Running away: Difference between revisions

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(Added area on runaway pets)
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A [[Teen]] Sim can run away from the household when the particular teen has negative [[Relationships|relationships]] with the other members of the household, and has few or no other friends. When a teen is preparing to leave, a message will pop up in the upper-right hand corner letting the player know. Then, the teen either walks or runs off of the lot. The [[Memories|memory]] associated with a teen running away is usually red but may also be green depending on the Sim and their relationship with the teen. While running away, a runaway icon will appear on their picture. Being gone does not affect things like school grades.
 
If a player wants the teen to return as soon as possible, the parents of the teen must report the runaway via telephone to the [[Services|police]]. Doing this will increase chances of the runaway being returned by the police. If the teen is reported ''after'' twenty-four hours, the chances of being returned by the police decrease to about fifty-percent. If the teen is returned by the police, he/she will not runaway again for more than twenty-four hours. If nothing is done about the run away, the teen will return home one day before they [[Birthday|Grow up]], and will not runaway again.
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With [[The Sims 2 Pets]] installed, pets can also run away. They may run away due to a number of circumstances, including:
 
* Having a low relationship with all other Sims/Pets on the lot.
 
* Witnessing a fire.
 
* Losing a fight with another pet.
 
* Their motives are too low.
 
* A Sim who they see as their Master dies.
 
* Etc.
 
Getting a runaway pet back follows the same steps as with teens. A unique memory will be added to the memories of other Sims upon running away, and another when the pet returns.
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