Running away: Difference between revisions

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Well, I love the sims 3 and I added a gramer mistake ok thx
imported>ThePeculiarMe
(Undid revision 592253 by 68.59.191.46 (Talk) This isn't a moodlet image, there is much proof and what fence are you talking about)
(Well, I love the sims 3 and I added a gramer mistake ok thx)
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A [[Teen]] Sim can run away from the household when the particular teen has negative [[Relationship]]s with the other members of the household, and has few or no other friends. When a teen is preparing to leave, a message will pop up in the upper-right hand corner letting the player know. Then, the teen either walks or runs off of the lot. The [[Memories|memory]] associated with a teen running away is usually red but may also be green depending on the Sim and their relationship with the teen. While running away, a runaway icon will appear on their picture. Being gone does not affect things like school grades.
 
If a player wants the teen to return as soon as possible, the parents of the teen sim must report the runaway via telephone to the [[Services|police]]. Doing this will increase chances of the runaway being returned by the police. If the teen is reported ''after'' twenty-four hours, the chances of being returned by the police decrease to about fifty-percent. If the teen is returned by the police, he/she will not run away again for more than twenty-four hours. If nothing is done about the run away, the teen will return home one day before they [[Birthday|Grow up]], and will not run away again.
 
With ''[[The Sims 2: Pets]]'' installed, pets can also run away. They may run away due to a number of circumstances, including:
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