Interaction: Difference between revisions

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[[Social interaction|Interactions with people]] are dependent on their level of relationship and [[life stage]]s which have their own special interactions. Certain playable [[life state]]s will have unique interactions available to them only.
 
==Types of interaction==
There are four different types of interactions: One-Time, Timed, Endless and [[Autonomous reaction|Autonomous]]. An interaction can fit into more than one category.
 
* '''One-Time''': The interaction is performed once meaning that there is no time limit to these interactions- they can be performed repeatedly. Most interactions between Sims are of this type. These can include, but are not limited to: chatting, playing games (like rock paper scissors, tag, cops and robbers, etc.), romantic acts, fighting (physical and verbal) and greeting neighbors as they walk by.
* '''Timed''': The interaction is performed until the task is complete, or until it is canceled. These are usually [[cooking]] and [[cleaning]] chores, but playing [[chess]] and pool is also an example of this type of interaction. In ''The Sims 3'' and ''The Sims 4'' include, a progress bar under the interaction's queue icon that shows the remaining time theis actionshown willunderneath betimed completedinteractions.
* '''Endless''': The interaction is performed endlessly until the related [[motive]] reaches maximum, or another motive needs to be tended, such as going to the bathroom. The only exceptions to this rule are the fun and comfort motives- interactions related to these are only stopped by the player or when another more critical need must be filled. Examples are watching TV or sleeping in a bed.
* '''Autonomous''': These are interactions that are done during a Sim's free time. Examples are howling (werewolves), stalking and Bleh! (vampires), acting very happy and waving their wands (good witches), laughing maniacally (evil witches), and cheering (cheerleaders and mascots).
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* Fly to Lot/Work{{vgversion|TS2:AL}}
 
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