Social: Difference between revisions

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The '''Social''' motive appears in all Sims games except ''[[The Urbz: Sims in the City]]'' for consoles and ''[[The Sims Medieval]]''.
 
[[Sim]]s crave other Sims, especially if they are [[Personality| Outgoing]]. Sharing a meal with a family member, hopping into the hot tub with some friends, or catching up with a neighbor are some simple ways of making sure the Social meter doesn't drop into the red. [[Social Interaction|Interacting]] with other Sims usually boosts the bar, but sometimes it doesn't. For example, if Sims have a negative conversation, or come on too strong ([[Flirt|flirting]] where it isn't welcome), their Social rating will drop. Also, fighting or arguing with a rival won't do the Social meter any favors either.
 
Social is also easy to boost in areas such as [[Old Town]] and [[Studio Town]]. There are plenty of people wandering around to talk to if you need to. Your family goes with you to [[Vacation Island]], so there are plenty of social opportunities there. As for [[Downtown]]...well, if you're taking a [[Dating and outings| date]] along with you, your Social bar shouldn't really be emptying.
 
In ''The Sims 2'', if the Social bar is in the red for too long, a Sim will hallucinate, which is represented by the appearance of the [[Social Bunny]], an adult-sized NPC bunny that can only be seen by the Sim that summoned it. Early in the development of ''The Sims 2'', social was represented by two motives; friends and family.
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