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{{Era|TS3A}}
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A '''Skill career''' is a kind of [[career]] that was introduced in ''[[The Sims 3: Ambitions]]''.
 
<blockquote>We've implemented something we call “Skill Careers” so that players who have Sims who are fishermen, inventors, writers, and more can now register as self-employed at City Hall. We’ve added the consignment store venue in town so that players who create things like paintings or find things like jewels can earn a profit and take advantage of their Sims’ entrepreneurial spirits.<ref>[http://www.gaminglives.com/2010/03/08/sims-3-ambitions-revealed/ Sims 3: Ambitions - Revealed] article</ref></blockquote>
 
Skill careers work the same way as ordinary careers except that Sims are registered as "self-employed" and promotions are linked entirely to money earned. Only skills that produce items - [[Painting]], [[Sculpting]], [[Fishing (The Sims 3)|Fishing]], [[Gardening (The Sims 3)|Gardening]], [[Inventing]], [[Writing]], [[Photography]]{{vgversion|TS3:WA}},  [[Nectar Making]]{{vgversion|TS3:WA}}, [[Inventing]]{{vgversion|TS3:A}}, and [[Sculpting]]{{vgversion|TS3:A}}  - are able to be used in skill careers. There are other expansion packs that add skill careers: [[Band]] from ''[[The Sims 3: Late Night]]'', Horseman(-woman) in ''[[The Sims 3: Pets]] and'', Alchemist in ''[[The Sims 3: Supernatural]]'', Scuba Diver in ''[[The Sims 3: Island Paradise]]'', and Bot Builder in ''[[The Sims 3: Into the Future]]''. These careers are also available for [[Teenteen]] Sims.
 
The first level of promotion requires sales of approximately §30. Money can be made through sales at the [[consignment store]] for most skill careers.
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==Self-Employment: Start To Finish==
===Registering as Self-Employed===
Sims (from Teen and beyond) with at least one skill level in certain skills can either use the phone or computer (or go directly to [[City Hall]]) to "Register as Self Employed". A message box will pop up, informing youthe player that yourthe Sim is going to the City Hall to do some paperwork. After that is done, yourthe Sim has successfully registered as a self—employerself-employed.
 
===Advancement===
The way for youra self-employed Sim to advance in their career is to earn [[Simoleon]]s by making and selling objects, or performing money-making activities, that are related to theirthat career. Obviously, a Sim cannot advance in a skill career by making and selling objects he did not registerrelated as,to suchit. asFor example, a self-employed inventor makingcan sculptures.make Inmoney theby casemaking ofand Horsemen(-women)selling sculptures, theybut earnthis moneywill throughnot equestrianlead competitionsto atadvancement in the [[EquestrianInventing Center]]career.
 
Horsemen(-women), earn money through equestrian competitions at the [[Equestrian Center]], while self-employed band members earn money by performing for tips and playing gigs.
 
Sometimes, depending on the career and career level, a Sim will receive a uniform for their job. This is ''not'' necessary for them to earn money, but it adds a feeling of realism to their employment.
 
===Payment===
The only way a self-employed Sim can make money is when they sell their creations - as they do not do any work for the community and they do not get a weekly stipend. The exception is the writer, who will receive weekly royalties on Sundays at 12pm. Upon receiving a promotion, the Sim will get a bonus,; varyingthe amount of the bonus will depend on whatthe promotioncareer itand isthe Sim's new position in it.
 
==Alchemist==
Sims in this career earn promotions based on the amount of money earned through selling [[elixir]]s. A Sim must have at least level 1 in histheir [[Alchemy]] skill.
 
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
Line 40 ⟶ 43:
|2
|'''Assistant Scavenger'''
|Alchemy isn't just about mashing a bunch of ingredients together. Someone actually has to gather all those ingredients! And if you can't tell the difference between the tasty mushrooms and the mushrooms that kill you, how will you ever concoct a useable{{sic}} Doomsday Elixir? (Just kidding, there is no Doomsday Elixir.)
|None
| +§250
Line 98 ⟶ 101:
Note that only fish count towards an angler's promotion. Objects found by fishing can still be sold but the money earned from the sale will not affect the angler's earnings. The fish must be sold to the supermarket or through the consignment store.
 
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
Line 167 ⟶ 170:
 
==Band==
Sims in this career earn promotions based on the amount of money earned through playing Gigs and playing for tips.{{Vgversion|TS3:LN}}
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
Line 234 ⟶ 237:
|§5,000
| +§52,500
|}
 
==Bot Builder==
Sims in this career earn promotions based on the amount of money earned through selling [[Plumbot]]s. Plumbots can be sold at the "Nuts n' Bolts Bot Emporium" in [[Oasis Landing]] or by using the '''TechnoTycoon Plumbot Stand'''.
 
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
!Description
!Prize
!Promotion
|-
|1
|'''Tinkerer'''
|(Sim Name) is so excited about new types of robots that he / she's decided to go into business for himself / herself building them.
|§50/week
|§75
|-
|2
|'''Prime Motivator'''
|With barely a snap of his / her fingers, (Sim Name) assembles Bots and wills them to life! Nobody on Earth builds better.
|§50/week
| +§400
|-
|3
|'''Wrench Enthusiast'''
|After some fumbling first steps, (Sim Name) can finally insert and remove screws without stripping them! he's / she's earned a promotion.
|§60/week
| +§1,000
|-
|4
|'''Soldering Whiz'''
|(Sim Name) has gathered enough Bot Building experience to award himself / herself a promotion, and the privilege of using dangerous power tools!
|§60/week
| +§2,500
|-
|5
|'''Circuit Integrator'''
|Having mastered mechanical components, (Sim Name) is ready to manipulate artificial intelligence. It's another step in his / her Bot Building career!
|§70/week<br />§500
| +§5,000
|-
|6
|'''Scanning Calibrator'''
|Sophisticated Plumbots and Nanites have exquisitely sensitive sensors, and (Sim Name) finally learned their nuances. It's time for another self-promotion!
|§70/week
| +§8,000
|-
|7
|'''Schematic Schemer'''
|After countless hours in the Bot Workshop, (Sim Name) is learning to see the big picture in his / her designs.
|§80/week<br />§1,500
| +§12,000
|-
|8
|'''System Engineer'''
|When it comes to coordinating large-scale robotic systems, few Sims anywhere do it better than (Sim Name). He's / She's promoted himself / herself!
|§80/week
| +§19,000
|-
|9
|'''Certified Plumboticist'''
|Plumboticists everywhere acknowledge (Sim Name)'s Bot expertise! Few Sims with outside funding could have accomplished what he / she has on his / her own.
|§100/week<br />§2,500
| +§30,000
|-
|10
|'''Technical Visionary'''
|When Sims talk about Plumbots or Nanites, they can't avoid mentioning (Sim Name)'s name. He's / She's a remarkable visionary in his / her field.
|§100/week<br />§5,000
| +§50,000
|}
 
Line 239 ⟶ 313:
Sims in this career earn promotions based on the amount of money earned through growing plants.
 
Note that a gardener doesn't have to ''grow'' the produce, just sell it. Because of this, a gardener can easily earn income and promotions by harvesting from their neighbor's garden or community gardens.
 
{{Tip|The best way to make money from the gardening career is to harvest and sell money bags from money trees.}}
 
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
Line 310 ⟶ 385:
|}
 
==HorsemanHorse(wo)man==
This skill career is introduced in ''[[The Sims 3: Pets]]''. In this career, Sims earn promotions based on the amount of money earned through winning [[Equestrian Center]] competitions and selling horses.
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
Line 357 ⟶ 432:
|7
|'''Pony Partner'''
|When horse and rider act as one, they can accomplish anything. When they don't act as aoneone, they're pretty hilarious to watch. Enter more advanced competitions to earn bigger rewards.
|§1,500
| +§12,000
Line 382 ⟶ 457:
==Inventor==
Sims in this career earn promotions based on the amount of money earned through inventions.
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
Line 451 ⟶ 526:
 
==Nectar Maker==
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
Line 478 ⟶ 553:
|4
|'''Bottle Label Designer'''
|Good nectar doesn't sell itself! Without synergy between the label, nectar product, and brand stragetystrategy, you will not go far!
|None
| +§250
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Note that paintings that are hung up on the wall don't count.
 
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
Line 595 ⟶ 670:
Sims in this career earn promotions based on the amount of money earned through taking & selling photos.
 
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
Line 661 ⟶ 736:
|§5,000
| +§60,000
|}
==Scuba Diver==
Sims in this career earn promotions based on the amount of money earned through selling fish and shells.
 
''Welcome to the world of professional scuba diving! Searching for underwater treasure is already an adventure in itself. Now you can have a career end earn money doing it too! By selling the shells, message bottles, and other sea life that you find while diving, you'll be able to move up the ranks of divers in no time.''
 
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
!Description
!Prize
!Promotion
|-
|1
|'''Abysmal Diver'''
|Scuba diving can yield bounteous rewards and reveal awe-inspiring wonders to those who brave the depths. For now, though, focus on breathing, and try not to go overboard!
|N/A
| §30
|-
|2
|'''Nautical Neophyte'''
|You're starting to get your sea legs, in that at this point they should be feeling more like flippers than legs. Keep diving and keep exploring.
|None
| +§75
|-
|3
|'''Amateur Plunger'''
|Collecting plunders from the sea is getting easier and easier. Remember, the ocean is solvent, but can your business be?
|None
| +§500
|-
|4
|'''Aspiring Aspirator'''
|Deeper and deeper you go. That ocean bed can be a bed of roses or a bed of nails depending on how you handle it. Stay vigilant!
|None
| +§1,000
|-
|5
|'''Marine Major'''
|You are making a respectable living, and becoming quite an authority on the sea. Don't rise through the ranks too quickly; you wouldn't want to get the bends!
|§500
| +§2,500
|-
|6
|'''Thalassic Veteran'''
|As you get better at diving, your knowledge of the ocean increases. You're the type that can throw around terms like 'thalassic' without consulting a thesaurus.
|None
| +§7,500
|-
|7
|'''Scavenging Scholar'''
|In this career, you're only as good as your last nadir. You've gone about as low as one can, but there's still more to find down there!
|§1,500
| +§15,000
|-
|8
|'''Salvaging Shark'''
|You are one of the very best at extracting valuables from the salty deep. In fact, you could use the word 'swag' and be taken entirely seriously. Still... don't.
|None
| +§30,000
|-
|9
|'''Abyssal Diver'''
|Your depth in the diving field is matched only by the depths you can actually descend to. Others can only fathom the fathoms you've crossed.
|§2,500
| +§60,000
|-
|10
|'''Honorary Mermaid'''
|You're as comfortable under the water as you are above it. You could find Jacques Cousteau's lost contact lens at the bottom of the Aleutian trench. You are the Scübamensch!
|§5,000
| +§80,000
|}
 
Line 673 ⟶ 820:
After selling §25,000 of sculptures (as a self-employed sculptor) the sim may receive a Successful Sculptor's Medal from City Hall ([[Epic Hero Medal]]).
 
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
Line 742 ⟶ 889:
 
==Writer==
{{For|The Sims 4 career|Writer}}
Sims in this career earn promotions based on the amount of money earned through writing novels.
 
Only chapter submission revenue and completion revenue counts towards the money earned and thus promotion. Regular royalties do not count towards promotion.
 
{| class="plaintable" style="text-align: center" width="100%"
!Level
!Title
Line 755 ⟶ 903:
|1
|'''Fan Fiction Drafter'''
| style="text-align: left;" |Your literary yearnings are barely paying the bills, but every famed author must start at Chapter 1. Keep writing and the next chapter is just a page away!
|N/A
| §75
Line 824 ⟶ 972:
 
==References==
<references />
 
{{Careers}}
[[Category:Ambitions]]
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