Relationship: Difference between revisions

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{{Missing-info|The Sims}}{{Missing-info|The Sims 3}}
As soon as a character ([[Sim]] or [[pet]]) meets another they accumulate '''relationship''' points. The amount of points two characters have for each other and their [[life stages]] determines how they can [[Social Interaction|interact]]. Interacting with each other builds their relationship score, while neglecting them will result in a decline of the relationship score.


In ''[[The Sims 2]]'', each character has a daily relationship score and a lifetime relationship score. Over time, two characters' lifetime relationships will build up as long as they continue to interact. Sim relationships could also go up or down with the use of cheats.


Pets develop relationships with Sims and other pets. Sims gain relationships with pets by doing positive interactions, such as praising, playing, or giving love. Negative relationship points are given when a Sim scolds or yells at a pet. When teaching a pet tricks, the relationship goes up and down, depending on how fast the pet learns, but in the end is higher.


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==Relationship Levels in ''The Sims 2''==

==Sim Relationships==
As soon as a [[Sim]] meets another they accumulate relationship points. The amount of points two Sims have for each other and their [[life stages]] determines how they can [[Social Interaction|interact]]. When Sims interact with each other, they build daily relationships. Over time, two Sims' lifetime relationships will build up as long as they continue to interact. Sim relationships could also grow up or down with the use of cheats.

===Relationship Levels===


{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
<caption>'''This table shows the relationship score needed to attain a relationship type in ''The Sims 2'''''</caption>
! rowspan="2"|Type of relationship!!colspan="18"|Level of relationship
! rowspan="2"|Type of relationship!!colspan="18"|Level of relationship
|-
|-
Line 17: Line 18:
!Inimical!!colspan="5" style="background-color:#FF0000;" | Arch Enemy (<= -15)!! colspan="6" style="background-color:#FF4700;" |Enemy (> -15 and < 15)||colspan="7"|
!Inimical!!colspan="5" style="background-color:#FF0000;" | Arch Enemy (<= -15)!! colspan="6" style="background-color:#FF4700;" |Enemy (> -15 and < 15)||colspan="7"|
|-
|-
!rowspan="2"|Amicable!!colspan="6" rowspan="2" | !! colspan="7" rowspan="2" style="background-color:#FF6633;"|Acquaintance (> -10 and < 40)
!rowspan="2"|Amicable!!colspan="6" rowspan="2" | !! colspan="7" rowspan="2" style="background-color:#FF6633;"|Just Met (> -2 and < 2)
Just Met (> -2 and < 2)
Acquaintance (> -10 and < 40)
!! rowspan="2" style="background-color:#FF9933;"|Friend (>= 40 and < 60)!! colspan="4" style="background-color:#FFCC33;"|Best Friend (>= 60 and < 100)
!! rowspan="2" style="background-color:#FF9933;"|Friend (>= 40 and < 60)!! colspan="4" style="background-color:#FFCC33;"|Best Friend (>= 60 and < 100)
|-
|-
! colspan="2" style="background-color:#FFCC33;"|Best Friend (>= 60 and < 85)!!colspan="2" style="background-color:#FFFF33;"| Best Friend Forever (>= 85 and < 100)
! colspan="2" style="background-color:#FFCC33;"|Best Friend (>= 60 and < 85)!!colspan="2" style="background-color:#FFFF33;"| Best Friend Forever<ref>"Best Friend Forever" is available with ''[[The Sims 2 FreeTime]]''</ref>
(>= 85 and < 100)
|-
|-
!Romantic !!colspan="13"| !!colspan="2" style="background-color:#FF6699;color:#FFFFFF;"|Crush (>= 40 and < 70)!!colspan="3" style="background-color:#FF0066;color:#FFFFFF;"|Lover (>= 70 and < 100)
!Romantic<ref>Romantic relationships require romantic interactions</ref> !!colspan="13"| !!colspan="2" style="background-color:#FF6699;color:#FFFFFF;"|Crush (>= 40 and < 70)!!colspan="3" style="background-color:#FF0066;color:#FFFFFF;"|Lover (>= 70 and < 100)
|}
|}


====Enemies====
===Pets' Levels===
;Arch Enemy
:-15
;Enemy
:14 to -10
====Acquaintances====
;Just Met
:-2 to 2
;Acquaintance
:-9 to 39
====Friends====
;Friend
:40 to 59
;Best Friend
:60 to 89
;Best Friend Forever
:85 - 100, over time
====Romances====
;Crush
:40 to 69, requires romantic interactions
;Lover
:70 to 100, requires romantic interactions
====Joining====
;Married/Joined
:Being Married/Joined, requires high relationship to become married or joined, but the state of being married or joined is not lost autonomously if the relationship score declines.

==Pet Relationships==
[[Pet]]s can also develop relationships. Pets develop relationships with Sims by doing positive interactions, such as praising, playing, or giving love. Negative relationship points are given when a Sim scolds or yells at a pet. When teaching a pet tricks, the relationship goes up and down, depending on how fast the pet learns, but in the end is higher.

===Relationship Levels===


Cats
Cats
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* '''Pack''': The dog recognizes the Sim or pet as a member of his pack; similar to Friends.
* '''Pack''': The dog recognizes the Sim or pet as a member of his pack; similar to Friends.
* '''Best Friend''': The dog treats the Sim or another pet a close friend.
* '''Best Friend''': The dog treats the Sim or another pet a close friend.

== Marriage ==
{{Main|Marriage}}

Sims require a high relationship to become married or joined, but the state of being married or joined is not lost autonomously if the relationship score declines.

== Notes ==

<references/>

[[Category: Relationships]]
[[Category: Relationships]]
[[Category: Pets]]
[[Category: Pets]]

Revision as of 04:25, 18 October 2009

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As soon as a character (Sim or pet) meets another they accumulate relationship points. The amount of points two characters have for each other and their life stages determines how they can interact. Interacting with each other builds their relationship score, while neglecting them will result in a decline of the relationship score.

In The Sims 2, each character has a daily relationship score and a lifetime relationship score. Over time, two characters' lifetime relationships will build up as long as they continue to interact. Sim relationships could also go up or down with the use of cheats.

Pets develop relationships with Sims and other pets. Sims gain relationships with pets by doing positive interactions, such as praising, playing, or giving love. Negative relationship points are given when a Sim scolds or yells at a pet. When teaching a pet tricks, the relationship goes up and down, depending on how fast the pet learns, but in the end is higher.

Relationship Levels in The Sims 2

This table shows the relationship score needed to attain a relationship type in The Sims 2
Type of relationship Level of relationship
-100 -85 -60 -40 -25 -15 -10 -5 0 5 10 15 25 40 60 70 85 100
Inimical Arch Enemy (<= -15) Enemy (> -15 and < 15)
Amicable Just Met (> -2 and < 2)

Acquaintance (> -10 and < 40)

Friend (>= 40 and < 60) Best Friend (>= 60 and < 100)
Best Friend (>= 60 and < 85) Best Friend Forever[1]

(>= 85 and < 100)

Romantic[2] Crush (>= 40 and < 70) Lover (>= 70 and < 100)

Pets' Levels

Cats

  • Mine: The cat claims ownership of the Sim or pet; similar to Best Friends

Dogs

  • Master: The dog is loyal to the Sim or pet
  • Pack: The dog recognizes the Sim or pet as a member of his pack; similar to Friends.
  • Best Friend: The dog treats the Sim or another pet a close friend.

Marriage

Main article: Marriage


Sims require a high relationship to become married or joined, but the state of being married or joined is not lost autonomously if the relationship score declines.

Notes

  1. "Best Friend Forever" is available with The Sims 2 FreeTime
  2. Romantic relationships require romantic interactions