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Motive (PlantSim): Difference between revisions
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{{Era|SO|TS2S|TS3UL|TS4}}
{{all
|name=PlantSim
|image=[[Image:Plant sim.png|235px]]
|caption=A PlantSim in
}}
{{Merge|PlantSim}}
[[PlantSim]]s in ''[[The Sims 2: Seasons]]'', ''[[The Sims 3: University Life]]'' and ''[[The Sims 4]]'' have different '''[[motive]]s''' than normal Sims.
==The Sims 2: Seasons==
[[File:TS2PlantSimNeeds.png|thumb|260px|A PlantSim's motives panel.]]
In ''
▲In ''[[The Sims 2: Seasons]]'', [[PlantSim]]s have only three [[motive]]s, they require the same needs as all plants.
'''Love''' works very much like the [[social]] need does for a regular Sim, and can be raised in the same ways.
'''Water''' is similar to [[hunger]] as experienced by non-PlantSims. A PlantSim deprived of water will wilt, and eventually
The '''sunlight''' need is similar to the [[energy]] need of non-PlantSims, in that energy depletion affects PlantSims much as energy depletion affects non-PlantSims. However, maintaining or raising the sunlight need can be done by exposing the PlantSim to sunlight, either by taking them outside, putting them near a window, or putting them in a room with a greenhouse roof. At night, the '''Toasty Garden Lamp sans Toast''' can be used to restore the motive. The sunlight need is also somewhat similar to the
PlantSims have invisible motives as well: comfort and fun. If these motives are depleted, the PlantSim's mood could be in the red even when sunlight, water and love are completely full. A PlantSim's motives may also glitch
A PlantSim's
==The Sims 3: University Life==
[[File:TS3PlantSimNeeds.png|thumb|260px|The motives panel for a ''University Life'' PlantSim.]]
In ''
While a PlantSim's [[
===Moodlets===
{| class="unsortable" border="1" cellpadding="5" cellspacing="2" style="border-collapse:collapse; border-color:#1C4576; background:#FFFFFF; font-size:small; text-align:left"
|- style="background:#A5CDEB;"
!Image
!Moodlet Name
!Mood Effect
!Time Period
!From
!Game Dialog/Description
!Notes
!EP
|-
|[[File:Dehydrated plantsims.png]]
|Dehydrated
| -30
|N/A
|Low Water Need
|PlantSims need plenty of water to function, and (Sim Name) is running dry! Go get some water to keep those fluids moving!
|PlantSims only
|[[File:TS3UL Icon.png|32px|center]]
|-
|[[File:Hydrated.png]]
|Hydrated
| +30
|N/A
|High Water Need
|So many Sims pay close attention to nutrition, sleep and exercise. (Sim Name) has his priorities straight: hydration is paramount!
|PlantSims only
|[[File:TS3UL Icon.png|32px|center]]
|}
==The Sims 4==
[[File:TS4PlantSimNeeds.png|thumb|260px|The motives panel for a PlantSim in ''The Sims 4''.]]
In ''The Sims 4'', PlantSims have one unique motive; '''Water''', which replaces the bladder motive. The hunger need, though not renamed, does however work differently than with normal Sims, as PlantSims require sunlight, rather than food to replenish it. When standing outside in the sun, PlantSims gain the “Photosynthesizing” +2 [[energized]] moodlet.
PlantSims can replenish their water need by drinking a glass of water or a drink, having a shower or having a bath. Having the water need fulfilled is very crucial, as PlantSims require water in order to photosynthesize and fulfill their hunger. If a PlantSim does not get enough water, they will dry out, causing their hair to turn gray and have hunger deplete after 24 hours.
If both the water and hunger needs aren't satisfied, PlantSims will receive the "Parched" and "Sun Starved" [[uncomfortable]] moodlets. If both needs are not replenished within 24 hours, the PlantSim will wilt away and [[Death|die]].
▲While a PlantSim's [[Energy]] need can be satisfied by sleeping in beds, PlantSims can also "photosynthesize" to restore their energy. Unlike ''The Sims 2: Seasons'', in which PlantSims can absorb sunlight while doing other things, this involves a PlantSim burrowing into the ground and becoming a plant. It can only be done outdoors during the day, and will also replenish the Water motive.
{{Motives}}
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