Motive (PlantSim): Difference between revisions

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merged with water and love
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imported>A morris
(merged with water and love)
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[[PlantSim]]s have only three '''[[motive]]s'''. They require the same needs as all plants.
Sunlight is introduced in [[The Sims 2: Seasons]] [[Expansion pack]] as a [[PlantSims]] [[motives]]. It basically works like a Sim's [[Hunger]] need, if a PlantSim is not exposed to sunlight the need goes down. Players can raise the need by either exposing the PlantSim to sunlight by taking them outside or by putting them near a window. If it is night time a Sun Lamp can be used to restore the motive. It's similar to the need of energy of the [[Servo]]s.
 
'''Love''' works very much like the [[Social]] need does for a regular Sim and can be raised the same way.
PlantSims also need the the motive of '''Water'''. It also works as a hunger motive, if you have a pool or pond, or a generally wet area (A.K.A Bath or Shower). But the '''Water''' motive also works for a comfort motive.
 
{{merge|Motive (PlantSim)}}
The '''water''' and '''sunlight''' needs are very similar to [[hunger]] experienced by non-PlantSims, with the exception of how the motive is raised.
 
To raise water, have them drink water from a sink, take a bath or shower, or any other way that involves a PlantSim having contact with water, which includes when babies vomit on them.
 
Sunlight is introduced in [[The Sims 2: Seasons]] [[Expansion pack]] as a [[PlantSims]] [[motives]]. It basically works like a Sim's [[Hunger]] need, ifIf a PlantSim is not exposed to sunlight thetheir sunlight need goes down. Players can raise the need by either exposing the PlantSim to sunlight by taking them outside or by putting them near a window. If it is night time a Sun Lamp can be used to restore the motive. It's similar to the need of energy of the [[Servo]]s.
 
{{Motives}}
[[Category:Motives]]
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