Restaurant: Difference between revisions

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Undid revision 857194 by DrakonoSkerdikas (Talk)
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(Undid revision 857194 by DrakonoSkerdikas (Talk))
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The ''Hot Date'' [[expansion pack]] introduced restaurants to the world of ''The Sims'', but only allowed them to be placed in [[Downtown (The Sims)|Downtown]].
 
Restaurants need certain items in order to function. There must be at least one [[restaurant|podium]]. ''Hot Date'' includes two podiums; the '''Bel-Air Series Podium''', which is made to look like something from a 1950s diner, and the more expensive '''Gastronomer Restaurant Podium''', which is made to look upscale (the podiums are frequently referred to as "the cheap podium" and "the expensive podium", rather than by name). Each podium will spawn a [[waiter]] or waitress. With a cheap podium, the waiter or waitress will stand at the podium and seat diners, but an expensive podium will also spawn a maître d', who will do this. The Sims will need somewhere to sit, so there needs to be dining booths and/or dining tables and chairs. These '''must''' be in the same room as the podium(s), or Sims will not be seated.
 
There must be a [[refrigerator]]. Any type of refrigerator can be used, but its quality will affect the [[hunger]] value of the food. There should be as many [[stove]]s as there are podiums, as each podium will spawn a chef. Any type of stove can be used, and they don't all have to be the same, but chefs will prefer using the most expensive stove available to them. There should also be enough counter space for the chef(s) to prepare the food, and to hold the finished meals. Finally, there should be a sink and/or dishwasher, and a trash can and/or trash compactor. The kitchen must be located in the same room as or no more than one door<ref group="n">Multiple restaurants are possible on the same lot, but they need to share the same kitchen, or one will not work properly. If the restaurants are located on different floors, it is possible to connect the kitchen to a restaurant using a set of stairs, but there must not be another set of doors to pass through in order to access the dining room.</ref> away from the dining room, or meals will not be prepared.
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In order to have a working restaurant, a lot requires certain objects:
[[File:BlachCehfStove.jpg|thumb|196px|A black chef's stove.]]
* A '''[[Restaurant#"Gastronomique" Restaurant Podium|Restaurant podium]]'''{{Vgversion|TS2:NL}} or '''[[Restaurant#Podium of Bonappitizon|Restaurant podium]]'''{{Vgversion|TS2:OFB}} [[Restaurant podium|host podium]].
* A Tempest Cooktop from Cuas chef's [[stove]] .
:*On unowned lots, this will spawn one of the NPC chefs. On an owned lot, it will allow a Sim to be assigned to be the chef.
* At least one table with a chair or at least one island-style counter with a bar stool. A [[Bar (object)#The Sims 2|bar]] is not necessary, but can be included.
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Restaurants do not appear in the game and must be placed from the [[The Sims 4 Gallery|Gallery]] or built on an empty lot. When a Sim enters the lot, it will have randomized NPCs serving as host, waiter and chef. However, when a Sim who owns a restaurant enters it, they can take full control over many aspects of running it.
 
Restaurants act as they did in ''The Sims 2''. Players can see inside the building, and Sims that have entered can be seen and directed. Sims must enter and go to the [[host station]], after which the host will direct them to a nearby table with at least one chair. Groups of Sims, such as ones on a date, on an outing with friends or on a [[Club (The Sims 4: Get Together)|club]] gathering, can be placed together at the same table.
 
Sims can then call the waiter and order up to one meal and one drink at a time. Sims can eat more meals if they wish, which will add to their bill. The food menu shows 4 categories: Drinks, Appetizers, Main Course, and Dessert. Restaurants can serve any type of food or drinks, but will usually be tied to a certain theme.