Relationship: Difference between revisions
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==Sim Relationships== |
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⚫ | As soon as a [[Sim]] meets another they accumulate relationship points. The amount of points two Sims have for each other determines how they can [[Social Interaction|interact]]. When Sims interact with each other, they build daily relationships. Over time, two Sims lifetime relationships will build up as long as they continue to interact. |
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*'''Best Friends Forever''': Remain Best Friends; relationship decays slower. |
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==Pet Relationships== |
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[[Pets (Animal)|Pets]] can also develop relationships. |
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Cats |
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* '''Mine''': The cat claims ownership of the Sim or pet; similar to Best Friends |
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Dogs |
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* '''Pack leader''': The dog is loyal to the Sim or pet; similar to Best Friends |
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* '''Pack''': The dog recognizes the Sim or pet as a member of his pack; similar to Friends. |
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[[Category: Relationships]] |
[[Category: Relationships]] |
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Revision as of 16:47, 31 May 2008
Sim Relationships
As soon as a Sim meets another they accumulate relationship points. The amount of points two Sims have for each other determines how they can interact. When Sims interact with each other, they build daily relationships. Over time, two Sims lifetime relationships will build up as long as they continue to interact.
Relationship Levels
- Enemy: approx. -50 daily points or less
- Friend: approx. 60 daily points or more
- Crush: when doing romantic interactions (kiss, flirt, etc.)
- Best Friend: approx. 75 daily points or more and approx. 50 lifetime points or more
- Love: approx. 75 daily points or more when doing romantic interactions (kiss, flirt, etc.)
- Best Friends Forever: Remain Best Friends; relationship decays slower.
Pet Relationships
Pets can also develop relationships.
Relationship Levels
Cats
- Mine: The cat claims ownership of the Sim or pet; similar to Best Friends
Dogs
- Pack leader: The dog is loyal to the Sim or pet; similar to Best Friends
- Pack: The dog recognizes the Sim or pet as a member of his pack; similar to Friends.