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True custom skin tones aren't possible, but variations of the basic skin tones are, as long as they're named so that the game engine "sees" them as light, medium, or dark tones. Some creators made "pale" versions of the light skin tone and made them available for use by others.
Skins are available for different modes of dressing: Everyday, Pajamas, Swimwear and Formal. Some jobs also have "uniform" skins. There are also nude skins for when a Sim is using a toilet, using the
The basic [[Body shape|body types]] are "fit", "fat", "skn" (skinny), and "chd" (child). Custom body types are possible, and they can have their own three-letter identifiers. However, if ''Hot Date'' or later is installed, clothing racks will see adult Sims with custom body types as "fit". Therefore, buyable pajamas, swimwear, etc., for adult Sims with custom body types must be labeled as being for the "fit" body type, or those Sims will not be able to access it. Likewise, buyable pajamas, swimwear, etc., for children with custom body types must be labeled as being for the "chd" body type.
In ''The Sims'', all information about a skin file is carried in its filename. The first letter identifies the type of skin. Heads are identified with "C" (for Cranium). Everyday skins are identified with "B" (for Body). Pajamas are identified with "L" (for Lingerie). Formal, Swimwear, Winterwear
Unlike ''The Sims 2'', ''The Sims'' does not distinguish between custom skins and those included with the game. All head skins and Everyday skins are available when aging a
Once created, a Sim's appearance is not editable from within the game, except for their clothes, which can be changed by using a
In ''[[Unleashed]]'', skins for cats and dogs use a single bitmap image, though there are still separate meshes for pets' heads and bodies. Pet skins use a somewhat different naming system. All pet skins and meshes start with "B" or "xskin-B", which is followed by the three-character identifier and either "cat" or "dog". Pet meshes are identified as body or head by a "tag" on the end of the "xskin-" file's name. For a dog, those are -PELVIS-DOGBODY for the body and -HEAD-DOGBODY-HEAD for the head. Cat meshes use CATBODY instead of DOGBODY .
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With the advent of the full 3D environment in ''The Sims 2'' (See [[Comparison between The Sims and The Sims 2]]), skins become more complex. Skins are still in BMP format but are now contained in a ".package" file, which can be extracted (and compiled) with the included [[Body Shop]] tool.
A Sim's body is now separate from their [[
Hair is also separate, with different colors and styles, and eye color can also be set. These traits are carried in a Sim's [[genetics]], and passed on to their
Sims can [[Change Appearance|change their appearance]] through a
Clothing has also undergone changes. Not only is there far more detail, but the top half of a Sim's Everyday outfit can now be separate from the bottom half, though Sims can still wear one-piece Everyday outfits. The modes of dressing are Everyday, PJs, Underwear, Swimwear, Formal, and Gym Clothes/Workout Gear. ''[[The Sims 2: Seasons|Seasons]]'' added [[Winterwear#The Sims 2: Seasons|Outerwear]], which will usually be worn in cold weather. Unlike ''The Sims'', which used file-naming conventions to identify skins as Everyday, Formal, etc., ''The Sims 2'' uses internal flags. While separate tops and bottoms can only be Everyday, whole outfits can placed in multiple categories. For example, an outfit can be flagged as both Everyday and Gym Clothes. Values are:
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*0x08: [[Servo#The Sims 2|Servo]]
[[Pregnancy|Pregnant]] Sims will wear maternity clothes in place of their Everyday outfit. The player cannot
==The Sims 3==
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