Relationship: Difference between revisions

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(I haven't played The Sims 1 and 2 in a while and never played Sims 4, but I just finished playing a few hours of Sims 3 and my young adult female character was easily able to form romantic relationships with older Sims...)
imported>C.Syde65
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Relationships between two characters can be casual, friendly, hostile, or even romantic, all based on the history of interactions between the characters. Over time, and without interactions to reinforce the relationship, the relationship score between two characters will return towards a baseline of zero; characters that are passionate lovers or bitter enemies may eventually be nothing more than acquaintances to one another.
 
Sims can only initiate romantic relationships with Sims of their age group (e.g. a ''young adult'' Sim cannot ask an ''adult'' Sim to be a boyfriend/girlfriend and vice versa) although it is possible for Sims in a marital relationship to age up on different days and for one Sim to temporarily be one life stage older than the other. However, in ''The Sims 3'', it is possible for young adults, adults and elders to initiate romantic relationships with each other.
 
==The Sims==
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====Inimical====
*'''Enemy''': For the computer version, the Enemy relationship may be set if each of the two Sims has a daily relationship of -50 or less toward the other. Breaking it requires a positive interaction between the two once one Sim's relationship score has risen above that level.
 
*Console versions of ''The Sims 2'' also have '''Arch Enemy'''. For these versions, the Enemy relationship requires a daily relationship of -15 or less.
 
====Amicable<ref name="amicable" /> ====
*'''[[Friendship|Friend]]''': Each of the two Sims has a daily relationship of at least 50 toward the other.
 
*'''Best Friend''': If each of the two Sims has a lifetime relationship of at least 50 toward the other, this relationship will be set when they have a positive interaction. Talking on the [[telephone]] will set this relationship, but chatting on a [[computer]] will not.
 
*'''Best Friend Forever''': "Best Friend Forever" was introduced in ''[[The Sims 2: FreeTime]]''. This relationship <u>may</u> be set when two Sims have been best friends for a certain amount of time, but it appears that other factors are involved. It also appears that time spent on a lot as a walkby or visitor counts. The two Sims involved do not need to interact for this relationship to be set. In fact, the player has no control over when two Sims who are best friends will become "best friends forever". These relationships do not decay as rapidly, and are therefore easier to maintain. Players should note that Sims who are in a pre-set best friends relationship, such as [[Dustin Broke]] and [[Angela Pleasant]], will not become BFFs unless the best friend relationship is lost and regained.
 
====Romantic<ref name="romantic" />====
 
*'''Crush''': Daily relationship of 70 or higher, built with romantic options.
 
*'''Love''': Lifetime relationship of 70 or higher, built with romantic options.
 
*'''[[Going Steady]]''': only used by teenaged Sim lovers, and must be proposed by one of them.
 
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Sims who have just become children may have a want to make a friend. Sims of any age and aspiration may have wants to become friends with Sims they know, or best friends with one of their friends, though these wants are much more common for Popularity Sims. With ''FreeTime'', Sims of any age and aspiration may have wants to become BFFs with their best friends, though these wants are more common for Popularity Sims. Popularity Sims may also have a want to simply make a BFF.
 
{| class="wikitable heading-blue"
! Want !! Aspiration points !! Influence points !! Notes
|-
|Make a friend
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===Contacts and Fury===
 
{{main|Contact|Fury}}
 
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===Pets' Levels===
 
Cats
* '''Mine''': The cat claims ownership of the Sim or pet; similar to Best Friends
Dogs
* '''Master''': The dog is loyal to the Sim or pet
* '''Pack''': The dog recognizes the Sim or pet as a member of his pack; similar to Friends.
* '''Best Friend''': The dog treats the Sim or another pet as a close friend.
 
Sims' relationships with pets decline over time in the same way that their relationships with other Sims do. However, it appears that pets' relationships with Sims either do not decline over time or decline more slowly. Therefore, pets' relationships with Sims can be asymmetrical.
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In all EPs, and in ''The Sims 3'' and ''The Sims Medieval'', some interactions require higher relationship levels before they can be used. If such an interaction is used when the relationship is too low, the Sim will remind the player that (s)he needs to know the Sim better{{vgversion|TS3}} or dim the interaction{{vgversion|Medieval}}. In ''[[The Sims 3: World Adventures|World Adventures]]'', it is not possible to skip the relationship requirements for the [[adventure]]s that some interactions need but this is possible in [[The Sims 3: Ambitions|Ambitions]] by using the "Bribe" and "Beat Sim up for information" interactions.
 
== The Sims 4 ==
The Sims 4 has two bars indicating the relationships between Sims. The first bar indicates the Friendship level, which affects the amount of friendly and funny interactions Sims can do with other Sims who together have a high Friendship level. The second bar indicates the Romance level, which affects the amount of romance interactions Sims can do with other Sims who together have a high Romance level, although the Friendship bar can help lower the chances of Romance interactions being rejected unless the Sim is [[Flirty]].
 
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The Sims Social has several types of Sim-to-Sim relationships. Sims are able to be friends, enemies or lovers with one another.
 
== Marriage ==
{{Main|Marriage}}
 
Sims require a high relationship to become married or joined, but the state of being married or joined is not lost autonomously if the relationship score declines. In order to get married, Sims have to be romantically interested in their significant others first. Then, they can advance to go steady{{Vgversion|TS3}}, propose marriage, and then get married.
 
== Notes ==
<references />
 
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