Wants and fears: Difference between revisions

Jump to navigation Jump to search
no edit summary
imported>IsaiahScribblenauts
imported>SimDestroyer
No edit summary
Line 1:
{{era|TS2|TS2C|LS|PS|CS|SO}}
{{All
|name = Wants and Fearsfears
|image = [[File:Wantsfears.PNG]]
|caption = The '''Wantswants''' and '''Fearsfears''' panel of a pre-Universityuniversity Sim.
}}
'''Wants and Fearsfears''' are aspects of a [[Sim]]'s life in ''[[The Sims 2]]''. Wants indicate something that a Sim, well, wants. These wants can include having a child, wanting to get married, or just speaking with another Sim. A Fearfear, however, is the downside to life. Sims gain [[Aspiration (The Sims 2)|aspiration]] points when they fulfill Wantswants, and lose them when they experience Fearsfears.
 
Initially, a Sim is born with 4 Wantwant slots and 3 Fearfear slots. With ''[[The Sims 2: University]]'', Sims could receive a fifth want slot as a bonus for completing freshman year at [[college]], and a sixth if they [[graduation|graduated]]. If a Sim gets expelled, the Sim will receive a 4th Fearfear slot. Also, if ''[[The Sims 2: Bon Voyage]]'' is installed, a Sim can get an extra Wantwant slot for 48 hours as a benefit from a good vacation.
 
[[Wish]]es in ''[[The Sims 3]]'' and [[Whimwhim]]s in ''[[The Sims 4]]'' are similar to Wantswants, but there is no equivalent to Fearsfears in ''The Sims 3 '' or ''The Sims 4''.
 
== Fulfilling Wantswants and Fears fears==
When a Wantwant (or a Fearfear) is fulfilled, the slot it occupies, and sometimes others, will be re-rolled, and a new one will take its place. Wants and Fearsfears are also re-rolled completely at the end of the day, usually early in the morning once the Sim wakes up. Wants will often be re-rolled when a Sim visits a [[community lot]].
 
The Wantswants and Fearsfears of [[Child#The Sims 2|children]] and [[teen]]s may be rerolledre-rolled when they return from [[school]]. Those of college students may be rerolledre-rolled when they return from a class, and will be rerolledre-rolled when they return from a final exam.
 
== Locking Wantswants and Fears fears==
Wants and Fearsfears can be locked by right-clicking them, and once locked they will be exempted from re-rolls until they are fulfilled. A Sim can normally lock only one Wantwant or Fearfear, but Sims who have completed their junior year in college receive an extra Wantwant/Fearfear lock.{{Vgversion|TS2:U}}
 
== Aspiration and Influenceinfluence points ==
Fulfilling Wantswants will increase the [[aspiration bar]] by a set amount, and in many cases will also increase the [[Influence|influence bar]]. Fulfilling Fearsfears will, similarly, decrease the aspiration bar and influence bar. Wants and Fearsfears which affect the influence bar will have a blue border, and will display the amount of influence points they provide or remove when realized. Wants and Fearsfears that have a strong effect will have a yellow sunburst in the background. Generally, the more difficult a Wantwant is to achieve, the more aspiration and influence points the Sim will receive for fulfilling it and the worse (more damaging) a Fearfear is, the more aspiration points will be lost if it is fulfilled.
 
Fulfilling Fearsfears may lower the aspiration bar to the point of [[aspiration failure]], which is to be avoided.
 
Sims also receive aspiration reward points as they fulfill their Wantswants. These points can be used to "buy" [[Aspiration reward (The Sims 2)|aspiration rewards]]. Aspiration reward points are only lost when used, they are not lost when Sims fulfill Fearsfears, and do not fluctuate with the aspiration bar. Influence points can be used to "buy" influence options.
 
===Nonselectable Sims===
Sims will fulfill Wantswants and Fearsfears whether or not they are selectable. For playable Sims, whether or not they are selectable when a Wantwant or Fearfear is fulfilled does not matter. For [[townie]]s and [[NPC]]s, things are somewhat different, as fulfilling Wantswants and Fearsfears does '''not''' appear to affect their aspiration bars, though they do gain aspiration reward points when they fulfill Wantswants, and may gain or lose influence points as they fulfill Wantswants and Fearsfears.
 
== Lifetime Wants wants==
''[[The Sims 2: University]]'' also introduced the concept of [[Lifetimelifetime Wantswant]]s. Prior to ''[[The Sims 2: FreeTime]]'', fulfilling a Lifetimelifetime Wantwant will give a Sim [[Perma-platinum|permanent Platinum]] [[mood]] for the remainder of his or her life. Beginning with ''FreeTime'', fulfilling a Lifetimelifetime Wantwant will give the Sim Platinum mood, but it will not be permanent, though it will decay very slowly.
 
== Examples of Wantswants and Fears fears==
Each Sim will roll up different Wantswants and Fearsfears. The type of Wantswants and Fearsfears that rolls up is determined by many factors. These factors are mostly based on Sims' [[Aspiration (The Sims 2)|aspiration]], [[age]], and [[personality]]. They can also vary under certain circumstances or situations, such as [[relationship]], events, [[Weather (game mechanic)|seasons]],{{Vgversion|TS2:S}}, [[hobby]] [[enthusiasm]],{{Vgversion|TS2:FT}}, and many other things. Below is a list of some examples of the many kinds of Wantswants and Fearsfears in the game.
 
*[[Toddler]]s will usually want to be taught [[toddler skills]] and interact with their parents. [[Child]]ren will want to do child-related activities, such as making friends, playing games, selling lemonade, and so on. Both may want to "Grow Up Well", meaning that their aspiration bar is in green, gold or platinum when they grow up. Both may fear their parents breaking up or a relative dying, though such fears are more common with toddlers.
* [[Teen]]s tend to have school-related Wantswants and Fearsfears like Childrenchildren, though [[Knowledge]] teens will roll them more frequently than others, and wants related to their aspirations. They will also tend to want their Firstfirst Kisskiss regardless of aspiration, although [[Family]] and [[Romance]] Sims want it more often. Family Sims will also want to Gogo Steadysteady with someone. [[Fortune]] Teensteens will want to get a part-time job, and most Teensteens will want to go to college. {{Vgversion|TS2:U}} Knowledge teens in particular will Fearfear not going to college, and often go into aspiration failure on aging to adult if they don't. Teens may also want to Gogo Outout or Sneaksneak out with their friends.
*[[Young adult]]s, [[adult]]s, and [[elder]]s will roll Wantswants and Fearsfears that are specific to their [[Aspiration (The Sims 2)|aspirations]] and [[secondary aspiration]]s. [[Knowledge]] Sims want to gain many [[skill]]s and [[Alien abduction|be abducted]] by [[Alienalien]]s. If they have children they will usually roll wants to teach them toddler skills and for them to get good grades in school. [[Romance]] Sims want to do romantic socials with many Sims and develop relationships with them, but fear lifelong commitments. [[Fortune]] Sims want to gain promotion and earn a lot of money, but often fear the [[Repo-man]] and [[burglar]]y. Family Sims will want to get married and have multiple children and grandchildren. Pleasure Sims {{Vgversion|TS2:NL}} will want to go on dates and play around.
*Relationships can also trigger some Wantswants and Fearsfears. Sims, particularly those with the [[Popularity]] aspiration, will want to befriend certain Sims, such as the ones they bring home from [[school]] or [[Career|work]]. Once they're friends, they might eventually want to become best friends or BFFs{{Vgversion|TS2:FT}} with them. They sometimes fear of losing them as friends and becoming enemies with them. Sims who are in a romantic relationship, particularly those with the [[Family (aspiration)|Family]] aspiration, will want to be engaged and married, while [[Romance]] Sims prefer to have as many lovers as they can. Sims will also fear the [[death]] of their friends and lovers.
*Personality can determine some Wantswants and Fearsfears, but usually they are just minor ones. For example, neat Sims sometimes fear using a public toilet, and sloppy Sims may fear changing diapers.
*Some special or recent events can trigger several Wantswants and Fearsfears. For example, Sims who are recently abducted by Aliensaliens will roll either Wantswants or Fearsfears of being abducted again; and their relatives and friends will also roll abduction-related Wantswants and Fearsfears. A recent fire or burglary will trigger the Wantswants to purchase a fire or burglar alarm, if the household doesn't own one. When [[pet]]s do certain behaviors, such as scratching or chewing the furniture, the Sims will sometimes want to either praise or scold them.{{Vgversion|TS2:P}}.
*Certain [[Hobby|hobbies]] will trigger particular Wantswants when Sims reach certain level of [[enthusiasm]]. For example, Sims whose hobby is [[Musicmusic and Dancedance]] want to do simple things, such as dancing, playing musical instruments, or buying a [[ballet barre]]. [[Nature]] hobby will produce wants such as [[Bug collecting|collecting bugs]], catching butterflies, [[Gardening#The Sims 2: Seasons|gardening]], [[Hiking and jogging|hiking]], and so on.{{Vgversion|TS2:FT}}
*[[Weather (game mechanic)|Seasons]] can also affect Sims' Wantswants. In [[Springspring]], Sims mostly want to do romantic socials, as well as going on a [[Dating|date]]. In [[Summersummer]], Sims may want to have a water balloon fight. And in [[Winterwinter]], Sims will want to do many snow-related activities when enough snow is accumulated on the ground, [[giving gift]]s, and interact with relatives.{{Vgversion|TS2:S}}
*[[Young adult]]s have certain Wantswants and Fearsfears that are related to [[college]] life. College Sims, particularly [[Knowledge]] Sims, will have Wantswants to go to classes, do group research, do an assignment or write a term paper, complete academic years, and graduate; and Fearsfears of being put on academic probation or expelled. [[Popularity]] Sims will often roll the Wantwant to join a [[Greek house]] and become "Big Sim on Campus".{{Vgversion|TS2:U}}
*[[Life state]]s also trigger some related Wantswants and Fearsfears. For example, Sims will want or fear to become a [[Witchwitch]] when they meet a Highhigh Witchwitch and befriend them.{{vgversion|TS2:AL}} The friends or relatives of Sims who are transformed into another life state will either want to cure them or fear that they will be cured, and may also want or fear becoming that life state themselves. These will be Wantswants for [[Knowledge]] Sims, and Fearsfears for others.
*In some cases, Sims might roll the same Wantwant and Fearfear at the same time, such as having a baby, getting engaged or married, or becoming a particular [[Life state|creature]]. This is often caused by a [[secondary aspiration]], though [[Family (aspiration)|Family]] Sims may Wantwant and Fearfear having a baby even without ''FreeTime''. This usually happens when the Sim has several young children already. Also, if a Romance Sim is on a date, they will sometimes end up having both a Wantwant and a Fearfear of getting engaged.
 
===Notes===
*If the player chooses to turn non-Knowledge Sims into a life state, the cure-wants of the Sim or others can be rolled away by having them go on dates. Dating scenarios will cause Sims' wants and fears to rerollre-roll, usually to display only social and romance-related wants. After the date is over, the Sims may effectively be distracted from creature-related wants and fears.
*The PlantSim want tree works differently from the other creature-related want trees. If a Sim a non-Knowledge Sim knows becomes a PlantSim, even if the daily and lifetime relationships are very close to zero, that Sim will still want the PlantSim to be cured. Even with mods, such as Pescado's wfsanity, non-Knowledge PlantSims will still sometimes roll fears of their significant others becoming PlantSims. Sims with Knowledge as a secondary aspiration will still fear becoming PlantSims without rolling corresponding wants to become one, even if they want to become vampires, werewolves or witches; they, however, will be less likely to roll wants for those Sims to be cured.
 
== [[The Sims Stories]] ==
Fears are completely removed in ''[[The Sims Stories]]''. This was probably done so that the player can focus on the wants of the Sim.
 
=== Goals ===
Goals are a special feature in ''The Sims Stories'' that only appears in story mode. Fulfilling Goalsgoals can unlock story rewards and help the player progress to the next part of the story. Goals are usually worth about +250 Aspirationaspiration points but can be worth more.
 
== Trivia ==
*The want that possibly gives the most aspiration/influence points is maximizing all skills (with 30,000+ aspiration and 10,000+ influence). The fear that possibly takes away the most aspiration/influence points is a teen not going to college (with 10,000- aspiriation and 5,000- influence). The fear that takes away the most in the base game is having an accident (neglecting the bladder need) at a party (with 8,000- aspiration and 5,000- influence).
*Some wants, like roasting a marshmallow over a fire jet or burning a bonfire, do not have pictures, but are blank. However, they can still be fulfilled.
* The sound that plays when fulfilling a Wantwant is sampled from the original ''The Sims'' theme song.
 
== See also ==
* [[Aspiration (The Sims 2)|Aspiration]]
* [[Influence]]
* [[Lifetime Wants]]
[[Category:The Sims 2]]
[[Category:Simology]]
[[Category:The Sims 2]]
[[Category:The Sims Stories]]
[[Category:The Sims 2 (console)]]
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu