The Urbz: Sims in the City: Difference between revisions

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==Development==
Development for ''The Urbz'' started in late 2000, when ''The Sims'' was considered a success. However, due to staff issues, development of ''The Urbz'' was delayed untilsometime around ''[[The Sims: Makin' Magic|Makin' Magic]]'' was released. The Urbz was one of the original Launch titles for the Nintendo DS.
 
''The Urbz'' was also intended to be the first ''The Sims'' game released for consoles, but Edge of Reality released the console port of ''The Sims'' earlier. ''The Urbz'' was the second ''The Sims'' title not to be released on Windows or Mac OS X.
Ports to the {{WP|PlayStation Portable}}, {{WP|Dreamcast}} and PC were planned, but development of these ports was later cancelled due to poor sales. The PlayStation Portable port was slated to release in 2005, but got cancelled due to poor sales. According to some images found on a beta website in 2008, the game would've had a similar gameplay resolution to ''The Sims 2: Pets'' and ''The Sims 2: Castaway''.
 
Ports to the {{WP|PlayStation Portable}}, {{WP|Dreamcast}} and PC were planned, but development of these ports were cancalled due to varoius reasons. Development for the Dreamcast was cancelled due to the ill-fated discontinuation of the console in Spring 2001.
''The Urbz'' was intended to be the first ''The Sims'' game released for consoles, but Edge of Reality released the console port of ''The Sims'' earlier. ''The Urbz'' was the second ''The Sims'' title not to be released on Windows or Mac OS X.
 
Ports to the {{WP|PlayStation Portable}}, {{WP|Dreamcast}} and PC were planned, but development of these ports was later cancelled due to poor sales. The PlayStation Portable port was slated to release in 2005, but got cancelled due to poor sales. According to some images found on a beta website in 2008, the game would've had a similar gameplay resolution to ''The Sims 2: Pets'' and ''The Sims 2: Castaway''. Eventually, The Urbz was one of the original Launch titles for the Nintendo DS.
 
==Differences between The Urbz and other titles==
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*''The Sims 2'' for console borrows many resources from The Urbz, such as animations, objects and sounds.
 
== Cancelled Thefranchise Urbzplans 2:and Sims Nightlifesequel ==
The Urbz was also intended to start a spin-off subseries for The Sims franchise, so it could give Electronic Arts more profit. There would even be merchandising, including product placements and even figurines that were originally sold when the game came out.
The Urbz 2 started development about 5 months before The Urbz released. The Urbz 2 was planned to launch on PS2, Xbox and Gamecube in 2005. The Urbz 2 would of featured several new additions to the franchise console series: Direct Control and Multistory housing.
 
In The Urbz 2, you are tasked yet again to build your rep in a new city. After taking over the last city, you left soon after to find fortune and then got trapped without money in Simcity. Without work and money, you need to find yourself some work and friends and make yourself famous again.
Sadly, the half-developed sequel got cancelled due to poor sales of the video game, which only sold 2.4 million out of 5.0 to warrant a sequel. Because of this, all future sequels and franchise plans for the subseries would be cancelled.
 
=== The Urbz 2 ===
 
The Urbz 2 started development in the summer of 2004, about a few months after The Urbz was originally revealed by Electronic Arts. It would've introduced new features, such as online play, multistory housing, children, and been released on PlayStation 2, GameCube, and even Xbox consoles in 2005.
 
The plot for The Urbz 2 took place directly after the first game, when the player's Urb got famous in Urbzville. It would've taken place when the Urb moves to SimCity (With the city itself actually making an appearance) and they find themselves without money or fame. Luckily, the player's Urb is offered a place to stay, and they need to get enough money and rep to make themselves famous again.
Also, several Portable Sims games characters would of appeared in The Urbz 2, such as Daddy Bigbucks, Dusty Hogg and Nora Zeal Ott.
 
This game also would've featured a plot, involving [[Daddy Bigbucks]] trying to buy out the city with [[Jayde]] (who would've made her actual appearance as a character) working as the sidekick. It also would've featured characters from the [[The Urbz: Sims in the City (handheld)|handheld game]] such as [[Dusty Hogg]] and [[Nora Zeal-Ott]]. Characters from the first game (including The Black Eyed Peas, which would've lent some of their musical scores to the game) would've made an appearance there, too.
Additionally with characters, Jayde would of made her true appearance as a major character (Not just a preset), and she would come to be your must trusted ally to take down Daddy Bigbucks, who is trying to buy out the city.
Several new locations would of featured, and some from past games.
 
Also, several locations old and new would've made an appearance in the game which would've had multiple stories, subway entrances, clothing/furniture stores and workable jobs just like the original game.
Also, The Urbz 2 was to feature online play on the Playstation 2 and Xbox versions for both the main story and freeplay modes. Also, children would of returned.
 
Due to poor sales of the game, the game got cancelled around December 2004 and the project was turned into what would later be [[The Sims 2 (console)|The Sims 2 for consoles]]. As the game had to be closer to the Windows counterpart, several features like the XAM, workable jobs and furniture/clothing stores were all removed.
However, mid through development, around Dec 2004, the game was cancelled and instead turned into a completely different project: The Sims 2 Console.
What was the urbz 2 became The Sims 2 Console. However, some legacy content remains. Several characters from The Urbz 2 were reused in The Sims 2 Console, such as Felicity Usher, Betty Buttercup and Candi Cup.
Additionally, many of the objects in the game also came over from the urbz 2 project to the sims 2.
 
Features like Online Play were removed due to declining usage of ''[[The Sims Online]]'' and ''[[The Sims Bustin' Out (console)|The Sims: Bustin Out's]]'' Online Weekend and certain technological problems with the new engine. Even though it was scrapped from The Urbz 2 project, it was considered to bought onto The Sims 2 for consoles during development, but it was decided not to.
Many features also made it, such as the direct control. However, many features were removed, such as: Multistory housing, online play, children, the Phone.
 
Although, an in-house LAN test was done and worked perfectly, which explains several features relating to server data in the PlayStation 2's code.
Online play was removed because of 2 reasons:
# The Declining usage of both The Sims Online and The Sims Bustin Out online mode; and
# Certain tech problems with the new engine.
 
Other features like children and multistory housing were removed due to technical limitations, even though references to them can be found in the files.
Online play had been considered to be brought over to The Sims 2 console, but it was decided mid in development not to. A in house private lan test was done and worked perfectly. In the game files, references and code for server data can still be found.
 
Even though ''The Urbz 2'' was completely cancelled, a lot of things were reworked. Characters like [[Candi Cupp]], [[Felicity Usher]], and [[Betty Buttercup]] were originally characters from ''The Urbz 2'' before they were redesigned. Also, locations like [[8 Rockpile Rd]], [[Jugen House]] and [[HMS Amore]] were originally from the project even though very few things changed in the locations like the removal of multiple stories (Jugen House originally had 5 floors) and subway entrances.
The phone, shops, real workable jobs and clothing stores were all removed to keep the game in line with its PC counterpart, meaning it would use the traditional Build/Buy mode for the game, and traditional job systems.
Also, an easter egg as a "Apology" to some staff members wanting an urbz game, a photo of Jayde was left in the game as a purchasable item in the PS2, Xbox and Gamecube versions of the game. Also, some locations from The Urbz 2 made it to The Sims 2. Many people never knew this, but HMS Amore, 8 Rockpile Rd and Jugen House are both locations from The Urbz 2. Very minor things were changed in those locations. The only exceptions were that the second levels of those places (Jugen House had 5 stories), the stairwells and elevators for those places, and the subway entrances were all removed.
 
As an "apology" to developers and other staff for wanting another Urbz game, a few references like a portrait and a EyeToy filter of Jayde were added in.
Additionally, The Black Eyed Peas were to of lent their music scores for the game again, but this was cancelled when the game was turned into The Sims 2.
 
Through the files of The Sims 2 for consoles, tons of leftovers from The Urbz can be found, ranging from textures, XAM ringtones, and even some NPC thumbnails.
Other content that still exists is that using a texture viewer for PS2 games, you can find textures for many things from The Urbz, such as the bouncer.
 
==Trivia==
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