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==Sim Relationships==
==Sim Relationships==
As soon as a [[Sim]] meets another they accumulate relationship points. The amount of points two Sims have for each other determines how they can [[Social Interaction|interact]]. When Sims interact with each other, they build daily relationships. Over time, two Sims lifetime relationships will build up as long as they continue to interact.
As soon as a [[Sim]] meets another they accumulate relationship points. The amount of points two Sims have for each other and their [[life stages]] determines how they can [[Social Interaction|interact]]. When Sims interact with each other, they build daily relationships. Over time, two Sims lifetime relationships will build up as long as they continue to interact.


===Relationship Levels===
===Relationship Levels===

Revision as of 19:55, 5 August 2008

Sim Relationships

As soon as a Sim meets another they accumulate relationship points. The amount of points two Sims have for each other and their life stages determines how they can interact. When Sims interact with each other, they build daily relationships. Over time, two Sims lifetime relationships will build up as long as they continue to interact.

Relationship Levels

  • Enemy: approx. -50 daily points or less
  • Friend/Pet Friend: approx. 60 daily points or more
  • Crush: when doing romantic interactions (kiss, flirt, etc.)
  • Best Friend/Pet Best Friend: approx. 75 daily points or more and approx. 50 lifetime points or more
  • Love: approx. 75 daily points or more when doing romantic interactions (kiss, flirt, etc.)
  • Best Friends Forever: Remain Best Friends; relationship decays slower.

Pet Relationships

Pets can also develop relationships.

Relationship Levels

Cats

  • Mine: The cat claims ownership of the Sim or pet; similar to Best Friends

Dogs

  • Master: The dog is loyal to the Sim or pet; similar to Best Friends
  • Pack: The dog recognizes the Sim or pet as a member of his pack; similar to Friends.