Skin: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
imported>ThePeculiarMe
m (Reverted edits by 108.53.125.176 (talk | block) to last version by Dharden)
imported>K6kaBOT
m (Bot: cleaned up using AWB)
Line 16: Line 16:
In ''The Sims'', all information about a skin file is carried in its filename. The first letter identifies the type of skin. Heads are identified with "C" (for Cranium). Everyday skins are identified with "B" (for Body). Pajamas are identified with "L" (for Lingerie). Formal, Swimwear, Winterwear{{vgversion|Vacation}} and High Fashion{{vgversion|Superstar}} skins are identified by their initial letters, though players should note that hand files also begin with "H". The next three characters are an identifier for the mesh. [[Maxis]] always used numbers, but creators could, and often did, use letters. The next two letters identify gender and age, respectively. Gender is identified with "f" (female) or "m" (male), while age is identified with "a" (adult) or "c" (child). Technically, child skins could be identified as "uc" (unisex child), but this was rarely done in practice. For body skins (but not heads), the next three letters identify the body type. Next, there are three letters which identify the skin tone as either light (lgt), medium (med), or dark (drk). This is followed by an underscore and the actual name of the skin. Mesh files do not have skin tone information, but otherwise follow this convention, though there are some naming conventions that only apply to mesh files.
In ''The Sims'', all information about a skin file is carried in its filename. The first letter identifies the type of skin. Heads are identified with "C" (for Cranium). Everyday skins are identified with "B" (for Body). Pajamas are identified with "L" (for Lingerie). Formal, Swimwear, Winterwear{{vgversion|Vacation}} and High Fashion{{vgversion|Superstar}} skins are identified by their initial letters, though players should note that hand files also begin with "H". The next three characters are an identifier for the mesh. [[Maxis]] always used numbers, but creators could, and often did, use letters. The next two letters identify gender and age, respectively. Gender is identified with "f" (female) or "m" (male), while age is identified with "a" (adult) or "c" (child). Technically, child skins could be identified as "uc" (unisex child), but this was rarely done in practice. For body skins (but not heads), the next three letters identify the body type. Next, there are three letters which identify the skin tone as either light (lgt), medium (med), or dark (drk). This is followed by an underscore and the actual name of the skin. Mesh files do not have skin tone information, but otherwise follow this convention, though there are some naming conventions that only apply to mesh files.


Unlike ''The Sims 2'', ''The Sims'' does not distinguish between custom skins and those included with the game. All head skins and Everyday skins are available when aging a [[baby]] to a [[child]], aging a child to an [[adult]] with the '''Age of Instant''' [[Spells (The Sims: Makin' Magic)#List_of_charms|charm]], or generating a [[townie]].
Unlike ''The Sims 2'', ''The Sims'' does not distinguish between custom skins and those included with the game. All head skins and Everyday skins are available when aging a [[baby]] to a [[child]], aging a child to an [[adult]] with the '''Age of Instant''' [[Spells (The Sims: Makin' Magic)#List of charms|charm]], or generating a [[townie]].


Once created, a Sim's appearance is not editable from within the game, except for their clothes, which can be changed by using a [[dresser]]. Some third-party utilities let players change a Sim's appearance.
Once created, a Sim's appearance is not editable from within the game, except for their clothes, which can be changed by using a [[dresser]]. Some third-party utilities let players change a Sim's appearance.