Relationship: Difference between revisions
imported>A morris (→Relationship Levels: adding table) |
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{{Missing-info|The Sims}}{{Missing-info|The Sims 3}} |
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⚫ | As soon as a character ([[Sim]] or [[pet]]) meets another they accumulate '''relationship''' points. The amount of points two characters have for each other and their [[life stages]] determines how they can [[Social Interaction|interact]]. Interacting with each other builds their relationship score, while neglecting them will result in a decline of the relationship score. |
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In ''[[The Sims 2]]'', each character has a daily relationship score and a lifetime relationship score. Over time, two characters' lifetime relationships will build up as long as they continue to interact. Sim relationships could also go up or down with the use of cheats. |
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⚫ | Pets develop relationships with Sims and other pets. Sims gain relationships with pets by doing positive interactions, such as praising, playing, or giving love. Negative relationship points are given when a Sim scolds or yells at a pet. When teaching a pet tricks, the relationship goes up and down, depending on how fast the pet learns, but in the end is higher. |
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==Sim Relationships== |
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⚫ | As soon as a [[Sim]] meets another they accumulate relationship points. The amount of points two |
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{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;" |
{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;" |
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<caption>'''This table shows the relationship score needed to attain a relationship type in ''The Sims 2'''''</caption> |
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! rowspan="2"|Type of relationship!!colspan="18"|Level of relationship |
! rowspan="2"|Type of relationship!!colspan="18"|Level of relationship |
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!Inimical!!colspan="5" style="background-color:#FF0000;" | Arch Enemy (<= -15)!! colspan="6" style="background-color:#FF4700;" |Enemy (> -15 and < 15)||colspan="7"| |
!Inimical!!colspan="5" style="background-color:#FF0000;" | Arch Enemy (<= -15)!! colspan="6" style="background-color:#FF4700;" |Enemy (> -15 and < 15)||colspan="7"| |
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!rowspan="2"|Amicable!!colspan="6" rowspan="2" | !! colspan="7" rowspan="2" style="background-color:#FF6633;"| |
!rowspan="2"|Amicable!!colspan="6" rowspan="2" | !! colspan="7" rowspan="2" style="background-color:#FF6633;"|Just Met (> -2 and < 2) |
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Acquaintance (> -10 and < 40) |
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!! rowspan="2" style="background-color:#FF9933;"|Friend (>= 40 and < 60)!! colspan="4" style="background-color:#FFCC33;"|Best Friend (>= 60 and < 100) |
!! rowspan="2" style="background-color:#FF9933;"|Friend (>= 40 and < 60)!! colspan="4" style="background-color:#FFCC33;"|Best Friend (>= 60 and < 100) |
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! colspan="2" style="background-color:#FFCC33;"|Best Friend (>= 60 and < 85)!!colspan="2" style="background-color:#FFFF33;"| Best Friend Forever |
! colspan="2" style="background-color:#FFCC33;"|Best Friend (>= 60 and < 85)!!colspan="2" style="background-color:#FFFF33;"| Best Friend Forever<ref>"Best Friend Forever" is available with ''[[The Sims 2 FreeTime]]''</ref> |
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(>= 85 and < 100) |
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!Romantic !!colspan="13"| !!colspan="2" style="background-color:#FF6699;color:#FFFFFF;"|Crush (>= 40 and < 70)!!colspan="3" style="background-color:#FF0066;color:#FFFFFF;"|Lover (>= 70 and < 100) |
!Romantic<ref>Romantic relationships require romantic interactions</ref> !!colspan="13"| !!colspan="2" style="background-color:#FF6699;color:#FFFFFF;"|Crush (>= 40 and < 70)!!colspan="3" style="background-color:#FF0066;color:#FFFFFF;"|Lover (>= 70 and < 100) |
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=== |
===Pets' Levels=== |
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;Arch Enemy |
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:-15 |
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;Enemy |
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:14 to -10 |
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====Acquaintances==== |
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;Just Met |
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:-2 to 2 |
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;Acquaintance |
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:-9 to 39 |
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====Friends==== |
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;Friend |
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:40 to 59 |
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;Best Friend |
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:60 to 89 |
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;Best Friend Forever |
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:85 - 100, over time |
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====Romances==== |
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;Crush |
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:40 to 69, requires romantic interactions |
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;Lover |
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:70 to 100, requires romantic interactions |
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====Joining==== |
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;Married/Joined |
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==Pet Relationships== |
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===Relationship Levels=== |
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Cats |
Cats |
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* '''Pack''': The dog recognizes the Sim or pet as a member of his pack; similar to Friends. |
* '''Pack''': The dog recognizes the Sim or pet as a member of his pack; similar to Friends. |
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* '''Best Friend''': The dog treats the Sim or another pet a close friend. |
* '''Best Friend''': The dog treats the Sim or another pet a close friend. |
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== Marriage == |
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{{Main|Marriage}} |
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== Notes == |
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<references/> |
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[[Category: Relationships]] |
[[Category: Relationships]] |
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[[Category: Pets]] |
[[Category: Pets]] |
Revision as of 04:25, 18 October 2009
You can help The Sims Wiki by adding it.
You can help The Sims Wiki by adding it.
As soon as a character (Sim or pet) meets another they accumulate relationship points. The amount of points two characters have for each other and their life stages determines how they can interact. Interacting with each other builds their relationship score, while neglecting them will result in a decline of the relationship score.
In The Sims 2, each character has a daily relationship score and a lifetime relationship score. Over time, two characters' lifetime relationships will build up as long as they continue to interact. Sim relationships could also go up or down with the use of cheats.
Pets develop relationships with Sims and other pets. Sims gain relationships with pets by doing positive interactions, such as praising, playing, or giving love. Negative relationship points are given when a Sim scolds or yells at a pet. When teaching a pet tricks, the relationship goes up and down, depending on how fast the pet learns, but in the end is higher.
Relationship Levels in The Sims 2
Type of relationship | Level of relationship | |||||||||||||||||
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-100 | -85 | -60 | -40 | -25 | -15 | -10 | -5 | 0 | 5 | 10 | 15 | 25 | 40 | 60 | 70 | 85 | 100 | |
Inimical | Arch Enemy (<= -15) | Enemy (> -15 and < 15) | ||||||||||||||||
Amicable | Just Met (> -2 and < 2)
Acquaintance (> -10 and < 40) |
Friend (>= 40 and < 60) | Best Friend (>= 60 and < 100) | |||||||||||||||
Best Friend (>= 60 and < 85) | Best Friend Forever[1]
(>= 85 and < 100) | |||||||||||||||||
Romantic[2] | Crush (>= 40 and < 70) | Lover (>= 70 and < 100) |
Pets' Levels
Cats
- Mine: The cat claims ownership of the Sim or pet; similar to Best Friends
Dogs
- Master: The dog is loyal to the Sim or pet
- Pack: The dog recognizes the Sim or pet as a member of his pack; similar to Friends.
- Best Friend: The dog treats the Sim or another pet a close friend.
Marriage
Sims require a high relationship to become married or joined, but the state of being married or joined is not lost autonomously if the relationship score declines.
Notes
- ↑ "Best Friend Forever" is available with The Sims 2 FreeTime
- ↑ Romantic relationships require romantic interactions