Bigfoot: Difference between revisions

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==Finding Bigfoot==
[[File:Bigfoot1.jpg|thumb|A Bigfoot]]
A [[Sim]] must first locate the secret location map byfor [[Hidden Burrow]]. This can be accomplished eitherby [[digging]] for treasure on the ground, going on a [[Hiking and jogging|hike]], or searchingraiding the piratecaptain's ship that can be placedcabin on community lots. Sims can find any one of the treasure maps but in order to find Bigfoot they must find the map for ''[[Hiddenpirate Burrowship]]''.
 
Once the map is found, Sims canwill thenbe visitable to access the [[Secret Lots|secret spotlot]] by using the map. They will then be taken to Bigfoot'sin [[ResidentialThree lot|houseLakes]]. If a Sim becomes friends with the Bigfoot, he can be invited to move in. It is not under the usual "Propose.../Move In" menu, but once a Sim has a high enough Daily Relationship and a few Lifetime relationship points, an "Ask Bigfoot to move in" interaction will become available. Once moved in, all Sims in the household will receive a memory of Bigfoot joining the family. While Bigfoot will become selectable on the hidden lot, he will not leave with the Sims' family immediately, citing the need to collect his belongings. He will appear by the [[mailbox]] when they return home from vacation.
 
A new Bigfoot is generated whenever one is moved in. A player could, therefore, collect several of the Bigfoot clan in a Sim’sSim's household.
 
==Living with Bigfoot==
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