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{{For|other meanings|Love (disambiguation)|redirect=Love}}A '''relationship''' is a shared acquaintance between two characters. Whenever two characters [[social interaction|interact]], they gain or lose "relationship points," based on each character's reaction to the other character. Relationship points are added or subtracted from the "relationship score," which is used to determine the general status of the relationship between the two characters. The relationship status between two characters, as well as their [[life stage|age]], [[life state]], and whether the characters are related to one another, ultimately determine which potential interactions the characters can engage in.
▲A '''relationship''' is a shared acquaintance between two characters. Whenever two characters [[social interaction|interact]], they gain or lose "relationship points," based on each character's reaction to the other character. Relationship points are added or subtracted from the "relationship score," which is used to determine the general status of the relationship between the two characters. The relationship status between two characters, as well as their [[life stage|age]], [[life state]], and whether the characters are related to one another, ultimately determine which potential interactions the characters can engage in.
Relationships between two characters can be casual, friendly, hostile, or even romantic, all based on the history of interactions between the characters. Over time, and without interactions to reinforce the relationship, the relationship score between two characters will return towards a baseline of zero; characters that are passionate lovers or bitter enemies may eventually be nothing more than acquaintances to one another.
Teens can only initiate romantic interactions with other teens. Young Adults, Adults, and Elders are all able to form romantic relationships with each other however.
==The Sims==
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*'''[[Friendship|Friend]]''': Each of the two Sims has a daily relationship of at least 50 toward the other.
*'''Best Friend''': If each of the two Sims has a lifetime relationship of at least 50 toward the other, this relationship will be set when they have a positive interaction. Talking on the [[telephone]] will set this relationship, but chatting on a [[computer]] will not.
*'''Best Friend Forever''': "Best Friend Forever" was introduced in ''[[The Sims 2: FreeTime]]''. This relationship <u>may</u> be set when two Sims have been best friends for a certain amount of time, but it appears that other factors are involved. It also appears that time spent on a lot as a walkby or visitor counts. The two Sims involved do not need to interact for this relationship to be set. In fact, the player has no control over when two Sims who are best friends will become "best friends forever". These relationships do not decay as rapidly, and are therefore easier to maintain. Players should note that Sims who are in a pre-set best friends relationship, such as [[Dustin Broke]] and [[Angela Pleasant]], will not become BFFs unless the best friend relationship is lost and regained.
====Romantic<ref name="romantic" />====
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===Contacts and Fury===
{{main|Contact|Fury}}
[[Contact]]s and [[Fury]] were introduced in ''[[Nightlife]]''. Contacts are Sims who have heard of a Sim from a mutual friend (They can be playable or Downtownies). They will phone that Sim asking to go downtown on an outing or date. The relationship between your Sim and the Contact is given a boost for a short period of time. Their picture will be blue.
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When a Sim plays any instrument or performs any public interaction, such as play [[Guitar]], the relationship will steadily increase with whoever is watching the Sim play.
The [[Charisma]] skill and certain [[Trait (The Sims 3)|
In all EPs, and in ''The Sims 3'' and ''The Sims Medieval'', some interactions require higher relationship levels before they can be used. If such an interaction is used when the relationship is too low, the Sim will remind the player that (s)he needs to know the Sim better{{vgversion|TS3}} or dim the interaction{{vgversion|Medieval}}. In ''[[The Sims 3: World Adventures|World Adventures]]'', it is not possible to skip the relationship requirements for the [[adventure]]s that some interactions need but this is possible in [[The Sims 3: Ambitions|Ambitions]] by using the "Bribe" and "Beat Sim up for information" interactions.
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==The Sims Social==
{{Main|Relationship Status (The Sims Social)}}
The Sims Social has several types of Sim-to-Sim relationships. Sims are able to be friends, enemies or lovers with one another.
==Marriage==
{{Main|Marriage}}
Sims require a high relationship to become married or joined, but the state of being married or joined is not lost autonomously if the relationship score declines. In order to get married, Sims have to be romantically interested in their significant others first. Then, they can advance to go steady{{Vgversion|TS3}}, propose marriage, and then get married.
==Notes==
<references/>
[[no:Vennskap]]
[[Category:Relationships| ]]
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