Relationship: Difference between revisions

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===Relationship Levels===
===Relationship Levels===

{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
! rowspan="2"|Type of relationship!!colspan="18"|Level of relationship
|-
| -100 || -85 || -60 || -40 || -25 || -15 || -10 || -5 || 0 || 5 || 10 || 15 || 25 || 40 || 60 || 70 || 85 || 100
|-
!Inimical!!colspan="5" style="background-color:#FF0000;" | Arch Enemy (<= -15)!! colspan="6" style="background-color:#FF4700;" |Enemy (> -15 and < 15)||colspan="7"|
|-
!rowspan="2"|Amicable!!colspan="6" rowspan="2" | !! colspan="7" rowspan="2" style="background-color:#FF6633;"|Acquaintance (> -10 and < 40)
Just Met (> -2 and < 2)
!! rowspan="2" style="background-color:#FF9933;"|Friend (>= 40 and < 60)!! colspan="4" style="background-color:#FFCC33;"|Best Friend (>= 60 and < 100)
|-
! colspan="2" style="background-color:#FFCC33;"|Best Friend (>= 60 and < 85)!!colspan="2" style="background-color:#FFFF33;"| Best Friend Forever (>= 85 and < 100)
|-
!Romantic !!colspan="13"| !!colspan="2" style="background-color:#FF6699;color:#FFFFFF;"|Crush (>= 40 and < 70)!!colspan="3" style="background-color:#FF0066;color:#FFFFFF;"|Lover (>= 70 and < 100)
|}

====Enemies====
====Enemies====
;Arch Enemy
;Arch Enemy
Line 33: Line 50:
====Joining====
====Joining====
;Married/Joined
;Married/Joined
:Being Married/Joined, requires high relationship to become married or joined, but the state of being married or joined is not lost autonomously if the relationship score declines.
:Being Married/Joined, obviously


==Pet Relationships==
==Pet Relationships==

Revision as of 03:49, 18 October 2009



Sim Relationships

As soon as a Sim meets another they accumulate relationship points. The amount of points two Sims have for each other and their life stages determines how they can interact. When Sims interact with each other, they build daily relationships. Over time, two Sims' lifetime relationships will build up as long as they continue to interact. Sim relationships could also grow up or down with the use of cheats.

Relationship Levels

Type of relationship Level of relationship
-100 -85 -60 -40 -25 -15 -10 -5 0 5 10 15 25 40 60 70 85 100
Inimical Arch Enemy (<= -15) Enemy (> -15 and < 15)
Amicable Acquaintance (> -10 and < 40)

Just Met (> -2 and < 2)

Friend (>= 40 and < 60) Best Friend (>= 60 and < 100)
Best Friend (>= 60 and < 85) Best Friend Forever (>= 85 and < 100)
Romantic Crush (>= 40 and < 70) Lover (>= 70 and < 100)

Enemies

Arch Enemy
-15
Enemy
14 to -10

Acquaintances

Just Met
-2 to 2
Acquaintance
-9 to 39

Friends

Friend
40 to 59
Best Friend
60 to 89
Best Friend Forever
85 - 100, over time

Romances

Crush
40 to 69, requires romantic interactions
Lover
70 to 100, requires romantic interactions

Joining

Married/Joined
Being Married/Joined, requires high relationship to become married or joined, but the state of being married or joined is not lost autonomously if the relationship score declines.

Pet Relationships

Pets can also develop relationships. Pets develop relationships with Sims by doing positive interactions, such as praising, playing, or giving love. Negative relationship points are given when a Sim scolds or yells at a pet. When teaching a pet tricks, the relationship goes up and down, depending on how fast the pet learns, but in the end is higher.

Relationship Levels

Cats

  • Mine: The cat claims ownership of the Sim or pet; similar to Best Friends

Dogs

  • Master: The dog is loyal to the Sim or pet
  • Pack: The dog recognizes the Sim or pet as a member of his pack; similar to Friends.
  • Best Friend: The dog treats the Sim or another pet a close friend.