Personality (pet): Difference between revisions

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The pre-made [[stray]]s have no personality points, and pets born in-game will have no personality points.
 
*'''Quietness''' is divided into Loud, Vocal, and Hushed, and affects how likely the pet is to bark or meow. When going from pet to humanSim, it becomes '''neatness'''.
 
*'''Friendliness''' is divided into Grouchy, Good-natured, and Highly Social, and affects the pet's need for social interactions, and how likely the pet is to accept them. When going from pet to humanSim, it becomes '''outgoingness'''.
 
*'''Playfulness''' is divided into Lazy, Laid-back, and Energetic, and generally affects how active the pet is. When going from pet to humanSim, it becomes '''activeness'''.
 
*'''Smartness''' is divided into Slow, Sensible, and Clever, and affects how well a pet can learn [[Skill (pet)#The Sims|skills]]. When going from pet to humanSim, it becomes '''playfulness'''.
 
*'''Loyalty''' is divided into Independent, Compliant, and Devoted, and has some effect on how likely the pet is to want to be with its owner(s), though how strong the pet's relationships with them are may have more of an effect. When going from pet to humanSim, it becomes '''niceness'''.
 
==The Sims 2: Pets==
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