SimBot: Difference between revisions

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===Simology===
SimBots have most of the same needs as human Sims, except for Hygiene. However, their needs are named differently:.
 
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While SimBots can eat food, they prefer scrap, and a single piece will completely restore their hunger and provide the Great Meal moodlet. SimBots also receive a variety of unique interactions, such as Show Off Features, Discuss Oil Brands, Insult Puny Human Brain, etc. They can also converse with inanimate machines such as food processors to regain their social need. Not having a Hygiene need, they don't need to shower, and will short out if they do. They can spin their arms like helicopter blades to smash objects for scrap metal, although they can be fined for doing such on public property, except in [[junkyard]]s. They can also [[WooHoo]], but cannot have children from interaction with Sims or other SimBots. They can "reproduce" by inventing new SimBots, but this requires them to go through the extended process of getting this ability. Like all summoned Mummies, SimBots are classed as [[Elder]]s by the game. SimBots come online with automatic ranks in both the Handiness and Inventing skills.
 
All SimBots are created with the [[Hydrophobic]] and [[Brave]] [[trait]]s. If a SimBot gets wet, for example by forcing them to shower or swim, they will shut down and get a "Short Out" moodlet which lasts for four hours. (Itit has also been reported that a SimBot may short out for no apparent reason.). During this time, other Sims can repair the SimBot, or can choose to Reprogram them, which allows a reselection of their traits. However thereThere seems to be no lasting damage from shorting out a SimBot, so it can be useful for redesigning the personality of a newly created SimBot, as the only other opportunity to select traits is the Mid-life Crisis [[Lifetime reward|reward]]. (Itit has been reported<ref name="carlsguide">[http://www.carls-sims-3-forum.com/index.php/topic,1206.0.html Thread "Simbots - The Way to Live" at Carl's Sims 3 Guide]</ref> that reprogramming a SimBot will reset its relationships.). Even though SimBots are Hydrophobic, they have no problem mopping up puddles of water, exploring dive pools, being caught in a steam trap or being sprayed by a sprinkler. However, they will short circuit if commanded to play with the sprinkler.
 
<blockquote class="note">Instead of calling a [[repairman]] or having a Sim repair the SimBot, the player can use the [[testingcheatsenabled]] cheat to remove the "Short Out" moodlet. This can be done by pressing Shift+Ctrl+C, then entering that code, then pressing the moodlet and using Ctrl-click to get rid of it.</blockquote>
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Making a SimBot sleep in the [[Sarcophagus|Cursed Sarcophagus of the Kings]] for an extended period of time will replace one of the SimBot's traits with the [[Evil]] trait. They do not gain a [[Good]] trait from sleeping in the Blessed Sarcophagus of the Kings. SimBots and mummies can fight, and since SimBots are stronger than mummies, the SimBot should win.{{confirm}}&nbsp; It is currently not possible to create a SimBot-Mummy hybrid, although SimBot Ghosts are possible.
 
Since they do not have malleable skin and (technically) do not wear clothes., SimBots are unable to receive tattoos or makeovers.
 
SimBots have jets in their feet allowing them to hover from place to place. They use this mode of travel as a substitute for running, and also use it when going between nearby lots.
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