Skill career: Difference between revisions

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{{Era|TS3A}}
A '''Skill career''' is a kind of [[career]] that was introduced in ''[[The Sims 3: Ambitions]]'' [[expansion pack]].
 
<blockquote>We’ve implemented something we call “Skill Careers” so that players who have Sims who are fishermen, inventors, writers, and more can now register as self-employed at City Hall. We’ve added the consignment store venue in town so that players who create things like paintings or find things like jewels can earn a profit and take advantage of their Sims’ entrepreneurial spirits.<ref>[http://www.gaminglives.com/2010/03/08/sims-3-ambitions-revealed/ Sims 3: Ambitions - Revealed] article</ref></blockquote>
 
Skill careers work the same way as ordinary careers except that Sims are registered as "self-employed" and promotions are linked entirely to money earned. Only skills that produce items - [[Painting]], [[Sculpting]], [[Fishing (The Sims 3)|Fishing]], [[Gardening (The Sims 3)|Gardening]], [[Inventing]], [[Writing]], [[Photography]]{{vgversion|TS3:WA}} and [[Nectar makingMaking]]{{vgversion|TS3:WA}} - are able to be used in skill careers,. withThere Photographyare andother Nectarexpansion makingpacks availablethat onlyadd ifskill careers: ''[[The Sims 3: World AdventuresBand]]'' is installed.from [[The Sims 3: Late Night]], addsHorseman(-woman) ain new[[The skillSims career3: called [[bandPets]] and Alchemist in [[The Sims 3: PetsSupernatural]] adds a new skill career called Horseman(-woman). These careers are also available for teenagers[[Teen]] Sims.
 
The first level of promotion requires sales of approximately §30. Money can be made through sales at the [[consignment store]] for most skill careers.
 
<blockquote>"When your sims have knowledge of several of our existing skills, including sculpting and inventing from Ambitions, they can register as being "self-employed."<ref>[http://uk.gamespot.com/pc/strategy/thesims3ambitions/news.html?sid=6257284&mode=previews&page=1 The Sims 3: Ambitions Q&A - Creative Careers] article</ref></blockquote>
 
== Self-Employment: Start To Finish ==
===Registering as Self-Employed===
AdultSims sims(from Teen and beyond) with at least one skill level in certain skills can either use the phone or computer (or go directly to city[[City hallHall]]) to "Register as Self Employed,". A message box will pop up, informing you that your simSim is going to the cityCity hallHall to do some paperwork. After that is done, your simSim has successfully registered as a self—employer.
 
=== Advancement ===
Adult sims with at least one skill level in certain skills can either use the phone or computer (or go directly to city hall) to "Register as Self Employed,". A message box will pop up, informing you that your sim is going to the city hall to do some paperwork. After that is done, your sim has successfully registered as a self—employer.
The way for theyour simSim to advance in their career is to earn [[Simoleon|money]]s by making and selling objects that are related to their career. Obviously, a simSim cannot advance by making and selling objects he did not register as, such as a self-employed inventor making sculptures. In the case of a Horseman/womanHorsemen(-women), they earn money through equestrian competitions at the [[Equestrian Center]].
 
Sometimes, depending on the career and career level, a simSim will receive a uniform for their job. This is ''not '' necessary for them to earn money, but it adds a feeling of realism to their employment.
=== Advancement ===
The way for the sim to advance in their career is to earn [[Simoleon|money]] by making and selling objects that are related to their career. Obviously, a sim cannot advance by making and selling objects he did not register as, such as a self-employed inventor making sculptures. In the case of a Horseman/woman, they earn money through equestrian competitions at the [[Equestrian Center]].
 
===Payment===
Sometimes, depending on the career and career level, a sim will receive a uniform for their job. This is ''not ''necessary for them to earn money, but it adds a feeling of realism to their employment.
The only way a self-employed simSim can make money is when they sell their creations - as they do not do any work for the community, thereand isthey do not noget weekly stipend as with professions. The exception is the writer, who will receive weekly royalties on Sundays at 12pm. Upon a promotion, the simSim will alsoget gaina some moneybonus, again varying on what promotion it is.
 
=== Payment =Alchemist==
Sims in this career earn promotions based on the amount of money earned through selling [[elixir]]s. A Sim must have at least level 1 in his [[Alchemy]] skill.
The only way a self-employed sim can make money is when they sell their creations- as they do not do any work for the community, there is no weekly stipend as with professions. The exception is the writer, who will receive weekly royalties on Sundays at 12pm. Upon a promotion, the sim will also gain some money, again varying on what promotion it is.
 
{| class="plaintable" style="text-align: center" width=100%
==Angler{{Anchor|Fishing}}==
!Level
!Title
!Description
!Prize
!Promotion
|-
|1
|'''Phail Washer'''
|As you are just starting out in your Alchemical career, you might not be ready to put anything into a bottle except warm, soapy water. However, through careful study of the Alchemy skill you'll be sure to get promoted to something more substantial soon.
|None
|+§120
|}
 
==Angler==
Sims in this career earn promotions based on the amount of money earned through selling fish.
 
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|'''Rod and Reel Rookie'''
|Your commercial fishing skills are lacking at this point. Entire schools of fish may laugh at your bait, but you'll be the one laughing when they are on the hook!
|None
|N/A
| +§30
|-
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Sims in this career earn promotions based on the amount of money earned through growing plants.
 
Note that a gardener doesn't have to ''grow'' the produce, just sell it. Because of this, a gardener can easily earn income and promotions by harvesting from their neighbor's garden or community gardens.
{{Tip|The best way to make money from the gardening career is to harvest and sell money bags from money trees.}}
 
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Sims in this career earn promotions based on the amount of money earned through selling their sculptures.
 
Sculptors may sell their creations right off the stand or through buy mode to receive credit towards promotion.
Any object made at the [[Pedestrian Sculpting Station]] will count towards promotion. Sculptures can also be moved into the family inventory and sold through the Consignment Store, where the sale price can vary. However, "Ice Sim" sculptures show as §0 in the "Consign Items" interface and are probably worth more sold straight from the station.
 
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