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Wants and fears: Difference between revisions
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{{era|TS2|TS2C|LS|PS|CS|SO}}
{{All
|name = Wants and
|image = [[File:Wantsfears.PNG]]
|caption = The '''
}}
'''Wants and
Initially, a Sim is born with 4
[[Wish]]es in ''[[The Sims 3]]'' and [[
==
When a
The
==
Wants and
==
Fulfilling
Fulfilling
Sims also receive aspiration reward points as they fulfill their
===Nonselectable Sims===
Sims will fulfill
==
''[[The Sims 2: University]]'' also introduced the concept of [[
==
Each Sim will roll up different
*[[Toddler]]s will usually want to be taught [[toddler skills]] and interact with their parents. [[Child]]ren will want to do child-related activities, such as making friends, playing games, selling lemonade, and so on. Both may want to "Grow Up Well", meaning that their aspiration bar is in green, gold or platinum when they grow up. Both may fear their parents breaking up or a relative dying, though such fears are more common with toddlers.
*
*[[Young adult]]s, [[adult]]s, and [[elder]]s will roll
*Relationships can also trigger some
*Personality can determine some
*Some special or recent events can trigger several
*Certain [[Hobby|hobbies]] will trigger particular
*[[Weather (game mechanic)|Seasons]] can also affect Sims'
*[[Young adult]]s have certain
*[[Life state]]s also trigger some related
*In some cases, Sims might roll the same
===Notes===
*If the player chooses to turn non-Knowledge Sims into a life state, the cure-wants of the Sim or others can be rolled away by having them go on dates. Dating scenarios will cause Sims' wants and fears to
*The PlantSim want tree works differently from the other creature-related want trees. If a Sim a non-Knowledge Sim knows becomes a PlantSim, even if the daily and lifetime relationships are very close to zero, that Sim will still want the PlantSim to be cured. Even with mods, such as Pescado's wfsanity, non-Knowledge PlantSims will still sometimes roll fears of their significant others becoming PlantSims. Sims with Knowledge as a secondary aspiration will still fear becoming PlantSims without rolling corresponding wants to become one, even if they want to become vampires, werewolves or witches; they, however, will be less likely to roll wants for those Sims to be cured.
==
Fears are completely removed in ''[[The Sims Stories]]''. This was probably done so that the player can focus on the wants of the Sim.
===
Goals are a special feature in ''The Sims Stories'' that only appears in story mode. Fulfilling
==
*The want that possibly gives the most aspiration/influence points is maximizing all skills (with 30,000+ aspiration and 10,000+ influence). The fear that possibly takes away the most aspiration/influence points is a teen not going to college (with 10,000- aspiriation and 5,000- influence). The fear that takes away the most in the base game is having an accident (neglecting the bladder need) at a party (with 8,000- aspiration and 5,000- influence).
*Some wants, like roasting a marshmallow over a fire jet or burning a bonfire, do not have pictures, but are blank. However, they can still be fulfilled.
*
==
* [[Aspiration (The Sims 2)|Aspiration]]
* [[Influence]]
* [[Lifetime Wants]]
[[Category:The Sims 2]]▼
[[Category:Simology]]
▲[[Category:The Sims 2]]
[[Category:The Sims Stories]]
[[Category:The Sims 2 (console)]]
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