The Sims 3: Difference between revisions

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''The Sims 3'' keeps many of the innovations introduced by [[The Sims 2|its predecessor]], but adds several new features. ''The Sims 3'' is the first game to feature an [[World|open-world]] concept: players are no longer limited to having a single lot loaded at a time, and Sims are able to move about and explore an entire town without triggering a loading screen. ''The Sims 3'' features robust customization options through an expanded [[build mode]] and [[Create a Sim]]. ''The Sims 3'' also introduces the [[Create a Style]] tool to the series, which allows players to change the patterns and colors of objects and clothing, and copy styles between different objects.
 
''The Sims 3'' replaces the points-based [[personality]] system of ''[[The Sims]]'' and ''The Sims 2'' with a system based on unique [[Trait (The Sims 3)|traits]]. These traits influence a Sim's behavior and [[wish|wishes]], including their [[lifetime wish]]. Sim [[Motive|needs]] are also updated, with much of the functionality of these needs replaced or augmented by [[moodlet]]s. Moodlets can have a positive, negative, or neturalneutral affect on a Sim's mood. Moodlets can be triggered by specific events, proximity to certain areas or objects, or by very low or very high motives.
 
''The Sims 3'' was released for Windows PCs and Mac OS on June 2, 2009. As of 2015, it has sold over 7 million copies, making it one of the {{WP|List of best-selling PC games|best-selling PC games of all time}}. In addition to the base game, ''The Sims 3'' features 11 optional [[Content pack#Expansion pack|expansion packs]] and nine stuff packs. ''The Sims 3'' boasts a robust [[TheSims3.com#The Sims 3 Store|online store]] that sells downloadable content including new game objects and object sets, venues, and worlds. The game also has [[The Sims 3/Patch|over three dozen]] free game updates that fix game bugs and add new content to the game.
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