Military: Difference between revisions

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TS1 Astronaut needs 8 body.
imported>K6kaBOT
m (Bot: Cleanup, doing general fixes and typo fixing (if needed) using AWB, typos fixed: , → , (2))
(TS1 Astronaut needs 8 body.)
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|width="50px"|[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 6
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 78
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 6
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
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| rowspan="1" valign="top" |Military downsizing has forced you into an early retirement. You don't really enjoy fishing so you find a job in law enforcement as a SWAT Team Leader. Your in-depth knowledge of strategy and tactics should serve you well here.
'''Negative''': Change to the [[Law Enforcement]] [[career track]] as a SWAT Team Leader.
|-
|}
 
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| rowspan="4" valign="top" |The sun has been relentless, and earlier in the day <Sim>'s drill sergeant forced the squad to run ten miles in the sweltering heat without any laces in their standard issue swamp boots, because one of the recruits had been unable to do up his laces in the amount of time mandated by the field manual. Now <Sim> has been asked to choose the proper method of discipline for a recruit who has been caught sneaking donuts into his footlocker. <Sim> must decide between placing the solider on kitchen duty, or restricting the soldier's rations to water and vitamin supplements.
| rowspan="2" valign="top" |''Kitchen Duty''
|'''Success:'''<br /> [[File:Skill Cooking.png|22px|link=Cooking|Cooking Skill]] +1
|''85% chance''
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|link=Simoleon]] Lose a day's pay (§350)
|''14% chance''
|-
| rowspan="2" valign="top" |''Rations''
|'''Success:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +1
|''14% chance''
|-
|'''Failure:'''<br /> [[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''85% chance''
|-
 
! colspan="4" |2) Elite Forces
|-
| rowspan="4" valign="top" |The elite forces are having their annual punch and pie picnic cotillion at a local park just outside the city limits. <Sim> was asked to bring chips and dip for the potluck - but forgot and showed up empty handed. The rest of the squad is pretty disappointed at him/her, and he's/she's thinking he/she should probably do something to make it up to them. He/She could draw upon his/her elite forces training and go on a stealth mission behind enemy lines to one of the other squad's potluck tables, with the hopes of "occupying" some much needed appetizers, or he/she could enter himself/herself into the intersquad dance competition and try to earn his/her squad some much needed respect.
| rowspan="2" valign="top" |''Stealth''
|'''Success:'''<br /> [[File:Skill Body.png|22px|link=Body|Body Skill]] +1
|''85% chance''
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|link=Simoleon]] -§100
|''14% chance''
|-
| rowspan="2" valign="top" |''Dance''
|'''Success:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +1<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§5
|''14% chance''
|-
|'''Failure:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1
|''85% chance''
|-
 
! colspan="4" |3) Drill Instructor
|-
| rowspan="4" valign="top" |<Sim>'s been delivered a set of especially "green" recruits that are wetter behind the ears than a big-eared donkey in a rainstorm. He's/She's had them for two days and most of them still can't lace up their boots. Half of them still complain about having to iron their pants, and at least a third of them still seem to be thinking for themselves. <Sim>'s tried to teach them all the cadences he/she learned while he/she was a recruit. He's/She's tried putting them on ration restrictions and kitchen duty, but the regular ways just don't seem to be working, so it's take for phase 2. <Sim> can either force the recruits to march in their underwear, or take away their rifles and make them carry baguettes instead.
| rowspan="2" valign="top" |''Underwear''
|'''Success:'''<br /> [[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity Skill]] +1
|''15% chance''
|-
|'''Failure:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1
|''84% chance''
|-
| rowspan="2" valign="top" |''Baguettes''
|'''Success:'''<br /> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Junior Officer
|''84% chance''
|-
|'''Failure:'''<br /> [[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Recruit
|''15% chance''
|-
 
! colspan="4" |4) Junior Officer
|-
| rowspan="4" valign="top" |<Sim> has been placed in command of a 30-soldier brigade of highly trained soldiers. Since it is peacetime, his/her unit enjoys a regimented yet regular life - that is, until rioting breaks out in his/her unit's deployment region. The Mayor of SimCity is trapped within City Hall along with several foreign dignitaries who were on a state visit, and rioters have set fire to the building. <Sim> is forced to think fast - he/she can direct his/her troops to storm the building by foot, or conduct an airdrop and have them infiltrate City Hall from above.
| rowspan="2" valign="top" |''Advance on Foot''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§500
|''15% chance''
|-
|'''Failure:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1<br /> [[File:Got Fined.png|22px|link=Simoleon]] -§1,000
|''84% chance''
|-
| rowspan="2" valign="top" |''Use Parachutes''
|'''Success:'''<br /> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Counter Intelligence
|''84% chance''
|-
|'''Failure:'''<br /> [[File:Skill Body.png|22px|link=Body|Body Skill]] -2
|''15% chance''
|-
 
! colspan="4" |5) Counter Intelligence
|-
| rowspan="4" valign="top" |The enemy has made recent headway with its latest attempt to crack the SimCity Security Systems Database. <Sim> has been assigned to launch targeted counter-intelligence measures, but with the highly classified nature of all information within the agency, <Sim> finds himself/herself in the embarrassing position of not knowing exactly who the "enemy" is. He/She tosses a few subtle questions out while in the lunch line, but begins to get the distinct feeling that no one in the bureau has any idea who or what it is that they are fighting against. However, orders are orders, and <Sim> is going to have to come up with something. He/She could play it new school, unleashing a horde of his newly coded "double-agent" firewall replicator network probes, or he/she could keep it old school and go with a barrage of wire taps and traces.
| rowspan="2" valign="top" |''Network Probes''
|'''Success:'''<br /> [[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical Skill]] +2
|''15% chance''
|-
|'''Failure:'''<br /> [[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''84% chance''
|-
| rowspan="2" valign="top" |''Wire-Taps''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§2,000
|''84% chance''
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|link=Simoleon]] Lose a week's pay (§4,900)
|''15% chance''
|-
 
! colspan="4" |6) Flight Officer
|-
| rowspan="4" valign="top" |Growing weary of all the "Peacetime" restrictions - no dog-fighting with commercial airliners, no buzzing private control towers, no launching laser guided missiles into peaceful civilian protests - <Sim> and his/her fellow Flight Officers decide to make a little fun for themselves. They hop in a couple of fighter jets and head out to international waters, where the rules get a bit more "fuzzy" when it comes to 'who blew up who first with a heat-seeking computer aided anti-aircraft missile'. Within minutes, <Sim> spots a pair of bogeys who are clearly far from home, maybe even as far as RedCity - but wherever they're from, things are about to get a whole lot more interesting. Should <Sim> engage the enemy, or attempt to establish radio contact and warn the unidentified aircraft that they are trespassing in SimCity controlled air?
| rowspan="2" valign="top" |''Engage''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§3,000
|''15% chance''
|-
|'''Failure:'''<br /> [[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical Skill]] -2
|''84% chance''
|-
| rowspan="2" valign="top" |''Contact Base''
|'''Success:'''<br /> [[File:Skill Body.png|22px|link=Body|Body Skill]] +1
|''84% chance''
|-
|'''Failure:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1
|''15% chance''
|-
 
! colspan="4" |7) Senior Officer
|-
| rowspan="4" valign="top" |While out on a routine inspection patrol in the rocky SimCity foothills, a lieutenant in <Sim>'s division encounters a rare species of poisonous frog. <Sim> spots the danger immediately and calls out a warning, but is too late, and the soldier drops to the ground unconscious. The ailing Sim is rushed back to base camp. During the confusion, the frog manages to slip away unnoticed. <Sim> knows that importance of identifying the poison in order to improve the soldier's chance of recovery. As an experienced soldier, <Sim> is quite capable of finding and safely capturing the frog, but it might take too long. If he/she orders the rest of his/her unit to help him/her find the frog, he's/she's not sure that they'll be able to capture it safely. Should <Sim> attempt a potentially lengthy search by himself/herself, or should he/she have his/her squad help out?
| rowspan="2" valign="top" |''Search Alone''
|'''Success:'''<br /> [[File:Skill Body.png|22px|link=Body|Body Skill]] +1<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +1
|''15% chance''
|-
|'''Failure:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1<br /> [[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical Skill]] -1
|''84% chance''
|-
| rowspan="2" valign="top" |''Whole Squad''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§5,000
|''84% chance''
|-
|'''Failure:'''<br /> [[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Flight Officer
|''15% chance''
|-
 
! colspan="4" |8) Commander
|-
| rowspan="4" valign="top" |One dreary morning, <Sim> receives a confidential memo informing him/her that several recruits have been accused of leaking sensitive government information to enemy factions. While this would ordinarily be a cut-and-dry case (court marshal and dishonorable discharge, plus jail time), one of the accused is the son of a high-ranking, powerful General. Over the course of the day, <Sim> is "informed" that perhaps it might be best if he/she quietly pardoned the offenders and let them off the hook. <Sim>'s conscience is torn, should he/she stick to the rules and risk the General's wrath, or should he/she take the easy way out?
| rowspan="2" valign="top" |''Book 'em''
|'''Success:'''<br /> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Astronaut
|''85% chance''
|-
|'''Failure:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1<br /> [[File:Skill Body.png|22px|link=Body|Body Skill]] -1
|''14% chance''
|-
| rowspan="2" valign="top" |''Pardon 'em''
|'''Success:'''<br /> [[File:Got a Big Bonus.png|22px|Big Bonus]] +§30,000
|''14% chance''
|-
|'''Failure:'''<br /> [[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Senior Officer<br /> [[File:Got Fined.png|22px|link=Simoleon]] -§10,000
|''85% chance''
|-
 
! colspan="4" |9) Astronaut
|-
| rowspan="4" valign="top" |<Sim> and his/her crew have been training to command the first remote probe to land on the surface of Venus, but recent satellite images have revealed what may be the final stages of a mobile launch platform in the heart of RedCity. This could be bad for <Sim>'s career; it appears as though RedCity may beat him/her in the space race. But <Sim> has a secret weapon: It's a mission that would use similar technology as the Venus lander, but will transform the module into a submersible to explore the vast uncharted depths of the ocean floor. <Sim> could put the Venus mission on overdrive and attempt to land the module prematurely, or <Sim> could scrap the mission and put "Operation Unknown Ocean" into full effect.
| rowspan="2" valign="top" |''Explore Venus''
|'''Success:'''<br /> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to General
|''15% chance''
|-
|'''Failure:'''<br /> [[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''84% chance''
|-
| rowspan="2" valign="top" |''Explore Ocean''
|'''Success:'''<br /> [[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000
|''84% chance''
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|link=Simoleon]] -§25,000
|''15% chance''
|-
 
! colspan="4" |10) General
|-
| rowspan="4" valign="top" |It's a quiet day in <Sim>'s posh, oak-paneled office suite when his/her private phone springs to life. Picking it up, <Sim> is mildly astonished to recognize the President's voice on the other end of the phone line. Apparently, there is credible evidence that a major satellite may be breaking orbit irregularly, putting it at a crash risk with several highly populated areas. It's a serious concern, and the President wants <Sim>'s advice as a certain of land, air and space. Should they make an emergency shuttle launch to intercept the satellite, or should they attempt to use their sophisticated missile system to vaporize the falling satellite into harmless debris?
| rowspan="2" valign="top" |''Intercept''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§20,000
|''15% chance''
|-
|'''Failure:'''<br /> [[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Astronaut<br /> [[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical Skill]] -2<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -2
|''84% chance''
|-
| rowspan="2" valign="top" |''Vaporize''
|'''Success:'''<br /> [[File:Got a Big Bonus.png|22px|Big Bonus]] +§55,000
|''84% chance''
|-
|'''Failure:'''<br /> [[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''15% chance''
|-
|}
 
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