a lot as a walkby or visitor counts. The two Sims involved do not need to interact for this relationship to be set. In fact, the player has no control over when two Sims who are best friends will become "best friends forever". These relationships do not decay as rapidly, and are therefore easier to maintain. Players should note that Sims who are in a pre-set best friends relationship, such as [[Dustin Broke]] and [[Angela Pleasant]], will not become BFFs unless the best friend relationship is lost and regained.
 
====Romantic<ref name="romantic" />====
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[[Contact]]s and [[Fury]] were introduced in ''[[Nightlife]]''. Contacts are Sims who have heard of a Sim from a mutual friend (They can be playable or Downtownies). They will phone that Sim asking to go downtown on an outing or date. The relationship between your Sim and the Contact is given a boost for a short period of time. Their picture will be blue.
 
Sims can feel furious at Sims that had a hostile interactionsinteraction with them. It also occurs when Sims are caught cheating. It decreases the relationship drastically while it's in effect, putting both Daily and Lifetime scores below -50, depending on the "offense" committed. The target of a Sim's fury will have a red overlay on his or her picture. The amount of red roughly indicates how much longer the Sim will remain furious.
 
===Pets' Levels===
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== The Sims 4 ==
The Sims 4 has two bars indicating the relationships between Sims,. theThe first bar indicates the Friendship level, thiswhich allowsaffects the amount of friendly and funny interactions Sims can do with other Sims who together have a high Friendship level. The second bar indicates the Romance level, thiswhich allowsaffects the amount of romance interactions Sims can do with other Sims who together have a high Romance level, although the Friendship bar can help lower the chances of Romance interactions being rejected unless the Sim is flirty[[Flirty]].
 
When Sims meet they are all strangers and become acquaintances when they meet,. whenWhen their Friendship meter goes up, more interactions such as "Ask about day" and "Discuss interests" will unlock with a lot more friendly and funny interactions. When their Romance meter goes up, more interactions like "kiss", "dip kiss", "embrace" will unlock with a lot more friendly and funny interactions.
 
[[Emotion]]s can greatly enhance the rate of either meter going up or down. For example, while [[Flirty]] SimSims's Romance interactions have aare less likely rate to be rejected and successful interactioninteractions make the Romance meter grow more, while [[Happy]] SimSims's Friendly interactions will greatly improve the Friendship meter as well as the [[Playful (emotion)|Playful]] emotion.
==The Sims Social==
{{Main|Relationship Status (The Sims Social)}}
 
The Sims Social has several types of Sim-to-Sim relationships. Sims are able to be friends, enemies, or lovers, with one another.
 
== Marriage ==
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