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Running away: Difference between revisions
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A [[Teen]] Sim can run away from the household when the particular teen has negative [[Relationship
If a player wants the teen to return as soon as possible, the parents of the teen must report the runaway via telephone to the [[Services|police]]. Doing this will increase chances of the runaway being returned by the police. If the teen is reported ''after'' twenty-four hours, the chances of being returned by the police decrease to about fifty-percent. If the teen is returned by the police, he/she will not run away again for more than twenty-four hours. If nothing is done about the run away, the teen will return home one day before they [[Birthday|Grow up]], and will not run away again.
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Getting a runaway pet back follows the same steps as with teens. A unique memory will be added to the memories of other Sims upon running away, and another when the pet returns.
In the Sims 3 Pets The pets will run away if a fire breaks loose,there relationships with the household Sims are low,or there mood is too low.
Unlike the other Sims games Lost Pets Dont leave a memory but a bad moodlet that lasts until the pet is found.
One aditional feature is that if your lucky you can find your pet wondering arount down...somewhere (an easy meathod of finding a pet is to look at there moodlets by opening the menu where you can look at the sims favourite things and there bio and look at the pet and they may have a moodlet about a comunity lot such as the moodlet at the library.)
[[Category: Relationships]]
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