Skill career: Difference between revisions

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<blockquote>We've implemented something we call “Skill Careers” so that players who have Sims who are fishermen, inventors, writers, and more can now register as self-employed at City Hall. We’ve added the consignment store venue in town so that players who create things like paintings or find things like jewels can earn a profit and take advantage of their Sims’ entrepreneurial spirits.<ref>[http://www.gaminglives.com/2010/03/08/sims-3-ambitions-revealed/ Sims 3: Ambitions - Revealed] article</ref></blockquote>
 
Skill careers work the same way as ordinary careers except that Sims are registered as "self-employed" and promotions are linked entirely to money earned. Only skills that produce items - [[Painting]], [[Fishing (The Sims 3)|Fishing]], [[Gardening (The Sims 3)|Gardening]], [[Writing]], [[Photography]]{{vgversion|TS3:WA}},  [[Nectar Making]]{{vgversion|TS3:WA}}, [[Inventing]]{{vgversion|TS3:A}}, and [[Sculpting]]{{vgversion|TS3:A}}  - are able to be used in skill careers. There are other expansion packs that add skill careers: [[Band]] from ''[[The Sims 3: Late Night]]'', Horseman(-woman) in ''[[The Sims 3: Pets]]'', Alchemist in ''[[The Sims 3: Supernatural]]'', Scuba Diver in ''[[The Sims 3: Island Paradise]]'', and Bot Builder in ''[[The Sims 3: Into the Future]]''. These careers are also available for [[teen]] Sims.
 
The first level of promotion requires sales of approximately §30. Money can be made through sales at the [[consignment store]] for most skill careers.
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