Sim: Difference between revisions

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→‎The evolution of Sims: SimAnt was released in '91
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(→‎The evolution of Sims: SimAnt was released in '91)
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Sims live out their day-to-day lives, while also living out a full [[life state|life cycle]], stretching from birth to death. The progress of a Sim's life is inexorably tied to the decisions of the player; while Sims may be provided with certain amounts of [[free will|autonomy]], ultimately their lives are under the control of the player. This bond between player and Sim is symbolized by the [[PlumbBob]], which shows the Sim that is currently under the player's active control.
 
== The evolution of Sims ==
Sims were first mentioned in the first edition of ''[[Wikipedia:SimCity|SimCity]]'', but aside from little dots in the sports stadium, they were never seen. Their first known appearance was in ''[[wikipedia:SimAnt|SimAnt]]'' (19901991); there was only one owner in the yard and the ant colony he lived upon. Players can also see a stray or wandering cat outside the yard that the dog frequently scares away.
 
Sims were first mentioned in the first edition of ''[[Wikipedia:SimCity|SimCity]]'', but aside from little dots in the sports stadium, they were never seen. Their first known appearance was in ''[[wikipedia:SimAnt|SimAnt]]'' (1990); there was only one owner in the yard and the ant colony he lived upon. Players can also see a stray or wandering cat outside the yard that the dog frequently scares away.
 
Further interaction was given to the Sims in ''[[Wikipedia:SimTown|SimTown]]'' (1994), and was the base of many concepts that later went into The Sims. Among these was a very basic mood meter which only contained "sad" and "happy" and had relatively few factors that go into it. Players could choose certain Sims' favorite things (somewhat like [[Aspiration (The Sims 2)|Aspiration]] in ''[[The Sims 2]]''), and could peer into all houses (only one floor could be revealed, however).
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