Skin: Difference between revisions

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With the advent of the full 3D environment in ''The Sims 2'' (See [[Comparison between The Sims and The Sims 2]]), skins become more complex. Skins are still in BMP format but are now contained in a ".package" file, which can be extracted (and compiled) with the included [[Body Shop]] tool.
With the advent of the full 3D environment in ''The Sims 2'' (See [[Comparison between The Sims and The Sims 2]]), skins become more complex. Skins are still in BMP format but are now contained in a ".package" file, which can be extracted (and compiled) with the included [[Body Shop]] tool.


A Sim's body is now separate from their [Clothes#The Sims 2|clothing]], and there are now 4 basic skin tones (light, medium-light, medium-dark and dark) with each skin tone's graphic files being divided by age and gender. Some skin tones are hidden, and can be accessed by placing [[Create a Sim]] in [[Create a Sim#Debug Mode|Debug Mode]]. In addition, custom skin tones are now possible, and many are available as [[custom content]]. That Sims' bodies and clothing are separate makes all outfits available to all Sims of the appropriate age and gender, regardless of their skin tone or body shape. It also means it is now possible to create distinguishing marks such as tattoos that are unique to a Sim, although in practice this is not an economical use of drive space. (Some outfits are made so that Sims wearing them appear to have tattoos. Pre-made Sims who have tattoos are actually wearing one of those outfits.)
A Sim's body is now separate from their [[Clothes#The Sims 2|clothing]], and there are now 4 basic skin tones (light, medium-light, medium-dark and dark) with each skin tone's graphic files being divided by age and gender. Some skin tones are hidden, and can be accessed by placing [[Create a Sim]] in [[Create a Sim#Debug Mode|Debug Mode]]. In addition, custom skin tones are now possible, and many are available as [[custom content]]. That Sims' bodies and clothing are separate makes all outfits available to all Sims of the appropriate age and gender, regardless of their skin tone or body shape. It also means it is now possible to create distinguishing marks such as tattoos that are unique to a Sim, although in practice this is not an economical use of drive space. (Some outfits are made so that Sims wearing them appear to have tattoos. Pre-made Sims who have tattoos are actually wearing one of those outfits.)


Hair is also separate, with different colors and styles, and eye color can also be set. These traits are carried in a Sim's [[genetics]], and passed on to their [[child]]ren. While ''The Sims 2'' generally distinguishes between custom skins and those included with the game, hair is a partial exception. Some hair creators place their creations in their appropriate color bins. Hair that has been "binned" will still be marked as custom content, but it will not be treated as custom hair, and the game may use it when assigning hair to a newly generated Sim.
Hair is also separate, with different colors and styles, and eye color can also be set. These traits are carried in a Sim's [[genetics]], and passed on to their [[child]]ren. While ''The Sims 2'' generally distinguishes between custom skins and those included with the game, hair is a partial exception. Some hair creators place their creations in their appropriate color bins. Hair that has been "binned" will still be marked as custom content, but it will not be treated as custom hair, and the game may use it when assigning hair to a newly generated Sim.